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Blender 3D: Characters, Machines, and Scenes for Artists电子书

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作       者:Enrico Valenza

出  版  社:Packt Publishing

出版时间:2016-11-01

字       数:688.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.
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Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Table of Contents

Table of Contents

Table of Contents

Table of Contents

Table of Contents

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Credits

Credits

Credits

Credits

Credits

Preface

Preface

Preface

Preface

Preface

What this learning path covers

What this learning path covers

What this learning path covers

What this learning path covers

What this learning path covers

What you need for this learning path

What you need for this learning path

What you need for this learning path

What you need for this learning path

What you need for this learning path

Who this learning path is for

Who this learning path is for

Who this learning path is for

Who this learning path is for

Who this learning path is for

Reader feedback

Reader feedback

Reader feedback

Reader feedback

Reader feedback

Customer support

Customer support

Customer support

Customer support

Customer support

Downloading the example code

Downloading the example code

Downloading the example code

Downloading the example code

Downloading the example code

Errata

Errata

Errata

Errata

Errata

Piracy

Piracy

Piracy

Piracy

Piracy

Questions

Questions

Questions

Questions

Questions

1. Module 1

1. Module 1

1. Module 1

1. Module 1

1. Module 1

1. Modeling the Character's Base Mesh

1. Modeling the Character's Base Mesh

1. Modeling the Character's Base Mesh

1. Modeling the Character's Base Mesh

1. Modeling the Character's Base Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Setting templates with the Images as Planes add-on

Setting templates with the Images as Planes add-on

Setting templates with the Images as Planes add-on

Setting templates with the Images as Planes add-on

Setting templates with the Images as Planes add-on

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Setting templates with the Image Empties method

Setting templates with the Image Empties method

Setting templates with the Image Empties method

Setting templates with the Image Empties method

Setting templates with the Image Empties method

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Setting templates with the Background Images tool

Setting templates with the Background Images tool

Setting templates with the Background Images tool

Setting templates with the Background Images tool

Setting templates with the Background Images tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Building the character's base mesh with the Skin modifier

Building the character's base mesh with the Skin modifier

Building the character's base mesh with the Skin modifier

Building the character's base mesh with the Skin modifier

Building the character's base mesh with the Skin modifier

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

2. Sculpting the Character's Base Mesh

2. Sculpting the Character's Base Mesh

2. Sculpting the Character's Base Mesh

2. Sculpting the Character's Base Mesh

2. Sculpting the Character's Base Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Using the Skin modifier's Armature option

Using the Skin modifier's Armature option

Using the Skin modifier's Armature option

Using the Skin modifier's Armature option

Using the Skin modifier's Armature option

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Editing the mesh

Editing the mesh

Editing the mesh

Editing the mesh

Editing the mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Preparing the base mesh for sculpting

Preparing the base mesh for sculpting

Preparing the base mesh for sculpting

Preparing the base mesh for sculpting

Preparing the base mesh for sculpting

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Using the Multiresolution modifier and the Dynamic topology feature

Using the Multiresolution modifier and the Dynamic topology feature

Using the Multiresolution modifier and the Dynamic topology feature

Using the Multiresolution modifier and the Dynamic topology feature

Using the Multiresolution modifier and the Dynamic topology feature

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Sculpting the character's base mesh

Sculpting the character's base mesh

Sculpting the character's base mesh

Sculpting the character's base mesh

Sculpting the character's base mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

There's more…

There's more…

There's more…

There's more…

There's more…

3. Polygonal Modeling of the Character's Accessories

3. Polygonal Modeling of the Character's Accessories

3. Polygonal Modeling of the Character's Accessories

3. Polygonal Modeling of the Character's Accessories

3. Polygonal Modeling of the Character's Accessories

Introduction

Introduction

Introduction

Introduction

Introduction

Preparing the scene for polygonal modeling

Preparing the scene for polygonal modeling

Preparing the scene for polygonal modeling

Preparing the scene for polygonal modeling

Preparing the scene for polygonal modeling

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Modeling the eye

Modeling the eye

Modeling the eye

Modeling the eye

Modeling the eye

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Modeling the armor plates

Modeling the armor plates

Modeling the armor plates

Modeling the armor plates

Modeling the armor plates

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Using the Mesh to Curve technique to add details

Using the Mesh to Curve technique to add details

Using the Mesh to Curve technique to add details

Using the Mesh to Curve technique to add details

Using the Mesh to Curve technique to add details

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

4. Re-topology of the High Resolution Sculpted Character's Mesh

4. Re-topology of the High Resolution Sculpted Character's Mesh

4. Re-topology of the High Resolution Sculpted Character's Mesh

4. Re-topology of the High Resolution Sculpted Character's Mesh

4. Re-topology of the High Resolution Sculpted Character's Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Using the Grease Pencil tool to plan the edge-loops flow

Using the Grease Pencil tool to plan the edge-loops flow

Using the Grease Pencil tool to plan the edge-loops flow

Using the Grease Pencil tool to plan the edge-loops flow

Using the Grease Pencil tool to plan the edge-loops flow

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Using the Snap tool to re-topologize the mesh

Using the Snap tool to re-topologize the mesh

Using the Snap tool to re-topologize the mesh

Using the Snap tool to re-topologize the mesh

Using the Snap tool to re-topologize the mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Using the Shrinkwrap modifier to re-topologize the mesh

Using the Shrinkwrap modifier to re-topologize the mesh

Using the Shrinkwrap modifier to re-topologize the mesh

Using the Shrinkwrap modifier to re-topologize the mesh

Using the Shrinkwrap modifier to re-topologize the mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Using the LoopTools add-on to re-topologize the mesh

Using the LoopTools add-on to re-topologize the mesh

Using the LoopTools add-on to re-topologize the mesh

Using the LoopTools add-on to re-topologize the mesh

Using the LoopTools add-on to re-topologize the mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Concluding the re-topologized mesh

Concluding the re-topologized mesh

Concluding the re-topologized mesh

Concluding the re-topologized mesh

Concluding the re-topologized mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

There's more…

There's more…

There's more…

There's more…

There's more…

How it works…

How it works…

How it works…

How it works…

How it works…

5. Unwrapping the Low Resolution Mesh

5. Unwrapping the Low Resolution Mesh

5. Unwrapping the Low Resolution Mesh

5. Unwrapping the Low Resolution Mesh

5. Unwrapping the Low Resolution Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Preparing the low resolution mesh for unwrapping

Preparing the low resolution mesh for unwrapping

Preparing the low resolution mesh for unwrapping

Preparing the low resolution mesh for unwrapping

Preparing the low resolution mesh for unwrapping

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

UV unwrapping the mesh

UV unwrapping the mesh

UV unwrapping the mesh

UV unwrapping the mesh

UV unwrapping the mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Editing the UV islands

