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Blender 2.5 Materials and Textures Cookbook
Table of Contents
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. Creating Natural Materials in Blender
Introduction
Good observation will be your greatest asset
Creating a realistic pebble material using procedural textures
Getting ready
Creating a gray limestone pebble
Getting ready
How to do it...
How it works
Creating the quartz pebble material
Getting ready
How to do it
How it works
Creating an opalescent quartz material
Getting ready
How to do it
How it works
Creating a mask to represent the quartz veins
Getting ready
How to do it
How it works
Colors
Size
Combining two materials, to make a third, using Nodes
Getting ready
How to do it….
How it works...
There's more...
See also
Creating a large rock material using procedural, and node textures
Getting ready
How it works…
Creating a sea rock material
Getting ready
How to do it...
How it works…
See also
Creating a texture node to simulate seaweed at the base of a rock
Getting ready
How to do it
How it works...
There's more...
Creating a large rock face using photo reference
Getting ready
How to do it...
How it works...
See also
2. Creating Man-made Materials
Introduction
Creating a slate roof node material that repeats but with ultimate variety
Getting ready
How to do it...
How it works...
See also
Using a tileable texture to add complexity to a surface
How it works...
See also
Warping a texture to disguise seams in a repeated texture
Getting ready
How to do it...
How it works...
See also
Adding weathering by copying and reusing textures
Getting ready
How to do it...
How it works...
Combining materials using nodes
Getting ready
How to do it...
How it works...
There's more...
Utilizing repeat textures
See also
Creating metals
Getting ready
How to do it...
How it works...
Using specular maps to add age and variety to man-made surface materials
Getting ready
How to do it...
How it works...
There's more...
Adding oxidization weathering to our copper material
Getting ready
How to do it...
How it works...
Adding grime and artistic interest to our copper material
Getting ready
How to do it...
How it works...
Creating a path or road material that never repeats
Repeating a tiled texture to duplicated objects
Getting ready
How to do it
How it works
Deforming materials and textures in Blender
Getting ready
How to do it
How it works...
There's more...
See also
3. Creating Animated Materials
Introduction
The types of texture and material animation tools in Blender
How to move textures and create animation without moving a mesh
Getting ready
How to do it...
How it works...
Manipulating the F-Curves of texture movement
How to do it...
How it works...
There's more...
See also
Using an Empty as a dummy object to control texture movement over time
How to do it...
How it works...
A barber pole with no moving parts
Getting ready
How to do it...
How it works...
See also
How to alter the color of materials and textures over time
Creating a red hot iron bar
Getting ready
How to do it...
How it works...
Changing the multiple settings within a color ramp over time
Getting ready
How to do it...
How it works...
See also
How to animate transparency in a texture
Creating a burning sheet of paper
Getting ready
How to do it...
How it works...
There's more...
See also
How to change textures during an animation
Creating a Red Alert sign using a sequence of images
Getting ready
How to do it...
How it works...
There's more...
See also
How to texture with movies creating a TV screen
Getting ready
How to do it...
How it works...
There's more...
See also
4. Managing Blender Materials
Introduction
Setting a default scene for materials creation
Getting ready
How to do it...
How it works...
Anti-aliasing
Turning off unneeded render settings
There's more...
Additional settings for default scene
Getting ready
How to do it...
How it works...
There's more...
Lights
Ambient occlusion
Creating an ideal Blender interface for material creation
Getting ready
How to do it...
How it works...
Creating an ideal texture animation setup
Getting ready
How to do it...
How it works...
See also
Naming materials and textures
How to do it...
How it works...
See also
Appending materials
Getting ready
How to do it...
How it works...
Linking materials
Getting ready
How to do it...
How it works...
Making blendfiles stand alone
Getting ready
How to do it...
How it works...
See also
5. Creating More Difficult Man-made Materials
Introduction
Creating rust on iron-based metals
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a mesh object to provide good reflective surfaces
Getting ready
How to do it...
How it works...
See also
Using environment map textures to simulate reflection
Getting ready
How to do it...
How it works...
There's more...
See also
Varying environment map reflections to simulate corrosion or wear
Getting ready
How to do it...
How it works...
There's more...
Animating settings to produce a time-lapse of copper aging
See also
Using raytrace reflections to simulate polished metals
Getting ready
How to do it...
How it works...
There's more...
See also
Varying raytrace reflections to simulate dirt and grime
Getting ready
How to do it...
How it works...
There's more...
6. Creating More Difficult Natural Materials
Introduction
Creating realistic large-scale water in Blender 2.5
Getting ready
How to do it...
How it works...
There's more...
Setting up an ocean vista environment
Getting ready
How to do it...
How it works...
See also
Creating a wave surface using textures
Getting ready
How to do it...
How it works...
See also
Creating an ocean surface material
Getting ready
How to do it...
How it works...
See also
Creating wake around objects in water
Getting ready
How to do it...
How it works...
See also
Creating a non-repeating leaf material
Getting ready
Creating image and bump maps, with alpha channels
How to do it...
There's more...
Using images as the basis for a leaf material
Getting started
How to do it...
How it works…..
Using alpha to create a leaf shape on a simple mesh
Getting started
How to do it…
How it works….
See also…
Adding a non-repeating bump to the leaf material
How to do it….
How it works….
Adding color complexity to the leaf material
How to do it….
How it works...
7. UV Mapping and Sub Surface Scattering
Introduction
Creating a face map from photographs
Getting ready
How to do it...
How it works…
There's more…
See also
Unwrapping a face mesh to produce a UV map
Getting ready
How to do it…
How it works...
There's more…
See also
Editing a UV map to optimize the image space
Getting ready
How to do it...
How it works...
There's more...
See also
Creating multiple UV maps for a single object
Getting ready
How to do it...
How it works...
See also
Combining UV maps to create an enveloping UV
Getting ready
How to do it...
How it works...
See also
Using a paint package to merge UV maps
Getting ready
How to do it...
How it works...
There's more...
See also
Extracting color, bump, and specularity maps from photographs
Getting ready
How to do it...
How it works...
See also
Applying UVs to create an accurate skin material
Getting ready
How to do it...
How it works...
There's more...
See also
Skin shading using SSS and AO
Getting ready
How to do it...
How it works...
There's more...
See also
8. Painting and Modifying Image Textures in Blender
Introduction
Post processing rendered images from within Blender
Getting ready
How to do it...
How it works...
There's more...
Useful node procedures
See also
Adding more than one material to a surface
Getting ready
How to do it...
How it works...
There's more...
See also
Adding dirt onto a model
Getting ready
How to do it...
How it works...
There's more...
See also
Creating an aged photo with simple Blender materials
Getting ready
How to do it...
How it works...
There's more...
9. Special Effects Materials
Introduction
Creating explosive smoke in Blender
Getting ready
How to do it...
How it works...
There's more...
Creating the perfect domain
Only use the high resolution simulation
Low settings to start with
Clear bakes before re-baking
Once happy with the simulation, protect your cache
Simple materials make great smoke
See also
Igniting a flame and making things burn in Blender
Getting ready
How to do it...
How it works...
There's more...
See also
Creating loopable fire and smoke sequences
Getting ready
How to do it...
How it works...
Adding complex FX without the render overhead
Getting ready
How to do it...
How it works...
There's more…
See also
Index
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