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Blender 2.5 Character Animation Cookbook电子书

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13人正在读 | 0人评论 9.8

作       者:Virgilio Vasconcelos

出  版  社:Packt Publishing

出版时间:2011-06-17

字       数:135.6万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.
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Blender 2.5 Character Animation Cookbook

Table of Contents

Blender 2.5 Character Animation Cookbook

Credits

About the Author

Acknowledgements

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Get Rigging

Introduction

Defining good orientations for your bones

Getting ready

How to do it...

How it works...

There's more...

Correcting the orientation

Axis conventions

Rigify

See also

Using separate bone chains for different tasks

Getting ready

How to do it...

How it works...

There's more

Don't get tied up on those chains

See also

Customizing shapes and colors for your bones

Getting ready

How to do it...

How it works...

There's more

Pay attention to the Outliner

See also

Using corrective shape keys

Getting ready

How to do it...

How it works...

There's more

Drivers

See also

Making an IK-FK switcher

Getting ready

How to do it...

How it works...

There's more

Custom interfaces

Stretching

See also

Tips on weight painting your character

Getting ready

How to do it...

How it works...

There's more

Brush hardness

See also

2. Rigging the Torso

Introduction

How to create a stretchy spine

How to do it...

How it works...

There's more...

See also

Rigging the pelvis

How to do it...

How it works...

There's more

Stretching the pelvis

See also

Making your character breathe

How to do it...

How it works...

There's more

Stacking constraints

See also

Controlling the neck and head

How to do it...

How it works...

There's more

Not just the neck and head

See also

3. Eying Animation

Introduction

How to control where your characters look at

How to do it...

How it works...

There's more...

See also

The eyelids controllers

How to do it...

How it works...

There's more...

More control to the eyelids

See also

Controlling the pupils

How to do it...

How it works...

There's more...

See also

4. Poker Face? Facial Rigging

Introduction

Adding expressions using Shape Keys

How to do it...

How it works...

There's more...

See also

Face controls with lattices

How to do it...

How it works...

There's more...

See also

Creating the jaw controller

How to do it...

How it works...

See also

Controlling your tongue

How to do it...

How it works...

See also

5. Hands Down! The Limbs Controllers

Introduction

Controlling fingers

How to do it...

How it works...

There's more...

See also

Creating IK legs with a three-pivot foot

How to do it...

How it works...

There's more...

See also

Stretch those limbs!

How to do it...

How it works...

There's more...

See also

Setting up the shoulders

How to do it...

How it works...

There's more...

See also

Cartoon bending for arms and legs

How to do it...

How it works...

See also

Different spaces for IK hands

How to do it...

How it works...

There's more...

See also

6. Blending with the Animation Workflow

Introduction

Animating in layers

How to do it...

How it works...

See also

Changing between FK and IK in a shot

How to do it...

How it works...

See also

Grasping and throwing objects

How to do it...

How it works...

There's more...

See also

Silhouette and mirrored rendering

How to do it...

How it works...

There's more...

See also

Tracking animation arcs

How to do it...

How it works...

There's more...

See also

Using video for background reference

How to do it...

How it works...

See also

Working with linked assets and characters

How to do it...

How it works...

See also

Non-linear animation

How to do it...

How it works...

There's more...

See also

7. Easy to Say, Hard to Do: Mastering the Basics

Introduction

Adjusting and tracking the timing

How to do it...

How it works...

There's more...

See also

Spacing: favoring and easing poses

How to do it...

How it works...

See also

Anticipating an action

How to do it...

How it works...

See also

Using squash and stretch

How to do it...

How it works...

See also

Breaking the symmetry

How to do it...

How it works...

See also

8. Shake That Body: The Mechanics of Body Movement

Introduction

Animating a tennis serve

How to do it...

How it works...

See also

Heavy metal

How to do it...

How it works...

See also

Glory for your team: kicking the ball

How to do it...

How it works...

See also

Run, Forrest! (in cycles)

How to do it...

How it works...

See also

9. Spicing it Up: Animation Refinement

Introduction

It's time for secondary actions

How to do it...

How it works...

See also

Hold, but not still: using moving holds

How to do it...

How it works...

See also

Animating characters with appendages

How to do it...

How it works...

See also

Like clay: refining with the AniSculpt technique

How to do it...

How it works...

See also

10. Drama King: Acting in Animation

Introduction

In the blink of an eye

How to do it...

How it works...

There's more...

See also

Walking with style

How to do it...

How it works...

See also

Talking heads (and bodies)

How to do it...

How it works...

See also

A. Planning Your Animation

Introduction

Creating thumbnails with Grease Pencil

Naming conventions

Extremes, Breakdowns, Inbetweens, ones and twos

Index

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