万本电子书0元读

万本电子书0元读

顶部广告

Android Native Development Kit Cookbook电子书

售       价:¥

9人正在读 | 0人评论 9.8

作       者:Feipeng Liu

出  版  社:Packt Publishing

出版时间:2013-03-26

字       数:217.7万

所属分类: 进口书 > 外文原版书 > 电脑/网络

温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印

为你推荐

  • 读书简介
  • 目录
  • 累计评论(0条)
  • 读书简介
  • 目录
  • 累计评论(0条)
This book is written in a Cookbook style, beginning with recipes which focus on helping developers make their software/application available in Android. Android developers who want to learn Android NDK programming, or develop multimedia and games in Android NDK will benefit from this book.
目录展开

Android Native Development Kit Cookbook

Table of Contents

Android Native Development Kit Cookbook

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Hello NDK

Introduction

Setting up an Android NDK development environment in Windows

Getting ready

How to do it…

How it works…

There's more…

Setting up an Android NDK development environment in Ubuntu Linux

Getting ready

How to do it…

How it works…

There's more…

Setting up an Android NDK development environment in Mac OS

Getting ready

How to do it…

How it works…

Updating Android NDK

Getting ready

How to do it…

How it works…

There's more…

Writing a Hello NDK program

Getting ready

How to do it…

How it works…

There's more…

2. Java Native Interface

Introduction

Loading native libraries and registering native methods

Getting ready

How to do it…

How it works…

Passing parameters and receiving returns in primitive types

Getting ready

How to do it…

How it works…

Manipulating strings in JNI

Getting ready

How to do it

How it works…

There's more…

Managing references in JNI

How to do it…

How it works…

There's more…

Manipulating classes in JNI

Getting ready

How to do it…

How it works…

Manipulating objects in JNI

Getting ready

How to do it…

How it works…

Manipulating arrays in JNI

Getting ready

How to do it…

How it works…

Accessing Java static and instance fields in the native code

Getting ready

How to do it…

How it works…

Calling static and instance methods from the native code

Getting ready

How to do it…

How it works…

Caching jfieldID, jmethodID, and referencing data to improve performance

Getting ready

How to do it…

How it works…

Checking errors and handling exceptions in JNI

Getting ready

How to do it…

How it works…

There's more...

Integrating assembly code in JNI

Getting ready

How to do it…

How it works…

3. Build and Debug NDK Applications

Introduction

Building an Android NDK application at the command line

Getting ready

How to do it…

How it works…

There's more...

Taking screenshots from the command line

Building an Android NDK application in Eclipse

Getting ready

How to do it…

How it works...

Building an Android NDK application for different ABIs

Getting ready

How to do it...

How it works…

Building Android NDK applications for different CPU features

Getting ready

How to do it…

How it works…

There's more…

More about CPU feature detection

Different approaches of building for different cpu features

Debugging an Android NDK application with logging messages

How to do it…

How it works...

Debugging an Android NDK application with CheckJNI

How to do it...

How it works...

Debugging an Android NDK application with NDK GDB

Getting ready

How to do it...

How it works...

Debugging an Android NDK application with CGDB

Getting ready

How to do it...

How it works...

Debugging an Android NDK application in Eclipse

Getting ready

How to do it...

How it works...

There's more...

4. Android NDK OpenGL ES API

Introduction

Drawing 2D Graphics and applying transforms with the OpenGL ES 1.x API

Getting ready

How to do it...

How it works...

OpenGL ES rendering display through GLSurfaceView

Drawing objects at OpenGL ES

Colors at OpenGL ES

OpenGL ES transformation

Drawing 3D graphics and lighting up the scene with the OpenGL ES 1.x API

Getting ready

How to do it...

How it works...

Mapping texture to 3D objects with the OpenGL ES 1.x API

Getting ready

How to do it...

How it works...

There's more...

Drawing 3D graphics with the OpenGL ES 2.0 API

Getting ready

How to do it...

How it works...

OpenGL Shading Language (GLSL)

How to use shader:

There's more...

