售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Blender 2.5 Character Animation Cookbook
Table of Contents
Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Get Rigging
Introduction
Defining good orientations for your bones
Getting ready
How to do it...
How it works...
There's more...
Correcting the orientation
Axis conventions
Rigify
See also
Using separate bone chains for different tasks
Getting ready
How to do it...
How it works...
There's more
Don't get tied up on those chains
See also
Customizing shapes and colors for your bones
Getting ready
How to do it...
How it works...
There's more
Pay attention to the Outliner
See also
Using corrective shape keys
Getting ready
How to do it...
How it works...
There's more
Drivers
See also
Making an IK-FK switcher
Getting ready
How to do it...
How it works...
There's more
Custom interfaces
Stretching
See also
Tips on weight painting your character
Getting ready
How to do it...
How it works...
There's more
Brush hardness
See also
2. Rigging the Torso
Introduction
How to create a stretchy spine
How to do it...
How it works...
There's more...
See also
Rigging the pelvis
How to do it...
How it works...
There's more
Stretching the pelvis
See also
Making your character breathe
How to do it...
How it works...
There's more
Stacking constraints
See also
Controlling the neck and head
How to do it...
How it works...
There's more
Not just the neck and head
See also
3. Eying Animation
Introduction
How to control where your characters look at
How to do it...
How it works...
There's more...
See also
The eyelids controllers
How to do it...
How it works...
There's more...
More control to the eyelids
See also
Controlling the pupils
How to do it...
How it works...
There's more...
See also
4. Poker Face? Facial Rigging
Introduction
Adding expressions using Shape Keys
How to do it...
How it works...
There's more...
See also
Face controls with lattices
How to do it...
How it works...
There's more...
See also
Creating the jaw controller
How to do it...
How it works...
See also
Controlling your tongue
How to do it...
How it works...
See also
5. Hands Down! The Limbs Controllers
Introduction
Controlling fingers
How to do it...
How it works...
There's more...
See also
Creating IK legs with a three-pivot foot
How to do it...
How it works...
There's more...
See also
Stretch those limbs!
How to do it...
How it works...
There's more...
See also
Setting up the shoulders
How to do it...
How it works...
There's more...
See also
Cartoon bending for arms and legs
How to do it...
How it works...
See also
Different spaces for IK hands
How to do it...
How it works...
There's more...
See also
6. Blending with the Animation Workflow
Introduction
Animating in layers
How to do it...
How it works...
See also
Changing between FK and IK in a shot
How to do it...
How it works...
See also
Grasping and throwing objects
How to do it...
How it works...
There's more...
See also
Silhouette and mirrored rendering
How to do it...
How it works...
There's more...
See also
Tracking animation arcs
How to do it...
How it works...
There's more...
See also
Using video for background reference
How to do it...
How it works...
See also
Working with linked assets and characters
How to do it...
How it works...
See also
Non-linear animation
How to do it...
How it works...
There's more...
See also
7. Easy to Say, Hard to Do: Mastering the Basics
Introduction
Adjusting and tracking the timing
How to do it...
How it works...
There's more...
See also
Spacing: favoring and easing poses
How to do it...
How it works...
See also
Anticipating an action
How to do it...
How it works...
See also
Using squash and stretch
How to do it...
How it works...
See also
Breaking the symmetry
How to do it...
How it works...
See also
8. Shake That Body: The Mechanics of Body Movement
Introduction
Animating a tennis serve
How to do it...
How it works...
See also
Heavy metal
How to do it...
How it works...
See also
Glory for your team: kicking the ball
How to do it...
How it works...
See also
Run, Forrest! (in cycles)
How to do it...
How it works...
See also
9. Spicing it Up: Animation Refinement
Introduction
It's time for secondary actions
How to do it...
How it works...
See also
Hold, but not still: using moving holds
How to do it...
How it works...
See also
Animating characters with appendages
How to do it...
How it works...
See also
Like clay: refining with the AniSculpt technique
How to do it...
How it works...
See also
10. Drama King: Acting in Animation
Introduction
In the blink of an eye
How to do it...
How it works...
There's more...
See also
Walking with style
How to do it...
How it works...
See also
Talking heads (and bodies)
How to do it...
How it works...
See also
A. Planning Your Animation
Introduction
Creating thumbnails with Grease Pencil
Naming conventions
Extremes, Breakdowns, Inbetweens, ones and twos
Index
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