售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Unity 3.x Game Development by Example
Table of Contents
Unity 3.x Game Development by Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
What just happened?
Pop quiz – heading
Have a go hero – heading
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. That's One Fancy Hammer!
Introducing Unity 3D
Unity takes over the world
Browser-based 3D? Welcome to the future
Time for action – Install the Unity Web Player
Welcome to Unity 3D!
What can I build with Unity?
FusionFall
Completely hammered
Should we try to build FusionFall?
Another option
Off-Road Velociraptor Safari
Fewer features, more promise
Maybe we should build Off-Road Velociraptor Safari?
I bent my Wooglie
Big Fun Racing
Diceworks
Walk before you can run (or double jump)
There's no such thing as "finished"
Stop! Hammer time
Explore Bootcamp
The wonders of technology!
The Scene window
The Game window
The Hierarchy
The Project panel
The Inspector
Heads up?
Layers and layout dropdowns
Playback controls
Scene controls
Don't stop there—live a little!
Summary
Big ambition, tiny games
2. Let's Start with the Sky
That little lightbulb
The siren song of 3D
Features versus content
A game with no features
Mechanic versus skin
Trapped in your own skin
That singular piece of joy
One percent inspiration
Motherload
Heads up!
Artillery Live!
Pong
The mechanic that launched a thousand games
Have a go hero – Redesign your favorite games
Toy or story
Pop Quiz – Finding that singular piece of joy
Redefining the sky
Summary
Let's begin
3. Game 1: Ticker Taker
Kick up a new Unity project
Where did everything go?
'Tis volley
Keep the dream alive
Slash and burn!
The many faces of keep-up
Creating the ball and the hitter
Time for action – Creating the ball
What just happened – that's all there is to it?
A ball by any other name
Time for action – Renaming the ball
Origin story
XYZ/RGB
Time for action – Moving the ball Into the "sky"
Time for action – Shrinking the ball
Time for action – Saving your scene
Time for action – Adding the paddle
What is a mesh?
Poly wanna crack your game performance?
Keeping yourself in the dark
Time for action – Adding a light
Time for action – Moving and rotating the light
Have a go hero – Let there be (additional) light
Extra credit
Are you a luminary?
Who turned out the lights?
Darkness reigns
Time for action – Camera mania
Time for action – Test your game
Let's get physical
Time for action – Adding physics to your game
Understanding the gravity of the situation
More bounce to the ounce
Time for action – Make the ball bouncy
Have a go hero – DIY physic materials
Summary
Following the script
4. Code Comfort
What is code?
Time for action – Writing your first Unity script
A leap of faith
Lick it and stick it
Disappear Me!
What just happened?
It's all Greek to me
You'll never go hungry again
With great sandwich comes great responsibility
Examining the code
Time for action – Find the Mesh Renderer component
Time for action – Make the ball re-appear
Ding!
Time for action – Journey to the Unity Script Reference
The Renderer class
Have a go hero - Pulling the wings off of flies
What's another word for "huh"?
It's been fun
Time for action – Unstick the script
Gone, but not forgotten
Why code?
Equip your baby bird
Time for action – Creating a new MouseFollow script
What just happened?
A capital idea
Animating with code
Time for action – Animating the paddle
What just happened - what witchcraft is this?
What just happened – why didn't the paddle animate before?
Pick a word—(almost) any word
Screen coordinates versus world coordinates
Move the paddle
Worst. Game. Ever.
See the matrix
Time for action – Listening to the paddle
A tiny bit o' math
Tracking the numbers
Futzing with the numbers
Time for action – Logging the new number
She's A-Work!
Somebody get me a bucket
Time for action – Declaring a variable to store the screen midpoint
What just happened – we've gone too Var
Using all three dees
Time for action – Following the Y position of the mouse
A keep-up game for robots
Once more into the breach
Time for action – Re-visiting the Unity Language Reference
Our work here is done
Time for action – Adding the sample code to your script
One final tweak
What's a quaternion?
Wait, what's a quaternion?
WHAT THE HECK IS A QUATERNION??
Educated guesses
More on Slerp
Right on target
Have a go hero - Time to break stuff
Keep it up
Beyond the game mechanic
5. Game #2: Robot Repair
You'll totally flip
A blank slate
You're making a scene
Time for action – Setting up two scenes
No right answer
Time for action – Preparing the GUI
The beat of your own drum
Time for action – Creating and linking a custom GUI skin
What just happened?
Time for action – Creating a button UI control
What just happened?
Have a go hero – No sense sitting around on your button
Want font?
Cover your assets
Time for action – Nix the mip-mapping
Front and center
Time for action – Centering the button
What just happened – investigating the code
To the game!
Time for action – Adding both scenes to the Build List
Set the stage for robots
Time for action – Preparing the game scene
The game plan
Have some class!
Time for action – Storing the essentials
Start me up
Going loopy
The anatomy of a loop
To nest is best
Seeing is believing
Time for action – Creating an area to store the grid
Have a go hero – Don't take my word for it!
Build that grid
What just happened – grokking the code
Now you're playing with power!
6. Game #2: Robot Repair Part 2
From zero to game in one chapter
Finding your center
Time for action – Centering the game grid vertically
What just happened?
Time for action – Centering the game grid horizontally
What just happened – coding like a ninja
Down to the nitty griddy
Do the random card shuffle
Time for action – Preparing to build the deck
Let's break some robots
Time for action – Building the deck
What just happened – dissecting the bits
Time for action – Modifying the img argument
What just happened?
What exactly is "this"?
Have a go hero - Grokketh-thou Random.Range()?