Displaying graphics with EGL

Getting ready

How to do it...

How it works...

Window management

There's more...

5. Android Native Application API

Introduction

Creating a native activity with the native_activity.h interface

Getting ready

How to do it…

How it works…

There's more…

Creating a native activity with the Android native app glue

Getting ready

How to do it…

How it works…

Managing native windows at Android NDK

Getting ready

How to do it…

How it works…

Detecting and handling input events at Android NDK

Getting ready

How to do it…

How it works…

Accessing sensors at Android NDK

Getting ready

How to do it…

How it works…

Managing assets at Android NDK

Getting ready

How to do it…

How it works…

There's more…

6. Android NDK Multithreading

Introduction

Creating and terminating native threads at Android NDK

Getting ready…

How to do it...

How it works...

Build with pthreads

Thread creation

Thread termination

Synchronizing native threads with mutex at Android NDK

How to do it...

How it works...

Initialize and destroy mutex

Using the mutex

There's more...

Synchronizing native threads with conditional variables at Android NDK

How to do it...

How it works...

Initialize and destroy conditional variables

Using the conditional variable:

There's more...

Conditional variable attributes functions

Timed conditional variable functions

Synchronizing native threads with reader/writer locks at Android NDK

Getting ready...

How to do it...

How it works...

Initialize and destroy a reader/writer lock

Using a reader/writer lock

There's more...

Timed read/write lock and trylock

Reader/writer lock attribute functions

Synchronizing native threads with semaphore at Android NDK

Getting ready...

How to do it...

How it works...

Initialize and destroy a semaphore

Using a semaphore

Scheduling native threads at Android NDK

Getting ready...

How to do it...

How it works...

Scheduling contention scope

Scheduling policy and thread priority

Scheduling using nice value/level

Managing data for native threads at Android NDK

Getting ready...

How to do it...

How it works...

Creation and deletion of thread-specific data key

Set and get thread-specific data

7. Other Android NDK API

Introduction

Programming with the jnigraphics library in Android NDK

Getting ready…

How to do it...

How it works...

There's more…

Programming with the dynamic linker library in Android NDK

Getting ready...

How to do it...

How it works...

Programming with the zlib compression library in Android NDK

Getting ready...

How to do it...

How it works...

There's more...

Programming audio with the OpenSL ES audio library in Android NDK

Getting ready...

How to do it...

How it works...

Object creation

Changing states of objects

Use and build with OpenSL ES Audio library

OpenSL ES audio recording

OpenSL ES audio playback

There's more...

Programming with the OpenMAX AL multimedia library in Android NDK

Getting ready...

How to do it...

How it works...

Use and build with the OpenMAX AL multimedia library:

OpenMAX AL video playback

There's more....

8. Porting and Using the Existing Libraries with Android NDK

Introduction

Porting a library as a shared library module with the Android NDK build system

Getting ready

How to do it...

How it works...

See also

Porting a library as a static library module with the Android NDK build system

Getting ready

How to do it...

How it works...

See also

Porting a library with its existing build system using the Android NDK toolchain

How to do it...

How it works...

There's more...

Using a library as a prebuilt library

How to do it...

How it works...

Using a library in multiple projects with import-module

How to do it...

How it works...

Porting a library that requires RTTI, exception, and STL support

How to do it...

How it works...

9. Porting an Existing Application to Android with NDK

Introduction

Porting a command-line executable to Android with an NDK build system

Getting ready

How to do it...

How it works...

Understanding the Android.mk files

Porting a command-line executable to Android with an NDK standalone compiler

Getting ready

How to do it...

How it works...

Porting libpng

Porting libseamcarv

Porting fusch

Adding GUI to a ported Android app

How to do it...

How it works...

Using background threads at porting

Getting ready

How to do it...

How it works...

Sending messages from the native code

Index

累计评论(0条) 0个书友正在讨论这本书 发表评论

发表评论

发表评论,分享你的想法吧!

买过这本书的人还买过

读了这本书的人还在读

回顶部