Editing the UV islands

Editing the UV islands

Editing the UV islands

Editing the UV islands

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

Using the Smart UV Project tool

Using the Smart UV Project tool

Using the Smart UV Project tool

Using the Smart UV Project tool

Using the Smart UV Project tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Modifying the mesh and the UV islands

Modifying the mesh and the UV islands

Modifying the mesh and the UV islands

Modifying the mesh and the UV islands

Modifying the mesh and the UV islands

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Setting up additional UV layers

Setting up additional UV layers

Setting up additional UV layers

Setting up additional UV layers

Setting up additional UV layers

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Exporting the UV Map layout

Exporting the UV Map layout

Exporting the UV Map layout

Exporting the UV Map layout

Exporting the UV Map layout

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

6. Rigging the Low Resolution Mesh

6. Rigging the Low Resolution Mesh

6. Rigging the Low Resolution Mesh

6. Rigging the Low Resolution Mesh

6. Rigging the Low Resolution Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Building the character's Armature from scratch

Building the character's Armature from scratch

Building the character's Armature from scratch

Building the character's Armature from scratch

Building the character's Armature from scratch

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Building the rig for the secondary parts

Building the rig for the secondary parts

Building the rig for the secondary parts

Building the rig for the secondary parts

Building the rig for the secondary parts

Completing the rig

Completing the rig

Completing the rig

Completing the rig

Completing the rig

How it works…

How it works…

How it works…

How it works…

How it works…

Perfecting the Armature to also function as a rig for the Armor

Perfecting the Armature to also function as a rig for the Armor

Perfecting the Armature to also function as a rig for the Armor

Perfecting the Armature to also function as a rig for the Armor

Perfecting the Armature to also function as a rig for the Armor

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Building the character's Armature through the Human Meta-Rig

Building the character's Armature through the Human Meta-Rig

Building the character's Armature through the Human Meta-Rig

Building the character's Armature through the Human Meta-Rig

Building the character's Armature through the Human Meta-Rig

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Building the animation controls and the Inverse Kinematic

Building the animation controls and the Inverse Kinematic

Building the animation controls and the Inverse Kinematic

Building the animation controls and the Inverse Kinematic

Building the animation controls and the Inverse Kinematic

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Generating the character's Armature by using the Rigify add-on

Generating the character's Armature by using the Rigify add-on

Generating the character's Armature by using the Rigify add-on

Generating the character's Armature by using the Rigify add-on

Generating the character's Armature by using the Rigify add-on

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

7. Skinning the Low Resolution Mesh

7. Skinning the Low Resolution Mesh

7. Skinning the Low Resolution Mesh

7. Skinning the Low Resolution Mesh

7. Skinning the Low Resolution Mesh

Introduction

Introduction

Introduction

Introduction

Introduction

Parenting the Armature and Mesh using the Automatic Weights tool

Parenting the Armature and Mesh using the Automatic Weights tool

Parenting the Armature and Mesh using the Automatic Weights tool

Parenting the Armature and Mesh using the Automatic Weights tool

Parenting the Armature and Mesh using the Automatic Weights tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Assigning Weight Groups by hand

Assigning Weight Groups by hand

Assigning Weight Groups by hand

Assigning Weight Groups by hand

Assigning Weight Groups by hand

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Editing Weight Groups using the Weight Paint tool

Editing Weight Groups using the Weight Paint tool

Editing Weight Groups using the Weight Paint tool

Editing Weight Groups using the Weight Paint tool

Editing Weight Groups using the Weight Paint tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Using the Mesh Deform modifier to skin the character

Using the Mesh Deform modifier to skin the character

Using the Mesh Deform modifier to skin the character

Using the Mesh Deform modifier to skin the character

Using the Mesh Deform modifier to skin the character

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Using the Laplacian Deform modifier and Hooks

Using the Laplacian Deform modifier and Hooks

Using the Laplacian Deform modifier and Hooks

Using the Laplacian Deform modifier and Hooks

Using the Laplacian Deform modifier and Hooks

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

8. Finalizing the Model

8. Finalizing the Model

8. Finalizing the Model

8. Finalizing the Model

8. Finalizing the Model

Introduction

Introduction

Introduction

Introduction

Introduction

Creating shape keys

Creating shape keys

Creating shape keys

Creating shape keys

Creating shape keys

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Assigning drivers to the shape keys

Assigning drivers to the shape keys

Assigning drivers to the shape keys

Assigning drivers to the shape keys

Assigning drivers to the shape keys

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Setting movement limit constraints

Setting movement limit constraints

Setting movement limit constraints

Setting movement limit constraints

Setting movement limit constraints

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Transferring the eyeball rotation to the eyelids

Transferring the eyeball rotation to the eyelids

Transferring the eyeball rotation to the eyelids

Transferring the eyeball rotation to the eyelids

Transferring the eyeball rotation to the eyelids

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Detailing the Armor by using the Curve from Mesh tool

Detailing the Armor by using the Curve from Mesh tool

Detailing the Armor by using the Curve from Mesh tool

Detailing the Armor by using the Curve from Mesh tool

Detailing the Armor by using the Curve from Mesh tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

9. Animating the Character

9. Animating the Character

9. Animating the Character

9. Animating the Character

9. Animating the Character

Introduction

Introduction

Introduction

Introduction

Introduction

Linking the character and making a proxy

Linking the character and making a proxy

Linking the character and making a proxy

Linking the character and making a proxy

Linking the character and making a proxy

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Creating a simple walk cycle for the character by assigning keys to the bones

Creating a simple walk cycle for the character by assigning keys to the bones

Creating a simple walk cycle for the character by assigning keys to the bones

Creating a simple walk cycle for the character by assigning keys to the bones

Creating a simple walk cycle for the character by assigning keys to the bones

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Tweaking the actions in Graph Editor

Tweaking the actions in Graph Editor

Tweaking the actions in Graph Editor

Tweaking the actions in Graph Editor

Tweaking the actions in Graph Editor

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Using the Non Linear Action Editor to mix different actions

Using the Non Linear Action Editor to mix different actions

Using the Non Linear Action Editor to mix different actions

Using the Non Linear Action Editor to mix different actions

Using the Non Linear Action Editor to mix different actions

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

10. Creating the Textures

10. Creating the Textures

10. Creating the Textures

10. Creating the Textures

10. Creating the Textures

Introduction

Introduction

Introduction

Introduction

Introduction

Making a tileable scales image in Blender Internal

Making a tileable scales image in Blender Internal

Making a tileable scales image in Blender Internal

Making a tileable scales image in Blender Internal

Making a tileable scales image in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Preparing the model to use the UDIM UV tiles

