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The Complete Guide to DAZ Studio 4
Table of Contents
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
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Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Quick Start – Our First 3D Scene
Stepping into DAZ Studio
Studio uses 3D assets
Customizing Studio
Introducing Genesis – a shapeshifter
Adding smart content
Adding clothing
Adding hair
Treat yourself
Strike the pose
Fixing nonconforming clothing
Saving your scene
Adding an environment
Rendering an image
Summary
2. Customizing Studio
Getting more screen space
Customizing the layout
Removing screen clutter
Saving the new layout
Simpler, faster keyboard shortcuts
Changing the background color
Summary
3. Posing Figures
The main blocks of a pose
Using premade poses
Purchasing the right poses
Creating a new pose
Planning your shot
Setting up the scene
Using a reference image as a backdrop
Selecting an image size
Setting the position of the surfboard
Setting the surfer pose
Bodies without limits
Avoiding common mistakes
Keep a level head
Posing the lower part of the body
Positioning the legs
Positioning the legs with Inverse Kinematics
Finishing touches
Arms and fingers
Removing the "gaze of death"
Saving the pose
Summary
4. Creating New Characters with Morphs
Understanding morphs
Combining premade morphs to create new faces
Saving your morphs
Character creation with morphs
Inside the monster factory
Summary
5. Rendering
Gearing up for rendering
Framing the scene
Choosing the camera
The Render Settings menu
Selecting the image format
Rendering
The art of lighting
Faking ambient light
Replacing the background
Summary
6. Finding and Installing New Content
Places to find more content
The beginning of the DAZ Studio era
Genesis and the market
Sources of content
Buying from DAZ
Purchasing from Renderosity
Purchasing from RuntimeDNA
Downloading free models
Installing content in Studio
Selecting the location
Configuring Studio for the new content
Summary
7. Navigating the Studio Environment
Polygons – the building blocks of our scenes
Finding the number of polygons in the scene
Subdivision
Moving in the 3D space
Benefits of using a real camera
Moving the camera around
Learning about the Viewport tools
The Node selection tool
The Scale, Rotate, and Translate tools
Other useful tools
Let there be light
The spotlight
Casting shadows
Point lights
Distant lights
Managing content
The Smart Content and Content Library tabs
Organizing the Content Library tab
Importing models from other applications
Scaling issues
Importing an OBJ file
Summary
8. Building a Full Scene
Adding an environment
Putting the scene together
Adding the character
Using Inverse Kinematics (IK)
Dressing the character
Delving into material poses
Editing materials manually
Using channels
We are in control
Mixing colors with image maps
The specular channel
Using the alpha channel
Learning UV maps
Setting the character's skin
Final bits
Summary
9. Lighting
Setting the scene
The frame
Adding the required lights
Renaming objects
Cinematic lighting
The braziers
Moonlight
Ambient color
Adjusting darkness
Checkpoint
Finishing touches
Cookies
No lights in the frame
Summary
10. Hyper-realism – the Reality Plugin
LuxRender
Interfacing with Lux
Creating Reality
Understanding LuxRender concepts
The render never stops
Lights and exposure
Installing Reality
Running Reality
Rendering
Using realistic materials
Converting materials
Using glass
Lighting with Reality and Lux
Creating water
Reality in production
Summary
11. Creating Content
Creating clothing
3D modeling with modo
Rigging a figure
Box modeling or retopology
Dawn of a new era
A surprise for you
Layout of the tutorial
Making a dress for Dawn
Exporting a figure as an OBJ file
The Transform tool
Assigning a material
Defining UV maps
Getting the dress out of modo
Rigging the dress
Importing the dress
Distributing your work
Choosing a file format
The distribution hierarchy
Getting down to business
Summary
12. Animation
Understanding animation
Understanding frame frequency
Delving into the frame ratio
The Studio timeline
Scrubbing
A simple animation test
Controlling the keyframes
Editing keyframes
Doing it the Studio way
Understanding the logic behind animations
Organizing your project
The shot list
Defining NLE
aniMate2
Spline editing
Rendering
The reason to avoid movie clips
Horror story 1
Horror story 2
Escaping the horrors
Color grading
Adding music and sound effects
Exporting for playback
H.264 settings
Summary
A. Installing DAZ Studio
The reason for installing software
Using the Install Manager
32-bit and 64-bit versions
Running DAZ Studio
Index
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