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Blender Cycles: Lighting and Rendering Cookbook
Table of Contents
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code and colored graphics
Errata
Piracy
Questions
Introduction
Knowing your ingredients
A look at the hardware
1. Key Holder and Wallet Studio Shot
Introduction
Setting up Cycles for the first run
Getting ready
How to do it…
Creating a three-point light setup in Cycles using mesh emitters
Getting ready
How to do it...
How it works...
Key Light
Fill Light
Rim Light
Learning environment lighting
Getting ready
How to do it...
How it works...
There's more...
See also
Using the Glossy shader to create a clean metal material
Getting ready
How to do it...
How it works...
There's more...
Adding realism to the keys with a bump texture
Getting ready
How to do it...
How it works...
There's more...
Creating a rubber shader for the key holder
Getting ready
How to do it...
How it works...
There's more...
Adding color to the key holder
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a leather material for the wallet
Getting ready
How to do it…
How it works...
There's more...
Using the Cycles camera's depth of field
Getting ready
How to do it...
How it works...
There's more...
Setting the Cycles render parameters
Getting ready
How to do it…
How it works...
2. Creating Different Glass Materials in Cycles
Introduction
Creating a simple glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
Creating a glass full of water
Getting ready
How to do it…
How it works...
There's more...
See also
Using default Cycles caustics
Getting ready
How to do it…
How it works...
There's more…
See also
Creating custom fake caustics
Getting ready
How to do it…
How it works…
There's more...
Creating a custom and more versatile glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
Creating more complex glass materials
Getting ready
How to do it…
How it works...
There's more...
Obtaining a dispersion effect
Getting ready
How to do it
How it works…
There's more...
Creating an absorption glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
3. Creating an Interior Scene
Introduction
Creating fake portals to decrease the noise in the scene
Getting ready
How to do it…
How it works…
There's more…
Creating a parquet material
Getting ready
How to do it…
How it works…
There's more…
Creating materials for the plant in the scene
Getting ready
How to do it…
How it works…
There's more…
See also
Creating a different kind of leather
Getting ready
How to do it…
How it works…
There's more…
See also
Creating the materials for the lamp
Getting ready
How to do it…
Assigning the different materials
Creating the marble
How it works…
There's more…
See also
Creating a carpet using hair particles
Getting ready
How to do it…
How it works…
There's more…
See also
Setting up night lighting
Getting started
How to do it…
How it works…
There's more…
Using IES files in Cycles
Getting ready
How to do it…
How it works…
There's more…
See also
4. Creating an Exterior Scene
Introduction
Setting up the lighting with an external plugin
Getting ready
How to do it…
How it works…
There's more…
See also
Creating the road material
Getting ready
How to do it…
Creating the asphalt
Creating the mud
Mixing the two node groups
How it works...
There's more...
Creating the grass material
Getting ready
How to do it…
How it works…
There's more
Texturing the tree trunk and creating realistic leaves
Getting ready
How to do it…
Creating the bark
Creating the leaves
How it works…
There's more…
See also
Adding flowers to the scene
Getting ready
How to do it…
Creating the stigma
Creating the petal and the stem
How it works
There's more
See also
Creating the wood material for the table and the fence
Getting ready
How to do it…
Creating the wooden planks
Creating the wooden poles
Creating the wooden poles ends
How it works…
There's more…
See also
Giving final touches to the image using render passes
Getting ready
How to do it…
Adding the background and a bloom effect
Creating a blur mask for the horizon
Creating masks for color correction
Final touches
How it works…
Adding the background and a bloom effect
Creating a blur mask for the horizon
Creating masks for color correction
Final touches
There's more…
See also
5. Creating a Cartoonish Scene
Introduction
Setting up the environment and lighting
Getting ready
How to do it…
Lighting and render settings
Sea
Floor
Balustrade
Dust Particles
How it works...
There's more...
Creating skin, teeth, and other body parts
Getting ready
How to do it…
How it works...
Skin
Eye
There's more...
See also
Creating the hair material
Getting ready
How to do it…
How it works...
See also
Creating the dress material
Getting ready
How to do it...
Boots
Foular
Belt
How it works...
There's more...
See also
Compositing the scene
Getting ready
How to do it...
How it works...
See also
6. Creating a Toy Movie Scene
Introduction
Setting up the lighting
Getting ready
How to do it...
Setting up scenography lights
Other lights
How it works...
There's more...
See also
Creating a realistic plastic material for the characters
Getting ready
How to do it...
Creating the material for the soldier's face
Creating black plastic material
Creating material for the soldier's chest
Creating the Officers's plastic material
Creating the Darth's plastic material
How it works...
There's more...
See also
Creating the environment
Getting started
How to do it...
Creating the floor
Creating the column wall
Creating a plain wall
Creating other wall materials
How it works...
There's more...
See also
Achieving a movie look using the compositor
Getting ready
How to do it...
Render settings
Compositing the image
How it works...
There's more...
See also
7. Car Rendering in Cycles
Introduction
Setting up the lighting
Getting ready
How to do it...
How it works...
There's more...
See also
Creating the car paint material
Getting ready
How to do it...
How it works...
There's more...
See also
Creating the material for the tyres and the rims
Getting ready
How to do it...
Creating the Rims material
Creating tyres
Creating brakes
How it works…
There's more...
See also
Creating the material for headlights and other details
Getting ready
How to do it...
Creating the tail lights
Creating other parts
How it works…
There's more...
See also
Compositing the scene
Getting ready
How to do it…
How it works...
There's more...
See also
8. Creating a Car Animation
Introduction
Setting up the lighting
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a car paint material
Getting ready
How to do it...
How it works...
There's more...
See also
Creating the materials for the exterior environment
Getting Started
How to do it...
How it works...
There's more...
See also
Setting up the scene for the animation
Getting ready
How to do it...
How it works...
There's more...
See also
Compositing the scene
Getting ready
How to do it...
How it works...
There's more...
See Also
9. Creating an Iceberg Scene
Introduction
Creating the ice and snow materials
Getting ready
How to do it…
Creating ice
Creating snow
Mixing ice and snow
How it works...
There's more...
See also
Creating the sea material in Cycles
Getting ready
How to do it…
How it works...
There's more...
See also
Compositing the scene
Getting ready
How to do it...
How it works...
There's more...
See also
10. Creating Food Materials in Cycles
Introduction
Creating grapes in Cycles
Getting ready
How to do it…
How it works...
There's more...
See also
Creating parmigiano cheese
Getting ready
How to do it…
How it works...
There's more…
See also
Creating bread
Getting ready
How to do it…
How it works...
There's more...
See also
Learning the Branched Path Tracing render
Getting ready
How to do it...
How it works...
There's more...
See also
Index
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