Preparing the model to use the UDIM UV tiles

Preparing the model to use the UDIM UV tiles

Preparing the model to use the UDIM UV tiles

Preparing the model to use the UDIM UV tiles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Baking the tileable scales texture into the UV tiles

Baking the tileable scales texture into the UV tiles

Baking the tileable scales texture into the UV tiles

Baking the tileable scales texture into the UV tiles

Baking the tileable scales texture into the UV tiles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

Painting to fix the seams and to modify the baked scales image maps

Painting to fix the seams and to modify the baked scales image maps

Painting to fix the seams and to modify the baked scales image maps

Painting to fix the seams and to modify the baked scales image maps

Painting to fix the seams and to modify the baked scales image maps

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Painting the color maps in Blender Internal

Painting the color maps in Blender Internal

Painting the color maps in Blender Internal

Painting the color maps in Blender Internal

Painting the color maps in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Painting the color maps in Cycles

Painting the color maps in Cycles

Painting the color maps in Cycles

Painting the color maps in Cycles

Painting the color maps in Cycles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

11. Refining the Textures

11. Refining the Textures

11. Refining the Textures

11. Refining the Textures

11. Refining the Textures

Introduction

Introduction

Introduction

Introduction

Introduction

Sculpting more details on the high resolution mesh

Sculpting more details on the high resolution mesh

Sculpting more details on the high resolution mesh

Sculpting more details on the high resolution mesh

Sculpting more details on the high resolution mesh

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Baking the normals of the sculpted mesh on the low resolution one

Baking the normals of the sculpted mesh on the low resolution one

Baking the normals of the sculpted mesh on the low resolution one

Baking the normals of the sculpted mesh on the low resolution one

Baking the normals of the sculpted mesh on the low resolution one

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

The Armor textures

The Armor textures

The Armor textures

The Armor textures

The Armor textures

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Adding a dirty Vertex Colors layer and baking it to an image texture

Adding a dirty Vertex Colors layer and baking it to an image texture

Adding a dirty Vertex Colors layer and baking it to an image texture

Adding a dirty Vertex Colors layer and baking it to an image texture

Adding a dirty Vertex Colors layer and baking it to an image texture

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

The Quick Edit tool

The Quick Edit tool

The Quick Edit tool

The Quick Edit tool

The Quick Edit tool

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

12. Creating the Materials in Cycles

12. Creating the Materials in Cycles

12. Creating the Materials in Cycles

12. Creating the Materials in Cycles

12. Creating the Materials in Cycles

Introduction

Introduction

Introduction

Introduction

Introduction

Building the reptile skin shaders in Cycles

Building the reptile skin shaders in Cycles

Building the reptile skin shaders in Cycles

Building the reptile skin shaders in Cycles

Building the reptile skin shaders in Cycles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Making a node group of the skin shader to reuse it

Making a node group of the skin shader to reuse it

Making a node group of the skin shader to reuse it

Making a node group of the skin shader to reuse it

Making a node group of the skin shader to reuse it

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Building the eyes' shaders in Cycles

Building the eyes' shaders in Cycles

Building the eyes' shaders in Cycles

Building the eyes' shaders in Cycles

Building the eyes' shaders in Cycles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Building the armor shaders in Cycles

Building the armor shaders in Cycles

Building the armor shaders in Cycles

Building the armor shaders in Cycles

Building the armor shaders in Cycles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

13. Creating the Materials in Blender Internal

13. Creating the Materials in Blender Internal

13. Creating the Materials in Blender Internal

13. Creating the Materials in Blender Internal

13. Creating the Materials in Blender Internal

Introduction

Introduction

Introduction

Introduction

Introduction

Building the reptile skin shaders in Blender Internal

Building the reptile skin shaders in Blender Internal

Building the reptile skin shaders in Blender Internal

Building the reptile skin shaders in Blender Internal

Building the reptile skin shaders in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Building the eyes' shaders in Blender Internal

Building the eyes' shaders in Blender Internal

Building the eyes' shaders in Blender Internal

Building the eyes' shaders in Blender Internal

Building the eyes' shaders in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

Building the armor shaders in Blender Internal

Building the armor shaders in Blender Internal

Building the armor shaders in Blender Internal

Building the armor shaders in Blender Internal

Building the armor shaders in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

14. Lighting, Rendering, and a Little Bit of Compositing

14. Lighting, Rendering, and a Little Bit of Compositing

14. Lighting, Rendering, and a Little Bit of Compositing

14. Lighting, Rendering, and a Little Bit of Compositing

14. Lighting, Rendering, and a Little Bit of Compositing

Introduction

Introduction

Introduction

Introduction

Introduction

Setting the library and the 3D scene layout

Setting the library and the 3D scene layout

Setting the library and the 3D scene layout

Setting the library and the 3D scene layout

Setting the library and the 3D scene layout

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Setting image based lighting (IBL)

Setting image based lighting (IBL)

Setting image based lighting (IBL)

Setting image based lighting (IBL)

Setting image based lighting (IBL)

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

Image based lighting in Cycles

Image based lighting in Cycles

Image based lighting in Cycles

Image based lighting in Cycles

Image based lighting in Cycles

Image based lighting in Blender Internal

Image based lighting in Blender Internal

Image based lighting in Blender Internal

Image based lighting in Blender Internal

Image based lighting in Blender Internal

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Setting a three-point lighting rig in Blender Internal