Random reigns supreme
Second dragon down
Time to totally flip
Time for action – Making the cards two-sided
Time for action – Building the card-flipping function
Time for action – Building the card-flipping function
What just happened – dissecting the flip
Pumpkin eater
What just happened?
Stabby McDragonpoker rides again
Game and match
Time for action – ID the cards
What just happened?
Time for action – Comparing the IDs
What just happened?
On to the final boss
Endgame
Time for action – Checking for victory
What just happened?
Have a go hero – Extra credit
Endgame
Bring. It. On.
7. Don't Be a Clock Blocker
Apply pressure
Time for action – Preparing the clock script
Time for more action – Preparing the clock text
Still time for action – Changing the clock text color
Time for action rides again – Creating a font texture and material
Time for action – What's with the tiny font?
What just happened - was that seriously magic?
Time for action – Preparing the clock code
What just happened – that's a whole lotta nothing
Time for action – Creating the countdown logic
Time for action – Displaying the time onscreen
What just happened – what about that terrifying code?
Picture it
Time for action – Grabbing the picture clock graphics
What just happened – you can do that?
Time for action – Flexing those GUI muscles
What just happened – how does it work?
The incredible shrinking clock
Keep your fork—there's pie!
Pop quiz – How do we build it?
How they did it
Time for action – Rigging up the textures
Time for action – Writing the pie chart script
What just happened?
Time for action – Commencing operation pie clock
What just happened – explaining away the loose ends
Time for action – Positioning and scaling the clock
Have a go hero – Rock out with your clock out
Unfinished business
8. Ticker Taker
Welcome to Snoozeville
Model behavior
Time for action – Exploring the models
Time for action – Hands up!
What just happened – size matters
Time for action – Changing the FBX import scale settings
Time for action – Making the mesh colliders convex
Time for action – Making the hands and tray follow the mouse
What just happened – monkey see, monkey do
Time for action – Get your heart on
Time for action – Ditch the ball and paddle
What just happened – bypass the aorta
Time for action – Material witness
What just happened – understanding Materials
Have a go hero – Adding Materials to the other models
This just in: this game blows
Time for action – Multiple erections
Time for action – Creating a font texture
Time for action – Creating the HeartBounce script
What just happened – charting a collision course
Time for action – Tagging the tray
Time for action –Tweak the bounce
What just happened – storing velocity
Time for action – Keeping track of the bounces
Time for action – Adding the lose condition
What just happened – understanding the code
Time for action – Adding the Play Again button
What just happened?
Ticker taken
9. Game #3: The Break-Up
Time for action – Bombs away!
Time for action – Poke those particles
Time for action – Creating a spark material
Have a go hero – Time to ignite your creative spark
Time for action – Prefabulous
What just happened – what's a Prefab?
Time for action – Lights, camera, apartment
Time for action – Adding the character
Time for action – Registering the animations
Time for action – Scripting the character
What just happened – stepping through the "step" code
Time for action – Opening the pod bay door, Hal
Time for action – Collision-enable the character
Time for action – Re-prefab the prefab
Time for action – Apocalypse now?
Time for action – Go boom
Time for action – The point of impact
Time for action – Hook up the explosion
Summary
10. Game #3: The Break-Up Part 2
Time for action – Amass some glass
Time for action – Creating a Particle System
What just happened – getting smashed
Time for action – Making it edgier!
What just happened – I fall to pieces
Time for action – Containing the explosion
What just happened – duped?
Time for action – Let's get lazy
What just happened – FallingObject: The PuppetMaster
Very variable?
Terminal velocity is a myth—bombs fall faster
What just happened – when Game Objects collide?
Time for action – Tagging the objects
Time for action – Writing the collision detection code
Time for action – Animation interrupts
What just happened – the impenetrable stare
Time for action – Adding facial explosions
What just happened – raindrops keep 'sploding on my head
Time for action – Making some noise
Time for action – Adding sounds to the FallingObjectScript
What's the catch?
Have a go hero – Sound off
Time for action – Mixing it up a bit
Have a go hero – Filling in the gaps
Summary
11. Game #4: Shoot the Moon
Time for action – Duplicating your game project
Time for action – Spacing this sucker up a bit
Time for action – Enter the hero
Time for action – It's a hit!
Time for action – Bring on the bad guys
Time for action – Do some housekeeping
Time for action – Fixing the fall
Time for action – Tweak the hero
What just happened – hooray for lazy!
Time for action – Give up the func
Time for action – Itchy trigger finger
Time for action – Futurize the bullet
Time for action – Building Halo
Time for action – Fire!
Time for action – Code do-si-do
What just happened – eat lead
Time for action – The maaagic of aaaarguments
Time for action – Adding the most important part of any space shooter
Last year's model
Have a go hero – Filling in the empty space
Summary
More hospitality
12. Action!
Open heart surgery
Time for action – Haul in the hallway
Time for action – Meet me at camera two
Time for action – Adjusting the Main Camera
Time for action – Deck the halls
Time for action – Turn on the lights
Time for action – Setting up the camera rig
Time for action – Animating the bouncer
What just happened – red and raging
Time for action – I like to move it, move it
Have a go hero – Bounce your brains out
Time for action – Animating the runner
What just happened – holy hospital rampage, Batman!
Time for action – How to "handle" Nurse Slipperfoot
Time for action – You spin me right round
Have a go hero – Give Robo-Nurse a soul
Have a go hero – Use your new-found powers for good
Time for action – Deploying your game
Time to grow
Beyond the book
A. References
Online resources
Offline resources
Free development tools
Graphics
Sound
Content sites
Game portals
Index
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