万本电子书0元读

万本电子书0元读

顶部广告

Learning Unreal Engine Android Game Development电子书

售       价:¥

60人正在读 | 0人评论 9.8

作       者:Nitish Misra

出  版  社:Packt Publishing

出版时间:2015-06-30

字       数:140.7万

所属分类: 进口书 > 外文原版书 > 电脑/网络

温馨提示:此类商品不支持退换货,不支持下载打印

为你推荐

  • 读书简介
  • 目录
  • 累计评论(0条)
  • 读书简介
  • 目录
  • 累计评论(0条)
If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.
目录展开

Learning Unreal Engine Android Game Development

Table of Contents

Learning Unreal Engine Android Game Development

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

Questions

1. Getting Started with Unreal 4

What to expect

System requirements

Downloading and installing UE4

The Windows directory structure

Windows DirectXRedist

Launcher

4.X folders

The Engine Launcher

News

Learn

Marketplace

Library

UE4 Links

Summary

2. Launching Unreal Engine 4

Meet the Editor

The Unreal Project Browser

The user interface

The tab bar and the menu bar

The toolbar

Viewport

Modes

World Outliner

Content Browser

Details

Hotkeys and controls

Summary

3. Building the Game – First Steps

Projects

Creating a new project

Opening an existing project

Project directory structure

Bloques

Concept

Controls

Creating the project for the game

BSP brushes

Default BSP brush shapes

Editing BSP brushes

Blocking out the rooms with BSP brushes

The first room

The second room

The third room

The fourth room

Content Browser

Migrating and importing assets

Importing assets

Migrating assets

Placing actors

Materials

The Material Editor

The tab and menu bar

The toolbar

The Palette panel

The Stats panel

The Details panel

The Viewport panel

The Graph panel

Applying materials

Creating the materials

Pedestals

Doors

Key Cubes

Decorative assets

Lighting

Mobility

Lighting up the environment

Summary

4. Using Actors, Classes, and Volumes

Basic classes

Adding basic class actors to the game

Placing the Player Start actor

Adding triggers

Room 1

Room 2

Room 3

Room 4

Visual Effects

Adding Visual Effect actors to the game – Post Process Volume

Volumes

Adding Volumes to the game

Lightmass Importance Volume

Nav Mesh Bounds Volume

Room 3

Room 4

All Classes

Adding actors from All Classes

Camera

Matinee actors

Target Point

Room 3

Room 4

Summary

5. Scripting with Blueprints

How Blueprint works

The Level Blueprint user interface

The tab and menu bars

The toolbar

The Details panel

The Compiler Results panel

My Blueprint panel

The Event Graph

Using Level Blueprint in the game

Key cube pickup and placement

The Blueprint class

Creating a Blueprint class

Viewport

The Construction Script

The Event Graph

Scripting basic AI

Summary

6. Using Unreal Matinee

What is Unreal Matinee?

Adding Matinee actors

The Unreal Matinee user interface

The tab and menu bar

The toolbar

The Curve Editor

The Tracks panel

The Details panel

Animating the door

Room 1

Room 2

A bridge for the AI character

Summary

7. Finishing, Packaging, and Publishing the Game

Adding the main menu using Unreal Motion Graphics

UMG Editor

The tab and menu bar

The toolbar

The Graph Editor

The Details panel

The Palette panel

The Hierarchy panel

The Animations panel

Creating the main menu

Installing the Android SDK

Setting up the Android device

Packaging the project

The Maps & Modes settings

The Packaging settings

The Android app settings

Building a package

Developer Console

ALL APPLICATIONS

APK

Store Listing

Content Rating

Pricing & Distribution

In-app Products

Services & APIs

GAME SERVICES

Game details

Linked apps

Events

Achievements

Leaderboards

Testing

Publishing

REPORTS

SETTINGS

ALERTS

Publishing your game

Activating Google services

Preparing the project for shipping

Uploading the game on the Play Store

Monetization methods

Mobile performance and optimization

Summary

A. What Next?

Learn

AnswerHub

Forums

Summary

Index

累计评论(0条) 0个书友正在讨论这本书 发表评论

发表评论

发表评论,分享你的想法吧!

买过这本书的人还买过

读了这本书的人还在读

回顶部