Setting a three-point lighting rig in Blender Internal

Setting a three-point lighting rig in Blender Internal

Setting a three-point lighting rig in Blender Internal

Setting a three-point lighting rig in Blender Internal

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

Rendering an OpenGL playblast of the animation

Rendering an OpenGL playblast of the animation

Rendering an OpenGL playblast of the animation

Rendering an OpenGL playblast of the animation

Rendering an OpenGL playblast of the animation

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

There's more…

There's more…

There's more…

There's more…

There's more…

See also

See also

See also

See also

See also

Obtaining a noise-free and faster rendering in Cycles

Obtaining a noise-free and faster rendering in Cycles

Obtaining a noise-free and faster rendering in Cycles

Obtaining a noise-free and faster rendering in Cycles

Obtaining a noise-free and faster rendering in Cycles

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

See also

See also

See also

See also

See also

Compositing the render layers

Compositing the render layers

Compositing the render layers

Compositing the render layers

Compositing the render layers

Getting ready

Getting ready

Getting ready

Getting ready

Getting ready

How to do it…

How to do it…

How to do it…

How to do it…

How to do it…

How it works…

How it works…

How it works…

How it works…

How it works…

See also

See also

See also

See also

See also

2. Module 2

2. Module 2

2. Module 2

2. Module 2

2. Module 2

1. Sci-Fi Pistol - Creating the Basic Shapes

1. Sci-Fi Pistol - Creating the Basic Shapes

1. Sci-Fi Pistol - Creating the Basic Shapes

1. Sci-Fi Pistol - Creating the Basic Shapes

1. Sci-Fi Pistol - Creating the Basic Shapes

A project overview

A project overview

A project overview

A project overview

A project overview

Creating the barrel

Creating the barrel

Creating the barrel

Creating the barrel

Creating the barrel

Modeling a handgrip and other pieces

Modeling a handgrip and other pieces

Modeling a handgrip and other pieces

Modeling a handgrip and other pieces

Modeling a handgrip and other pieces

Summary

Summary

Summary

Summary

Summary

2. Sci-Fi Pistol - Adding Details

2. Sci-Fi Pistol - Adding Details

2. Sci-Fi Pistol - Adding Details

2. Sci-Fi Pistol - Adding Details

2. Sci-Fi Pistol - Adding Details

Finishing the handgrip

Finishing the handgrip

Finishing the handgrip

Finishing the handgrip

Finishing the handgrip

Cutting shapes into our gun

Cutting shapes into our gun

Cutting shapes into our gun

Cutting shapes into our gun

Cutting shapes into our gun

Circles, angles, and edge splits

Circles, angles, and edge splits

Circles, angles, and edge splits

Circles, angles, and edge splits

Circles, angles, and edge splits

Adding final details

Adding final details

Adding final details

Adding final details

Adding final details

General workflow for detailing

General workflow for detailing

General workflow for detailing

General workflow for detailing

General workflow for detailing

Summary

Summary

Summary

Summary

Summary

3. Texturing and Rendering Your Sci-Fi Pistol

3. Texturing and Rendering Your Sci-Fi Pistol

3. Texturing and Rendering Your Sci-Fi Pistol

3. Texturing and Rendering Your Sci-Fi Pistol

3. Texturing and Rendering Your Sci-Fi Pistol

Preparing our scene

Preparing our scene

Preparing our scene

Preparing our scene

Preparing our scene

Enabling GPU rendering

Enabling GPU rendering

Enabling GPU rendering

Enabling GPU rendering

Enabling GPU rendering

Adding materials and textures

Adding materials and textures

Adding materials and textures

Adding materials and textures

Adding materials and textures

Summary

Summary

Summary

Summary

Summary

4. Spacecraft – Creating the Basic Shapes

4. Spacecraft – Creating the Basic Shapes

4. Spacecraft – Creating the Basic Shapes

4. Spacecraft – Creating the Basic Shapes

4. Spacecraft – Creating the Basic Shapes

Shaping the body

Shaping the body

Shaping the body

Shaping the body

Shaping the body

Creating the accessories

Creating the accessories

Creating the accessories

Creating the accessories

Creating the accessories

Summary

Summary

Summary

Summary

Summary

5. Spacecraft - Adding Details

5. Spacecraft - Adding Details

5. Spacecraft - Adding Details

5. Spacecraft - Adding Details

5. Spacecraft - Adding Details

Refining our ship

Refining our ship

Refining our ship

Refining our ship

Refining our ship

Adding detail with pipes

Adding detail with pipes

Adding detail with pipes

Adding detail with pipes

Adding detail with pipes

Finishing our main objects

Finishing our main objects

Finishing our main objects

Finishing our main objects

Finishing our main objects

Do it yourself - completing the body

Do it yourself - completing the body

Do it yourself - completing the body

Do it yourself - completing the body

Do it yourself - completing the body

Building the landing gear

Building the landing gear

Building the landing gear

Building the landing gear

Building the landing gear

Adding the cockpit

Adding the cockpit

Adding the cockpit

Adding the cockpit

Adding the cockpit

Creating small details

Creating small details

Creating small details

Creating small details

Creating small details

Working with Path objects

Working with Path objects

Working with Path objects

Working with Path objects

Working with Path objects

Finishing touches

Finishing touches

Finishing touches

Finishing touches

Finishing touches

Summary

Summary

Summary

Summary

Summary

6. Spacecraft – Materials, Textures, and Rendering

6. Spacecraft – Materials, Textures, and Rendering

6. Spacecraft – Materials, Textures, and Rendering

6. Spacecraft – Materials, Textures, and Rendering

6. Spacecraft – Materials, Textures, and Rendering

Preparing the model and scene

Preparing the model and scene

Preparing the model and scene

Preparing the model and scene

Preparing the model and scene

Creating materials

Creating materials

Creating materials

Creating materials

Creating materials

Adding decals with UV maps

Adding decals with UV maps

Adding decals with UV maps

Adding decals with UV maps

Adding decals with UV maps

Other possibilities

Other possibilities

Other possibilities

Other possibilities

Other possibilities

Summary

Summary

Summary

Summary

Summary

7. Modeling Your Freestyle Robot

7. Modeling Your Freestyle Robot

7. Modeling Your Freestyle Robot

7. Modeling Your Freestyle Robot

7. Modeling Your Freestyle Robot

Modeling for Freestyle

Modeling for Freestyle

Modeling for Freestyle

Modeling for Freestyle

Modeling for Freestyle

Blocking out your robot

Blocking out your robot

Blocking out your robot

Blocking out your robot

Blocking out your robot

Creating the body with Subdivision Surfacing

Creating the body with Subdivision Surfacing

Creating the body with Subdivision Surfacing

Creating the body with Subdivision Surfacing

Creating the body with Subdivision Surfacing

Finishing the robot

Finishing the robot

Finishing the robot

Finishing the robot

Finishing the robot

Summary

Summary

Summary

Summary

Summary

8. Robot - Freestyle Rendering

8. Robot - Freestyle Rendering

8. Robot - Freestyle Rendering

8. Robot - Freestyle Rendering

8. Robot - Freestyle Rendering

Preparing the scene

Preparing the scene

Preparing the scene

Preparing the scene

Preparing the scene

Marking Freestyle edges

Marking Freestyle edges

Marking Freestyle edges

Marking Freestyle edges

Marking Freestyle edges

Creating materials

Creating materials

Creating materials

Creating materials

Creating materials

Rendering and material options

