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SketchUp 2014 for Architectural Visualization Second Edition
Table of Contents
SketchUp 2014 for Architectural Visualization Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Downloading the example code
Errata
Piracy
Questions
1. Quick Start Tutorial
The SketchUp interface
The main window and pallets
Toolbars
The status bar
The Value Control Box
Pallet windows
The Getting Started toolbar
Navigation
Orbit
Pan
Zoom
Select and Erase
Drawing tools
Edit tools
Core concepts
Splitting and healing
Groups
Inferencing
Layers and visibility
Further resources
Modeling the room
Setting up the view
Setting up the camera view
Saving the camera view
Setting up the sun
Applying SketchUp materials
Timber flooring material
Modeling the window
Painting with digital photos
Doing a test rendering
Enhancing SketchUp materials
Saving the image
Summary
2. Collecting a Toolset
Free, libre, or what?
Trimble SketchUp
SketchUp Pro, LayOut, and Style Builder
The 3D Warehouse
Unlimited upgrades – Ruby plugins
The Extension Warehouse
The Extension Manager
Old style Ruby scripts
Thea Render
Why use Thea Render?
Installing Thea Studio
Installing the Thea for SketchUp plugin
Downloading bonus content
Image-processing studio with GIMP
Why do I need a professional-level image processor?
Grabbing a copy of GIMP
Becoming a movie-making genius...almost!
Why can't I just use the output from SketchUp?
VirtualDub
Mac alternatives
HandBrake
Summary
3. Composing the Scene
The importance of planning
How to begin with the end in mind
Sketch out your visuals
Think like a film set designer
Setting up an arch-viz scene
Importing terrain data
Using a site photo with Match Photo
What you need from a Match Photo image
Setting up a Match Photo scene
3D drawing in a 2D photo
Setting up a real-world location and the Sun's position
Setting up the time and date for shadows
Sketch plan
Starting with a 2D CAD site plan
Setting up a CAD site plan
Cleaning up the imported CAD data
Importing 3D data from CAD
Fleshing out your site plan
Massing the buildings
Setting up the camera to challenge and impress
Changing the field of view
Think like a pigeon
Orthographic and parallel projection
Saving days of toil with ready-made scenery
Billboard scenery elements
Creating billboard elements
Framing the scene with entourage
The specifity trap
Rough placeholders
Inserting entourage placeholders
Printing a test view
Summary
4. Modeling for Visualization
Project file layout
Creating the basic building shape
Swapping _LR with _HR resolution versions
Carving out the detail
Modeling buildings in SketchUp
Modeling detail from CAD elevations
Modeling from a photograph
Modeling by eye or measurements
Low polygon modeling techniques
What is low polygon?
So what's the big deal about low polygon modeling?
Will I see it?
Can I replace it with 2D?
Can I reduce the number of segments in an arc or circle?
Using components to increase productivity
How to benefit most from using components
Using dummy components
Using the Outliner for easy access
Why you should name components
3D Warehouse components – problems to be aware of
Purging 3D Warehouse components for your own use
Default material
Handling challenging modeling tasks
Windows and doors
Roof
Flashing details
Modeling ridge tiles
Copying the tiles
Curtain walls
Masonry features
Roads
Realistic roads and pavements
Landscaping with sandbox – watch your polygon count
Modeling for realistic highlights in interior scenes
What's the problem with sharp edges?
The RoundCorner plugin
Preparing for photorealistic rendering
Summary
5. Applying Textures and Materials for Photorealistic Rendering
Deciding to use textures
The texturing process flow chart
Beginning with basic photo textures
Starting with Match Photo textures
Using textures from the photo modeling process
Using basic seamless textures
Applying SketchUp's own textures
Scaling textures
Coloring textures
Using Google Street View
Traveling the world for real textures
Advanced texturing techniques
Applying whole photographs as textures
Where to find texture photos
Setting up a fake room
Creating balsa wood film scenery props
Using, finding, and creating tileable textures
Manipulating textures
Exact texture placement
The free pins mode
Creating your own seamless textures
Correcting perspective in GIMP
Tiling via an automatic filter
Tiling method two
Importing a texture into SketchUp
Saving a material to a library
Quick recap on textures
Advanced image considerations
Texture size
File type
Compression
Balancing size and compression
Modifying textures for added realism
Telling SketchUp to link to an image editor
Making unique textures for surfaces
Editing textures in GIMP
Adding some muck and variation
Adding extra elements to a texture
Adding extra detail
Knowing when to call it quits
Summary
6. Entourage the SketchUp Way
The notice hierarchy
Supporting the scene
Be the marketing exec
Choosing entourage
At which stage do I introduce entourage?
