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Vulkan Cookbook

Vulkan Cookbook

Pawel Lapinski
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内容简介

Work through recipes to unlock the full potential of the next generation graphics API―Vulkan About This Book ?This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API ?Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn?Work with Swapchain to present images on screen ?Create, submit, and synchronize operations processed by the hardware ?Create buffers and images, manage their memory, and upload data to them from CPU ?Explore de*or sets and set up an interface between application and shaders ?Organize drawing operations into a set of render passes and subpasses ?Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations ?Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques ?Write shaders in GLSL and convert them into SPIR-V assemblies ?Find out about and

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