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GameMaker Essentials电子书

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2人正在读 | 0人评论 9.8

作       者:Nathan Auckett

出  版  社:Packt Publishing

出版时间:2015-03-26

字       数:64.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
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GameMaker Essentials

Table of Contents

GameMaker Essentials

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

Questions

1. Introducing GameMaker

Understanding GameMaker

GameMaker: Studio

Installing GameMaker: Studio

What is this book about?

Summary

2. Getting Started

Licensing

The welcome window

The main toolbar

The drop-down menus

The resource tree

Summary

3. Resource Management

Resources in GameMaker

Sprites

Sounds

Backgrounds

Paths

Scripts

Shaders

Fonts

Timelines

Objects

Rooms

Extensions

Macros

Resource naming conventions

Organizing resources

Groups

Sprite animations

Importing and exporting resources

Importing graphics and sounds

Importing GameMaker resources

Exporting resources

Exporting scripts

Summary

4. Objects

Events

The step event

Room speed

The draw event

Parents

Making a parent

Parents and collisions

Depth

Depth ordering

Changing an object's depth

Drag and drop

Creating a sprite

Making our object

Creating a room

Summary

5. The GameMaker Language

Variables

Instance variables

Local variables

Global variables

Macros

Arrays

One-dimensional arrays

Two-dimensional arrays

Functions

Statements and loops

Statements

The if statement

The else statement

The else if statement

Loops

The repeat loop

The while loop

The for loop

Scripts

Creating a script

Naming a script

Writing a script

Executing a script

Arguments in scripts

Argument hints in scripts

Returning a value

Summary

6. Sprites

Loading a sprite

Sprite options

Sprite origins

Collision masks

Editing a collision mask

Texture settings

Sprite sizing techniques

The power of two

Templates

Editing a sprite

Starting from scratch

Effects

Sprites in the GameMaker Language

Setting an object's sprite

Getting the width and height of a sprite

Getting the offset of a sprite

Setting the animation speed of a sprite

Setting the frame of a sprite

Setting the alpha of a sprite

Setting the rotation of a sprite

Changing the scale of a sprite

Finding out how many subimages a sprite has

Summary

7. Making a Game

Making the sprites

Room setup

Views

Object creation

Programming the game

Collectables

Enemies

Summary

8. Debugging

Errors

Undeclared variable

Drawing information

Drawing text

Drawing lines and shapes

Simple toggles

The GameMaker debugger

Summary

9. Game Settings and Exporting

Global Game Settings

Analytics and advertising

Advertising

Analytics

Exporting a game

Publishing your game

YoYo Player

Game Jolt

Skill summary

Taking this further

Games made in GameMaker

GameMaker learning sites

The GameMaker Community

YouTube

Summary

Index

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