售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Mudbox 2013 Cookbook
Table of Contents
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Ready? Set...
Introduction
Installing Mudbox 2013 documentation
How to do it...
Setting up hotkeys
How to do it...
How it works...
There's more...
See also
Increasing the resolution on your model
How to do it...
How it works...
There's more...
Moving up and down subdivision levels
See also
Bookmarking the camera view
Getting ready
How to do it...
How it works...
There's more...
See also
Downloading and enabling stamps, stencils, and base meshes from the Internet
How to do it...
How it works...
There's more...
Exploring the community
Earn prestige in the community
See also
Adding and adjusting your image planes
Getting ready
How to do it...
How it works...
There's more...
Advanced properties
Transformation properties
See also
Sculpting on different subdivision levels effectively
Getting ready
How to do it...
How it works...
See also
Recording a movie while you work in Mudbox
Getting ready
How to do it...
There's more...
See also
Setting up colors and other preferences
How to do it...
There's more...
See also
Setting up your Wacom tablet
Getting ready
How to do it...
Working in expert mode
Getting ready
How to do it...
How it works...
There's more...
See also
2. Heads Up
Introduction
Revealing the wireframe for edge location
How to do it...
How it works...
Setting up a basic three point lighting scheme
Getting ready
How to do it...
How it works...
Organizing your tabs for smoother navigation
How to do it...
Locking down the camera for reference matching
Getting ready...
How to do it...
See also
Creating a stone tile by adjusting brush properties
How to do it...
There's more...
See also
Using the object list to manage multiple objects
How it works...
There's more...
See also
Setting up layers for easily adjusting sculpt details
Getting ready
How to do it...
How it works...
There's more...
Combining layers
Duplicating or deleting layers
Mirroring and flipping details of a layer
See also
Setting up stamps, stencils, and image planes using image browser
How to do it...
See also
3. Broad Strokes
Introduction
Creating a concrete damage brush
How to do it...
See also
Customizing your brush and adding it to your tool tab
How to do it...
See also
Creating your own Imprint brush for adding presculpted details
How to do it...
See also
Using the Freeze brush to get hard edges and isolate your sculpting
How to do it...
There's more...
See also
Using the Fill brush for detailing corners and crevices
Getting ready
How to do it...
There's more...
See also
Matching a reference silhouette using the Grab tool
Getting ready
How to do it...
See also
4. Fine Tooth Comb
Introduction
Creating a zipper using a custom stamp
Getting ready
How to do it...
Creating a custom stencil from a stone wall carving
How to do it...
There's more...
See also
Creating a rock wall that tiles seamlessly in all directions
Getting ready
How to do it...
See also
Tricks for painting with stencils
Getting ready
How to do it...
Using a stencil to define proportions
Tricks for painting with stamps
Getting ready
How to do it...
Adding a stencil or stamp to your toolbox
How to do it...
See also
Creating a custom rock stamp
Getting ready
How to do it...
How it works...
See also
5. Get In and Get Out
Introduction
Flattening to UV space
Getting ready
How to do it...
There's more
See also
Deleting the highest level of resolution on your model
How to do it...
There's more...
Rebuilding subdivision levels on an imported mesh
See also
Blocking out a rough Mayan pyramid using a displacement map
Getting ready
How to do it...
There's more
Share your base mesh
See also
Importing, exporting, and working with multiple objects within Mudbox 2013
Getting ready
How to do it...
Creating a terrain
How to do it...
How it works...
See also
6. Shine On
Introduction
Creating a Blinn material
How to do it...
See also
Using a simple Blinn material
How to do it...
See also
Using Lit Sphere to mimic other materials
Getting ready
How to do it...
See also
Creating a gold bar
Getting ready
How to do it...
Creating a glass sculpture
Getting ready
How to do it...
7. Time to Paint
Introduction
Painting a rock texture using projections
Getting ready
How to do it...
How it works...
See also
Painting out seams on a rock using the Clone brush
Getting ready
How to do it...
Painting a rock Specular map
Getting ready
How to do it...
There's more...
Painting a rock Bump map
Getting ready
How to do it...
How it works...
Adding text to a cape using Flatten UV mode
Getting ready
How to do it...
See also
Adding dirt to a cape using a layer as a mask
Getting ready
How to do it...
See also
8. Ready for My Closeup
Introduction
Creating a light
Getting ready
How to do it...
See also
Creating a three-point lighting preset
Getting ready
How to do it...
How it works...
Lighting an indoor scene with a simple light setup
Getting ready
How to do it...
See also
Enhancing your scene with viewport filters
Getting ready
How to do it...
See also
Creating a rock normal map with a normal map filter
Getting ready
How to do it...
See also
Creating a turntable
Getting ready
How to do it...
See also
9. One Step Forward
Introduction
Posing a lamp cord by adding joints to your mesh
Getting ready
How to do it...
See also
Posing multiple objects at the same time
Getting ready
How to do it...
See also
Adjusting joint pivots and painting weights
Getting ready
How to do it...
How it works...
See also
Creating a human rig by importing joints
Getting ready
How to do it...
See also
10. Get Baked
Introduction
Extracting sculpt information as a normal map
Getting ready
How to do it...
How it works...
There's more...
See also
Extracting an ambient occlusion map
Getting ready
How to do it...
See also
Adding grunge inside crevices using the Dry Brush
Getting ready
How to do it...
See also
Extracting and using a vector displacement map for sculpting
Getting ready
How to do it...
There's more...
See also
Index
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