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Unity AI Programming Essentials电子书

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14人正在读 | 0人评论 9.8

作       者:Curtis Bennett

出  版  社:Packt Publishing

出版时间:2014-12-22

字       数:36.8万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
目录展开

Unity AI Programming Essentials

Table of Contents

Unity AI Programming Essentials

Credits

Foreword

About the Authors

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Pathfinding

An overview

Quick Path AI

React AI

RAIN AI

Comparing AI solutions

Summary

2. Patrolling

Quick Path AI

React AI

RAIN AI

Summary

3. Behavior Trees

An overview of behavior trees

RAIN node types

The behavior tree demo

Summary

4. Crowd Chaos

An overview of crowd chaos

React AI

Setting up a scene with React

Building behavior trees in React

Setting up wandering characters with React

RAIN AI

RAIN AI custom wander scripts

Putting NPCs in the RAIN demo

Summary

5. Crowd Control

An overview of crowd control

The Fame Crowd Simulation API

Setting up a scene with Fame

Setting up a group

Adding obstacles to Fame

Adding vector fields to Fame

ANT-Op

Summary

6. Sensors and Activities

An overview of sensing

Advanced visual sensor settings

Advanced audio sensor settings

Using senses with RAIN

Setting up aspects in RAIN

Setting up a visual sensor in RAIN

Changing activities based on sensing

RAIN sensor filters

Summary

7. Adaptation

An overview

RAIN's demo

Reacting to game events

Using RAIN's motor directly

Adding large game events

The React AI

Summary

8. Attacking

An overview of attack AI

The attack demo

The chase and attack demo

Creating cover AI

Group attacks

Summary

9. Driving

An overview of driving

Setting up a Smart Car vehicle

The Smart Car AI demo

Setting up a Unity test scene

Using Unity's built-in NavMesh system

Setting up waypoints

Adding obstacles to driving

Additional features

Adding brake zones and drift zones

Integrating with other AI systems

Summary

10. Animation and AI

An overview of animation

The AI animation demo

Configuring RAIN animations

Using the animate node

RAIN and the Mecanim demo

Additional Mecanim nodes

Summary

11. Advanced NavMesh Generation

An overview of a NavMesh

Advanced NavMesh parameters

Culling areas

Multiple navigation meshes

Summary

Index

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