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iOS7 Game Development电子书

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75人正在读 | 0人评论 9.8

作       者:Dmitry Volevodz

出  版  社:Packt Publishing

出版时间:2014-01-20

字       数:19.2万

所属分类: 进口书 > 外文原版书 > 科技/医学

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  • 读书简介
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The book is an example based, handson guide where you will learn how to make a game from scratch, and learn how to develop games on the iOS platform. If you have great ideas for games and want to learn iOS game development, then this book is the right choice for you. Being familiar with iOS development is a plus, but is not mandatory. You will gradually get to grips with the new Sprite Kit framework with the help of this book.
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iOS 7 Game Development

Table of Contents

iOS 7 Game Development

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Updates on iOS 7

Redesigning the iOS

New APIs

Developing games for iOS 7

Framework for game development

Knowing about Sprite Kit

Benefits of Sprite Kit

Game controller support

Game center renovations

Summary

2. Our First Sprite Kit Project

Sprite Kit basics

Anatomy of a Sprite Kit project

Scenes

Nodes

Node types

Actions

Game loop

Adding a background image to our game

Moving the character with actions

Adding infinite scrolling

Adding a score label

Summary

3. Interacting with Our Game

Handling touches

Using gesture recognizers

Accelerometer

Physics engine

Physics simulation basics

Implementing the physics engine

Summary

4. Animating Sprites

What is animation?

What is a texture atlas?

Adding animations to our project

Character states

Adding shield animations

Adding a parallax background

Summary

5. Particle Effects

Particle emitters

First particle effect

Advanced physics

Scene transitions

Summary

6. Adding Game Controllers

Native game controllers

Game controller basics

Using a controller in our game

Handling controller notifications

Adding sound and music

Summary

7. Publishing to the iTunes App Store

Registering as a developer

Bundle ID

Provisioning profiles

Preparing our application for the App Store

Managing applications in iTunes Connect

Life after uploading

Summary

Index

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