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OpenGL Data Visualization Cookbook
Table of Contents
OpenGL Data Visualization Cookbook
Credits
About the Authors
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it...
How it works...
There's more...
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Started with OpenGL
Introduction
Setting up a Windows-based development platform
Installing Visual Studio 2013
Getting ready
How to do it...
Installing CMake in Windows
Getting ready
How to do it…
Setting up a Mac-based development platform
Installing Xcode and command-line tools
Getting ready
How to do it...
See also
Installing MacPorts and CMake
Getting ready
How to do it...
Setting up a Linux-based development platform
Getting ready
How to do it…
How it works…
See also
Installing the GLFW library in Windows
Getting ready
How to do it...
Installing the GLFW library in Mac OS X and Linux
Getting ready
How to do it...
How it works...
Creating your first OpenGL application with GLFW
Getting ready
How to do it...
How it works...
Compiling and running your first OpenGL application in Windows
Getting ready
How to do it...
Compiling and running your first OpenGL application in Mac OS X or Linux
Getting ready
How to do it...
2. OpenGL Primitives and 2D Data Visualization
Introduction
OpenGL primitives
Drawing points
Getting ready
How to do it…
How it works…
See also
Drawing line segments
Getting ready
How to do it…
How it works…
Drawing triangles
Getting ready
How to do it…
How it works…
Creating a 2D plot using primitives
Getting ready
How to do it…
How it works…
Real-time visualization of time series
Getting ready
How to do it…
How it works…
2D visualization of 3D/4D datasets
Getting ready
How to do it…
How it works…
There's more…
3. Interactive 3D Data Visualization
Introduction
Setting up a virtual camera for 3D rendering
Getting ready
How to do it...
How it works...
There's more...
Creating a 3D plot with perspective rendering
Getting ready
How to do it...
How it works...
There's more...
Creating an interactive environment with GLFW
Getting ready
How to do it...
How it works...
See also
Rendering a volumetric dataset – MCML simulation
Getting ready
How to do it...
How it works...
There's more...
See also
4. Rendering 2D Images and Videos with Texture Mapping
Introduction
Getting started with modern OpenGL (3.2 or higher)
Getting ready
How to do it...
How it works...
See also
Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Windows
Getting ready
How to do it...
See also
Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux
Getting ready
How to do it...
See also
Creating your first vertex and fragment shader using GLSL
Getting ready
How to do it...
How it works...
Rendering 2D images with texture mapping
Getting ready
How to do it...
How it works...
Real-time video rendering with filters
Getting ready
How to do it...
How it works...
5. Rendering of Point Cloud Data for 3D Range-sensing Cameras
Introduction
Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera
How to do it...
See also
Capturing raw data from depth-sensing cameras
How to do it...
How it works...
OpenGL point cloud rendering with texture mapping and overlays
Getting ready
How to do it...
How it works...
6. Rendering Stereoscopic 3D Models using OpenGL
Introduction
Installing the Open Asset Import Library (Assimp)
How to do it...
See also
Loading the first 3D model in the Wavefront Object (.obj) format
How to do it...
How it works...
Rendering 3D models with points, lines, and triangles
How to do it...
How it works...
See also
Stereoscopic 3D rendering
How to do it...
How it works...
See also
7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Introduction
Setting up the Android SDK
How to do it...
See also
Setting up the Android Native Development Kit (NDK)
How to do it...
See also
Developing a basic framework to integrate the Android NDK
How to do it...
How it works...
See also
Creating your first Android application with OpenGL ES 3.0
Getting ready
How to do it...
How it works...
See also
8. Interactive Real-time Data Visualization on Mobile Devices
Introduction
Visualizing real-time data from built-in Inertial Measurement Units (IMUs)
Getting ready
How to do it…
How it works…
See also
Part I – handling multi-touch interface and motion sensor inputs
How to do it…
How it works…
See also
Part II – interactive, real-time data visualization with mobile GPUs
How to do it…
How it works…
9. Augmented Reality-based Visualization on Mobile or Wearable Platforms
Introduction
Getting started I: Setting up OpenCV on Android
Getting ready
How to do it...
See also
Getting started II: Accessing the camera live feed using OpenCV
Getting ready
How to do it...
How it works...
Displaying real-time video using texture mapping
Getting ready
How to do it...
How it works...
See also
Augmented reality-based data visualization over real-world scenes
Getting ready
How to do it...
How it works...
See also
Index
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