Rendering and material options

Rendering and material options

Rendering and material options

Rendering and material options

Summary

Summary

Summary

Summary

Summary

9. Low-Poly Racer – Building the Mesh

9. Low-Poly Racer – Building the Mesh

9. Low-Poly Racer – Building the Mesh

9. Low-Poly Racer – Building the Mesh

9. Low-Poly Racer – Building the Mesh

Building for external applications

Building for external applications

Building for external applications

Building for external applications

Building for external applications

Starting the truck model

Starting the truck model

Starting the truck model

Starting the truck model

Starting the truck model

Manifold versus non-manifold meshes

Manifold versus non-manifold meshes

Manifold versus non-manifold meshes

Manifold versus non-manifold meshes

Manifold versus non-manifold meshes

Adding details

Adding details

Adding details

Adding details

Adding details

Summary

Summary

Summary

Summary

Summary

10. Low-Poly Racer – Materials and Textures

10. Low-Poly Racer – Materials and Textures

10. Low-Poly Racer – Materials and Textures

10. Low-Poly Racer – Materials and Textures

10. Low-Poly Racer – Materials and Textures

Texturing workflow

Texturing workflow

Texturing workflow

Texturing workflow

Texturing workflow

Adding materials

Adding materials

Adding materials

Adding materials

Adding materials

Unwrapping and baking

Unwrapping and baking

Unwrapping and baking

Unwrapping and baking

Unwrapping and baking

Adding detail in an Image Editor

Adding detail in an Image Editor

Adding detail in an Image Editor

Adding detail in an Image Editor

Adding detail in an Image Editor

Checking the Texture Map

Checking the Texture Map

Checking the Texture Map

Checking the Texture Map

Checking the Texture Map

Summary

Summary

Summary

Summary

Summary

1. All About Packt

1. All About Packt

1. All About Packt

1. All About Packt

1. All About Packt

Thank you for buying Blender 3D Incredible Machines

Thank you for buying Blender 3D Incredible Machines

Thank you for buying Blender 3D Incredible Machines

Thank you for buying Blender 3D Incredible Machines

Thank you for buying Blender 3D Incredible Machines

About Packt Publishing

About Packt Publishing

About Packt Publishing

About Packt Publishing

About Packt Publishing

About Packt Open Source

About Packt Open Source

About Packt Open Source

About Packt Open Source

About Packt Open Source

Writing for Packt

Writing for Packt

Writing for Packt

Writing for Packt

Writing for Packt

3. Module 3

3. Module 3

3. Module 3

3. Module 3

3. Module 3

1. Robot Toy – Modeling of an Object

1. Robot Toy – Modeling of an Object

1. Robot Toy – Modeling of an Object

1. Robot Toy – Modeling of an Object

1. Robot Toy – Modeling of an Object

Let's start the modeling of our robot toy

Let's start the modeling of our robot toy

Let's start the modeling of our robot toy

Let's start the modeling of our robot toy

Let's start the modeling of our robot toy

Preparing the workflow by adding an image reference

Preparing the workflow by adding an image reference

Preparing the workflow by adding an image reference

Preparing the workflow by adding an image reference

Preparing the workflow by adding an image reference

Adding the head primitive

Adding the head primitive

Adding the head primitive

Adding the head primitive

Adding the head primitive

The Edit Mode versus the Object Mode

The Edit Mode versus the Object Mode

The Edit Mode versus the Object Mode

The Edit Mode versus the Object Mode

The Edit Mode versus the Object Mode

Using the basic modeling tools

Using the basic modeling tools

Using the basic modeling tools

Using the basic modeling tools

Using the basic modeling tools

Modeling the head

Modeling the head

Modeling the head

Modeling the head

Modeling the head

Modeling the antenna

Modeling the antenna

Modeling the antenna

Modeling the antenna

Modeling the antenna

An introduction to the Subdivision Surface modifier

An introduction to the Subdivision Surface modifier

An introduction to the Subdivision Surface modifier

An introduction to the Subdivision Surface modifier

An introduction to the Subdivision Surface modifier

Improving the head shape

Improving the head shape

Improving the head shape

Improving the head shape

Improving the head shape

Modeling the thunderbolts

Modeling the thunderbolts

Modeling the thunderbolts

Modeling the thunderbolts

Modeling the thunderbolts

Modeling the eyes

Modeling the eyes

Modeling the eyes

Modeling the eyes

Modeling the eyes

Modeling the chest

Modeling the chest

Modeling the chest

Modeling the chest

Modeling the chest

Modeling the neck

Modeling the neck

Modeling the neck

Modeling the neck

Modeling the neck

Modeling the torso

Modeling the torso

Modeling the torso

Modeling the torso

Modeling the torso

Modeling the buttons

Modeling the buttons

Modeling the buttons

Modeling the buttons

Modeling the buttons

Modeling the fork

Modeling the fork

Modeling the fork

Modeling the fork

Modeling the fork

Modeling protections for the fork

Modeling protections for the fork

Modeling protections for the fork

Modeling protections for the fork

Modeling protections for the fork

Modeling the main wheel

Modeling the main wheel

Modeling the main wheel

Modeling the main wheel

Modeling the main wheel

Modeling the arm

Modeling the arm

Modeling the arm

Modeling the arm

Modeling the arm

Using Blender Internal to render our Robot Toy

Using Blender Internal to render our Robot Toy

Using Blender Internal to render our Robot Toy

Using Blender Internal to render our Robot Toy

Using Blender Internal to render our Robot Toy

Summary

Summary

Summary

Summary

Summary

2. Alien Character – Base Mesh Creation and Sculpting

2. Alien Character – Base Mesh Creation and Sculpting

2. Alien Character – Base Mesh Creation and Sculpting

2. Alien Character – Base Mesh Creation and Sculpting

2. Alien Character – Base Mesh Creation and Sculpting

Understanding the sculpting process

Understanding the sculpting process

Understanding the sculpting process

Understanding the sculpting process

Understanding the sculpting process

An introduction to sculpting

An introduction to sculpting

An introduction to sculpting

An introduction to sculpting

An introduction to sculpting

Choosing sculpting over poly modeling

Choosing sculpting over poly modeling

Choosing sculpting over poly modeling

Choosing sculpting over poly modeling

Choosing sculpting over poly modeling

Using a pen tablet

Using a pen tablet

Using a pen tablet

Using a pen tablet

Using a pen tablet

The sculpt mode

The sculpt mode

The sculpt mode

The sculpt mode

The sculpt mode

Optimizing the viewport

Optimizing the viewport

Optimizing the viewport

Optimizing the viewport

Optimizing the viewport

Anatomy of a brush

Anatomy of a brush

Anatomy of a brush

Anatomy of a brush

Anatomy of a brush

Dyntopo versus the Multires modifier

Dyntopo versus the Multires modifier

Dyntopo versus the Multires modifier

Dyntopo versus the Multires modifier

Dyntopo versus the Multires modifier

First touch with the Multires modifier

First touch with the Multires modifier

First touch with the Multires modifier

First touch with the Multires modifier

First touch with the Multires modifier

First touch with Dyntopo

First touch with Dyntopo

First touch with Dyntopo

First touch with Dyntopo

First touch with Dyntopo

Creating a base mesh with the Skin modifier

Creating a base mesh with the Skin modifier

Creating a base mesh with the Skin modifier

Creating a base mesh with the Skin modifier

Creating a base mesh with the Skin modifier

Visual preparation

Visual preparation

Visual preparation

