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Mudbox 2013 Cookbook电子书

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3人正在读 | 0人评论 9.8

作       者:Jeremy Roland

出  版  社:Packt Publishing

出版时间:2012-09-20

字       数:85.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.
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Mudbox 2013 Cookbook

Table of Contents

Mudbox 2013 Cookbook

Credits

About the Authors

About the Reviewer

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Ready? Set...

Introduction

Installing Mudbox 2013 documentation

How to do it...

Setting up hotkeys

How to do it...

How it works...

There's more...

See also

Increasing the resolution on your model

How to do it...

How it works...

There's more...

Moving up and down subdivision levels

See also

Bookmarking the camera view

Getting ready

How to do it...

How it works...

There's more...

See also

Downloading and enabling stamps, stencils, and base meshes from the Internet

How to do it...

How it works...

There's more...

Exploring the community

Earn prestige in the community

See also

Adding and adjusting your image planes

Getting ready

How to do it...

How it works...

There's more...

Advanced properties

Transformation properties

See also

Sculpting on different subdivision levels effectively

Getting ready

How to do it...

How it works...

See also

Recording a movie while you work in Mudbox

Getting ready

How to do it...

There's more...

See also

Setting up colors and other preferences

How to do it...

There's more...

See also

Setting up your Wacom tablet

Getting ready

How to do it...

Working in expert mode

Getting ready

How to do it...

How it works...

There's more...

See also

2. Heads Up

Introduction

Revealing the wireframe for edge location

How to do it...

How it works...

Setting up a basic three point lighting scheme

Getting ready

How to do it...

How it works...

Organizing your tabs for smoother navigation

How to do it...

Locking down the camera for reference matching

Getting ready...

How to do it...

See also

Creating a stone tile by adjusting brush properties

How to do it...

There's more...

See also

Using the object list to manage multiple objects

How it works...

There's more...

See also

Setting up layers for easily adjusting sculpt details

Getting ready

How to do it...

How it works...

There's more...

Combining layers

Duplicating or deleting layers

Mirroring and flipping details of a layer

See also

Setting up stamps, stencils, and image planes using image browser

How to do it...

See also

3. Broad Strokes

Introduction

Creating a concrete damage brush

How to do it...

See also

Customizing your brush and adding it to your tool tab

How to do it...

See also

Creating your own Imprint brush for adding presculpted details

How to do it...

See also

Using the Freeze brush to get hard edges and isolate your sculpting

How to do it...

There's more...

See also

Using the Fill brush for detailing corners and crevices

Getting ready

How to do it...

There's more...

See also

Matching a reference silhouette using the Grab tool

Getting ready

How to do it...

See also

4. Fine Tooth Comb

Introduction

Creating a zipper using a custom stamp

Getting ready

How to do it...

Creating a custom stencil from a stone wall carving

How to do it...

There's more...

See also

Creating a rock wall that tiles seamlessly in all directions

Getting ready

How to do it...

See also

Tricks for painting with stencils

Getting ready

How to do it...

Using a stencil to define proportions

Tricks for painting with stamps

Getting ready

How to do it...

Adding a stencil or stamp to your toolbox

How to do it...


See also

Creating a custom rock stamp

Getting ready

How to do it...

How it works...

See also

5. Get In and Get Out

Introduction

Flattening to UV space

Getting ready

How to do it...

There's more

See also

Deleting the highest level of resolution on your model

How to do it...

There's more...

Rebuilding subdivision levels on an imported mesh

See also

Blocking out a rough Mayan pyramid using a displacement map

Getting ready

How to do it...

There's more

Share your base mesh

See also

Importing, exporting, and working with multiple objects within Mudbox 2013

Getting ready

How to do it...

Creating a terrain

How to do it...

How it works...

See also

6. Shine On

Introduction

Creating a Blinn material

How to do it...

See also

Using a simple Blinn material

How to do it...

See also

Using Lit Sphere to mimic other materials

Getting ready

How to do it...

See also

Creating a gold bar

Getting ready

How to do it...

Creating a glass sculpture

Getting ready

How to do it...

7. Time to Paint

Introduction

Painting a rock texture using projections

Getting ready

How to do it...

How it works...

See also

Painting out seams on a rock using the Clone brush

Getting ready

How to do it...

Painting a rock Specular map

Getting ready

How to do it...

There's more...

Painting a rock Bump map

Getting ready

How to do it...

How it works...

Adding text to a cape using Flatten UV mode

Getting ready

How to do it...

See also

Adding dirt to a cape using a layer as a mask

Getting ready

How to do it...

See also

8. Ready for My Closeup

Introduction

Creating a light

Getting ready

How to do it...

See also

Creating a three-point lighting preset

Getting ready

How to do it...

How it works...

Lighting an indoor scene with a simple light setup

Getting ready

How to do it...

See also

Enhancing your scene with viewport filters

Getting ready

How to do it...

See also

Creating a rock normal map with a normal map filter

Getting ready

How to do it...

See also

Creating a turntable

Getting ready

How to do it...

See also

9. One Step Forward

Introduction

Posing a lamp cord by adding joints to your mesh

Getting ready

How to do it...

See also

Posing multiple objects at the same time

Getting ready

How to do it...

See also

Adjusting joint pivots and painting weights

Getting ready

How to do it...

How it works...

See also

Creating a human rig by importing joints

Getting ready

How to do it...

See also

10. Get Baked

Introduction

Extracting sculpt information as a normal map

Getting ready

How to do it...

How it works...

There's more...

See also

Extracting an ambient occlusion map

Getting ready

How to do it...

See also

Adding grunge inside crevices using the Dry Brush

Getting ready

How to do it...

See also

Extracting and using a vector displacement map for sculpting

Getting ready

How to do it...

There's more...

See also

Index

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