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Leap Motion Development Essentials
Table of Contents
Leap Motion Development Essentials
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Leap Motion SDK – A Quick Start
An overview of the SDK
Quick start
Major SDK components
Controller
Config
Screen
Math
Frame
Hand
Pointable
Finger positioning
An example of cursor control
A gesture-triggered action
Summary
2. Real Talk – Real Time
A simple gesture recognizer
Using the MIDI output
Blocking and latency
Multiprocessing with threads
Refactoring for multithreading
The producer-consumer race condition
Summary
3. Actual Gestures
Computer input
Natural gestures
Receiving gestures
WindowFlinger – a high-level gesture application
Window management abstraction
Window docking
Driver implementation – Mac OS X
Accessibility API
flinger::MacDriver
Summary
4. Leap and the Web
HTML5 and Leap
WebSocket
The Leap Motion service
LeapJS
JavaScript visualization
Summary
5. HTML5 Antics in 3D
Cross-platform graphics party
WebGL
Three.js + LeapJS – the awesomesauce
Animating rotation
Summary
Index
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