Visual preparation

Visual preparation

An introduction to artistic anatomy

An introduction to artistic anatomy

An introduction to artistic anatomy

An introduction to artistic anatomy

An introduction to artistic anatomy

Sculpting the body

Sculpting the body

Sculpting the body

Sculpting the body

Sculpting the body

The head

The head

The head

The head

The head

The torso

The torso

The torso

The torso

The torso

The arms

The arms

The arms

The arms

The arms

The legs

The legs

The legs

The legs

The legs

The belt

The belt

The belt

The belt

The belt

Summary

Summary

Summary

Summary

Summary

3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

Why make a retopology?

Why make a retopology?

Why make a retopology?

Why make a retopology?

Why make a retopology?

Possibilities of arranging polygons

Possibilities of arranging polygons

Possibilities of arranging polygons

Possibilities of arranging polygons

Possibilities of arranging polygons

Errors to avoid during the creation of retopology

Errors to avoid during the creation of retopology

Errors to avoid during the creation of retopology

Errors to avoid during the creation of retopology

Errors to avoid during the creation of retopology

Density of polygons

Density of polygons

Density of polygons

Density of polygons

Density of polygons

Making the retopology of the alien character

Making the retopology of the alien character

Making the retopology of the alien character

Making the retopology of the alien character

Making the retopology of the alien character

Preparing the environment

Preparing the environment

Preparing the environment

Preparing the environment

Preparing the environment

The head

The head

The head

The head

The head

The neck and the torso

The neck and the torso

The neck and the torso

The neck and the torso

The neck and the torso

The arms and the hands

The arms and the hands

The arms and the hands

The arms and the hands

The arms and the hands

The legs

The legs

The legs

The legs

The legs

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Understanding UVs

Understanding UVs

Understanding UVs

Understanding UVs

Understanding UVs

The placement of the seams

The placement of the seams

The placement of the seams

The placement of the seams

The placement of the seams

The placement and adjustment of the islands

The placement and adjustment of the islands

The placement and adjustment of the islands

The placement and adjustment of the islands

The placement and adjustment of the islands

The baking of textures

The baking of textures

The baking of textures

The baking of textures

The baking of textures

The baking of a normal map

The baking of a normal map

The baking of a normal map

The baking of a normal map

The baking of a normal map

What is a normal map?

What is a normal map?

What is a normal map?

What is a normal map?

What is a normal map?

Making of the bake

Making of the bake

Making of the bake

Making of the bake

Making of the bake

Displaying the normal map in the viewport

Displaying the normal map in the viewport

Displaying the normal map in the viewport

Displaying the normal map in the viewport

Displaying the normal map in the viewport

The baking of an ambient occlusion

The baking of an ambient occlusion

The baking of an ambient occlusion

The baking of an ambient occlusion

The baking of an ambient occlusion

Understanding the ambient occlusion map

Understanding the ambient occlusion map

Understanding the ambient occlusion map

Understanding the ambient occlusion map

Understanding the ambient occlusion map

Creation of the bake

Creation of the bake

Creation of the bake

Creation of the bake

Creation of the bake

Displaying the ambient occlusion in the viewport

Displaying the ambient occlusion in the viewport

Displaying the ambient occlusion in the viewport

Displaying the ambient occlusion in the viewport

Displaying the ambient occlusion in the viewport

Summary

Summary

Summary

Summary

Summary

4. Haunted House – Modeling of the Scene

4. Haunted House – Modeling of the Scene

4. Haunted House – Modeling of the Scene

4. Haunted House – Modeling of the Scene

4. Haunted House – Modeling of the Scene

Blocking the house

Blocking the house

Blocking the house

Blocking the house

Blocking the house

Working with a scale

Working with a scale

Working with a scale

Working with a scale

Working with a scale

Blocking the bases of the house

Blocking the bases of the house

Blocking the bases of the house

Blocking the bases of the house

Blocking the bases of the house

Refining the blocking

Refining the blocking

Refining the blocking

Refining the blocking

Refining the blocking

Adding instantiated objects

Adding instantiated objects

Adding instantiated objects

Adding instantiated objects

Adding instantiated objects

Reworking the blocking objects

Reworking the blocking objects

Reworking the blocking objects

Reworking the blocking objects

Reworking the blocking objects

Breaking and ageing the elements

Breaking and ageing the elements

Breaking and ageing the elements

Breaking and ageing the elements

Breaking and ageing the elements

Simulate a stack of wooden planks with physics

Simulate a stack of wooden planks with physics

Simulate a stack of wooden planks with physics

Simulate a stack of wooden planks with physics

Simulate a stack of wooden planks with physics

Creation of the simulation of a stack of planks

Creation of the simulation of a stack of planks

Creation of the simulation of a stack of planks

Creation of the simulation of a stack of planks

Creation of the simulation of a stack of planks

Modeling the environment (8 pages)

Modeling the environment (8 pages)

Modeling the environment (8 pages)

Modeling the environment (8 pages)

Modeling the environment (8 pages)

Modeling the cliff

Modeling the cliff

Modeling the cliff

Modeling the cliff

Modeling the cliff

Modeling a tree with curves

Modeling a tree with curves

Modeling a tree with curves

Modeling a tree with curves

Modeling a tree with curves

Enhancing the scene with a barrier, rocks, and a cart

Enhancing the scene with a barrier, rocks, and a cart

Enhancing the scene with a barrier, rocks, and a cart

Enhancing the scene with a barrier, rocks, and a cart

Enhancing the scene with a barrier, rocks, and a cart

Organizing the scene

Organizing the scene

Organizing the scene

Organizing the scene

Organizing the scene

Grouping objects

Grouping objects

Grouping objects

Grouping objects

Grouping objects

Working with layers

Working with layers

Working with layers

Working with layers

Working with layers

Summary

Summary

Summary

Summary

Summary

5. Haunted House – Putting Colors on It

5. Haunted House – Putting Colors on It

5. Haunted House – Putting Colors on It

5. Haunted House – Putting Colors on It

5. Haunted House – Putting Colors on It

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Unwrapping UVs

Using Project From View

Using Project From View

Using Project From View

Using Project From View

Using Project From View

Unwrapping the rest of the house

Unwrapping the rest of the house

Unwrapping the rest of the house

Unwrapping the rest of the house

Unwrapping the rest of the house

The tree with the Smart UV Project

The tree with the Smart UV Project

The tree with the Smart UV Project

The tree with the Smart UV Project

The tree with the Smart UV Project

Unwrapping the rest of the environment

Unwrapping the rest of the environment

Unwrapping the rest of the environment

Unwrapping the rest of the environment

Unwrapping the rest of the environment

Tiling UVs

Tiling UVs

Tiling UVs

Tiling UVs

Tiling UVs

What is tiling for?

What is tiling for?

What is tiling for?

What is tiling for?

What is tiling for?

The UV layers

The UV layers

The UV layers

The UV layers

The UV layers

Adding colors

Adding colors

Adding colors

Adding colors

Adding colors

Basics of the Texture Paint tool

Basics of the Texture Paint tool

Basics of the Texture Paint tool

Basics of the Texture Paint tool

Basics of the Texture Paint tool

Discovering the brushes

Discovering the brushes

Discovering the brushes

Discovering the brushes

Discovering the brushes

The TexDraw brush

The TexDraw brush

The TexDraw brush

The TexDraw brush

The TexDraw brush

The Smear brush

The Smear brush

The Smear brush

The Smear brush

The Smear brush

The Soften brush

The Soften brush

The Soften brush

The Soften brush

The Soften brush

The Clone brush

The Clone brush

The Clone brush

The Clone brush

The Clone brush

The Fill brush

The Fill brush

The Fill brush

The Fill brush

The Fill brush

The Mask brush

The Mask brush

The Mask brush

The Mask brush

The Mask brush

The Stroke option

The Stroke option

The Stroke option

The Stroke option

The Stroke option

Delimiting the zones of painting according to the geometry

Delimiting the zones of painting according to the geometry

Delimiting the zones of painting according to the geometry

Delimiting the zones of painting according to the geometry

Delimiting the zones of painting according to the geometry

Painting directly on the texture

Painting directly on the texture

Painting directly on the texture

Painting directly on the texture

Painting directly on the texture

Painting the scene

Painting the scene

Painting the scene

Painting the scene

Painting the scene

Laying down the colors

Laying down the colors

Laying down the colors

Laying down the colors

Laying down the colors

Tiled textures

Tiled textures

Tiled textures

Tiled textures

Tiled textures

The settings of our workspace

The settings of our workspace

The settings of our workspace

The settings of our workspace

The settings of our workspace

Advice for a good tiled texture

Advice for a good tiled texture

Advice for a good tiled texture

Advice for a good tiled texture

Advice for a good tiled texture

Painting the roof-tile texture

Painting the roof-tile texture

Painting the roof-tile texture

Painting the roof-tile texture

Painting the roof-tile texture

Quick tips for other kinds of hand-painted tiled textures

Quick tips for other kinds of hand-painted tiled textures

Quick tips for other kinds of hand-painted tiled textures

Quick tips for other kinds of hand-painted tiled textures

Quick tips for other kinds of hand-painted tiled textures

Baking our tiled textures

Baking our tiled textures

Baking our tiled textures

Baking our tiled textures

Baking our tiled textures

Why bake?

Why bake?

Why bake?

Why bake?

Why bake?

How to do it?

How to do it?

How to do it?

How to do it?

How to do it?

Creating transparent textures

Creating transparent textures

Creating transparent textures

Creating transparent textures

Creating transparent textures

The grass texture

The grass texture

The grass texture

The grass texture

The grass texture

The grunge texture

The grunge texture

The grunge texture

The grunge texture

The grunge texture

Doing a quick render with Blender Internal

Doing a quick render with Blender Internal

Doing a quick render with Blender Internal

Doing a quick render with Blender Internal

Doing a quick render with Blender Internal

Setting lights

Setting lights

Setting lights

Setting lights

Setting lights

Placing the camera

Placing the camera

Placing the camera

Placing the camera

Placing the camera

Setting the environment (sky and mist)

Setting the environment (sky and mist)

Setting the environment (sky and mist)

Setting the environment (sky and mist)

Setting the environment (sky and mist)

Summary

Summary

Summary

Summary

Summary

6. Haunted House – Adding Materials and Lights in Cycles

6. Haunted House – Adding Materials and Lights in Cycles

6. Haunted House – Adding Materials and Lights in Cycles

6. Haunted House – Adding Materials and Lights in Cycles

6. Haunted House – Adding Materials and Lights in Cycles

Understanding the basic settings of Cycles

Understanding the basic settings of Cycles

Understanding the basic settings of Cycles

Understanding the basic settings of Cycles

Understanding the basic settings of Cycles

The sampling

The sampling

The sampling

The sampling

The sampling

Light path settings

Light path settings

Light path settings

Light path settings

Light path settings

Performances

Performances

Performances

Performances

Performances

Lighting

Lighting

Lighting

Lighting

Lighting

Creating a testing material

Creating a testing material

Creating a testing material

Creating a testing material

Creating a testing material

Understanding the different types of light

Understanding the different types of light

Understanding the different types of light

Understanding the different types of light

Understanding the different types of light

Lighting our scene

Lighting our scene

Lighting our scene

Lighting our scene

Lighting our scene

Painting and using an Image Base Lighting

Painting and using an Image Base Lighting

Painting and using an Image Base Lighting

Painting and using an Image Base Lighting

Painting and using an Image Base Lighting

Creating materials with nodes

Creating materials with nodes

Creating materials with nodes

Creating materials with nodes

Creating materials with nodes

Creating the materials of the house, the rocks, and the tree

Creating the materials of the house, the rocks, and the tree

Creating the materials of the house, the rocks, and the tree

Creating the materials of the house, the rocks, and the tree

Creating the materials of the house, the rocks, and the tree

Adding a mask for the windows

Adding a mask for the windows

Adding a mask for the windows

Adding a mask for the windows

Adding a mask for the windows

Using procedural textures

Using procedural textures

Using procedural textures

Using procedural textures

Using procedural textures

Making and applying normal maps in Cycles

Making and applying normal maps in Cycles

Making and applying normal maps in Cycles

Making and applying normal maps in Cycles

Making and applying normal maps in Cycles

Creating realistic grass

Creating realistic grass

Creating realistic grass

Creating realistic grass

Creating realistic grass

Generating the grass with particles

Generating the grass with particles

Generating the grass with particles

Generating the grass with particles

Generating the grass with particles

Creating the grass shader

Creating the grass shader

Creating the grass shader

Creating the grass shader

Creating the grass shader

Baking textures in Cycles

Baking textures in Cycles

Baking textures in Cycles

Baking textures in Cycles

Baking textures in Cycles

Cycles versus Blender Internal

Cycles versus Blender Internal

Cycles versus Blender Internal

Cycles versus Blender Internal

Cycles versus Blender Internal

Baking the tree

Baking the tree

Baking the tree

Baking the tree

Baking the tree

Compositing a mist pass

Compositing a mist pass

Compositing a mist pass

Compositing a mist pass

Compositing a mist pass

Summary

Summary

Summary

Summary

Summary

7. Rat Cowboy – Learning To Rig a Character for Animation

7. Rat Cowboy – Learning To Rig a Character for Animation

7. Rat Cowboy – Learning To Rig a Character for Animation

7. Rat Cowboy – Learning To Rig a Character for Animation

7. Rat Cowboy – Learning To Rig a Character for Animation

An introduction to the rigging process

An introduction to the rigging process

An introduction to the rigging process

An introduction to the rigging process

An introduction to the rigging process

Rigging the Rat Cowboy

Rigging the Rat Cowboy

Rigging the Rat Cowboy

Rigging the Rat Cowboy

Rigging the Rat Cowboy

Placing the deforming bones

Placing the deforming bones

Placing the deforming bones

Placing the deforming bones

Placing the deforming bones

The leg and the foot

The leg and the foot

The leg and the foot

The leg and the foot

The leg and the foot

The arm and the hand

The arm and the hand

The arm and the hand

The arm and the hand

The arm and the hand

The hips

The hips

The hips

The hips

The hips

The tail

The tail

The tail

The tail

The tail

The head and the eyes

The head and the eyes

The head and the eyes

The head and the eyes

The head and the eyes

Mirroring the rig

Mirroring the rig

Mirroring the rig

Mirroring the rig

Mirroring the rig

Rigging the gun

Rigging the gun

Rigging the gun

Rigging the gun

Rigging the gun

Rigging the holster

Rigging the holster

Rigging the holster

Rigging the holster

Rigging the holster

Adding a root bone

Adding a root bone

Adding a root bone

Adding a root bone

Adding a root bone

Skinning

Skinning

Skinning

Skinning

Skinning

The Weight Paint tools

The Weight Paint tools

The Weight Paint tools

The Weight Paint tools

The Weight Paint tools

Manually assigning weight to vertices

Manually assigning weight to vertices

Manually assigning weight to vertices

Manually assigning weight to vertices

Manually assigning weight to vertices

Correcting the foot deformation

Correcting the foot deformation

Correcting the foot deformation

Correcting the foot deformation

Correcting the foot deformation

Correcting the belt deformation

Correcting the belt deformation

Correcting the belt deformation

Correcting the belt deformation

Correcting the belt deformation

Custom shapes

Custom shapes

Custom shapes

Custom shapes

Custom shapes

The shape keys

The shape keys

The shape keys

The shape keys

The shape keys

What is a shape key?

What is a shape key?

What is a shape key?

What is a shape key?

What is a shape key?

Creating basic shapes

Creating basic shapes

Creating basic shapes

Creating basic shapes

Creating basic shapes

Driving a shape key

Driving a shape key

Driving a shape key

Driving a shape key

Driving a shape key

Summary

Summary

Summary

Summary

Summary

8. Rat Cowboy – Animate a Full Sequence

8. Rat Cowboy – Animate a Full Sequence

8. Rat Cowboy – Animate a Full Sequence

8. Rat Cowboy – Animate a Full Sequence

8. Rat Cowboy – Animate a Full Sequence

Principles of animation

Principles of animation

Principles of animation

Principles of animation

Principles of animation

Squash and Stretch

Squash and Stretch

Squash and Stretch

Squash and Stretch

Squash and Stretch

Anticipation

Anticipation

Anticipation

Anticipation

Anticipation

Staging

Staging

Staging

Staging

Staging

Straight Ahead Action and Pose to Pose

Straight Ahead Action and Pose to Pose

Straight Ahead Action and Pose to Pose

Straight Ahead Action and Pose to Pose

Straight Ahead Action and Pose to Pose

Follow Through and Overlapping Action

Follow Through and Overlapping Action

Follow Through and Overlapping Action

Follow Through and Overlapping Action

Follow Through and Overlapping Action

Slow In and Slow Out

Slow In and Slow Out

Slow In and Slow Out

Slow In and Slow Out

Slow In and Slow Out

Arcs

Arcs

Arcs

Arcs

Arcs

Secondary Action

Secondary Action

Secondary Action

Secondary Action

Secondary Action

Timing

Timing

Timing

Timing

Timing

Exaggeration

Exaggeration

Exaggeration

Exaggeration

Exaggeration

Solid drawing

Solid drawing

Solid drawing

Solid drawing

Solid drawing

Appeal

Appeal

Appeal

Appeal

Appeal

Animation tools in Blender

Animation tools in Blender

Animation tools in Blender

Animation tools in Blender

Animation tools in Blender

The timeline

The timeline

The timeline

The timeline

The timeline

What is a keyframe?

What is a keyframe?

What is a keyframe?

What is a keyframe?

What is a keyframe?

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Graph editor

The Graph editor

The Graph editor

The Graph editor

The Graph editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

Preparation of the animation

Preparation of the animation

Preparation of the animation

Preparation of the animation

Preparation of the animation

Writing a short script

Writing a short script

Writing a short script

Writing a short script

Writing a short script

Making a storyboard

Making a storyboard

Making a storyboard

Making a storyboard

Making a storyboard

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Animation references

Animation references

Animation references

Animation references

Animation references

Organization

Organization

Organization

Organization

Organization

Animating the scene

Animating the scene

Animating the scene

Animating the scene

Animating the scene

The walk cycle

The walk cycle

The walk cycle

The walk cycle

The walk cycle

Mixing actions

Mixing actions

Mixing actions

Mixing actions

Mixing actions

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the trap

Animation of the trap

Animation of the trap

Animation of the trap

Animation of the trap

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Summary

Summary

Summary

Summary

Summary

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Eye material

Eye material

Eye material

Eye material

Eye material

The fur of the rat

The fur of the rat

The fur of the rat

The fur of the rat

The fur of the rat

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Depth Pass

Depth Pass

Depth Pass

Depth Pass

Depth Pass

Adding effects

Adding effects

Adding effects

Adding effects

Adding effects

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Summary

Summary

Summary

Summary

Summary

A. Bibliography

A. Bibliography

A. Bibliography

A. Bibliography

A. Bibliography

Index

Index

Index

Index

Index

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