What's my acquisition strategy?
2D or not 2D, that is the question
Furniture
Manufacturers' websites
The 3D Warehouse
List of websites
People cutouts
Creating 2D people components
Scaling the person
Tracing the outline
Applying the photo texture
Checking for halos
Drawing the innards
Creating the face-me component
3D people and the uncanny valley
Vegetation
Non-photoreal sketchy trees
Want an automatic veggie maker?
Vehicles
Summary
7. Non-photoreal Visuals with SketchUp
SketchUp's native output
Editing SketchUp's built-in styles
Get some style!
Saving 2D images in SketchUp
The Dennis Technique
Setting up the Dennis Technique in SketchUp
Creating the Color Wash image
Lines only
Lines and shadows
Exporting the scene tabs
Setting up GIMP for the Dennis Technique
Using layer masks in GIMP
Using layer masks for the Dennis effect
Using a sky image in GIMP
Creating a vignette layer
Modifying the final composition with new SketchUp output
Modifying the Dennis Technique
Richard's sketchy pencil technique
Setting up the Pencil Sketch Technique in SketchUp
Setting up the Pencil Sketch Technique in GIMP
Creating pencil shading in GIMP
Adding some grunge – the Dirty Hands layer
Finishing touches
Summary
8. Photorealistic Rendering
Why use an external renderer?
Geometry
Materials
Lighting
Daylight
Artificial lighting
Advanced features
Setting up for photoreal rendering
Rendering process
Thea for SketchUp interface
The Thea Tool window
The Thea Rendering Window
Step 1 – Preparing the SketchUp model
Step 2 – Performing an initial test render
Common import bugs and how to rectify them
Clay rendering
Step 3 – Assigning materials
Applying predefined materials
Light-emitting materials
One-sided materials
Importing Thea materials to SketchUp
Summary on materials
Step 4 – Defining lighting
Preparing the test scene
Using daylight
Testing the sun and sky with clay render
Adjusting the daylight settings in Thea
Image-based lighting
How Smart IBL works
Saving the sky settings
Artificial lighting
Creating Spotlights in SketchUp
Rendering artificial light
Changing the light parameters
Point lights
Adding light-emitting materials
The final indoor render
Step 5 – Inserting extra entourage
Step 6 – Production rendering
Test production render
Reducing the render time
The final render
Saving the final image
Step 7 – Postproduction rendering
Depth render
Alpha (mask) render
Summary
9. Postproduction in GIMP
Part 1 – tweaks and lighting levels
Adjusting levels automatically
Adjusting levels manually
Using the Levels dialog
Adjusting the brightness balance
Correcting individual color channels
Removing unwanted image noise
Using the G'MIC plugin
Adding light bloom
Simulating depth of field
Creating depth of field using a depth render
Lighting effects
Adding light effects in GIMP
Discovering weird and wonderful lighting filters
Using a vignette layer to finish the image
Fading out the edges with a vignette
Part 2 – compositing multiple images
Using a mask render for windows
SketchUp window reflections without rendering
Using paths to mask photos
Summary
10. Animations
Using the same principles for stills and animation
Making a start – sketching it out
Writing out the itinerary
Generating the storyboard
Dealing with detractions
The storyboard
Animating in SketchUp
Creating a simple walkthrough
Animation settings
Getting the timing right
Adding individual timing to scenes
The Flightpath animation
Smooth transitions
Fine-tuning with CameraControls
Camera pan, roll, and tilt
Let's put it together
Interesting details and viewpoints
Authoring video sequences
High-resolution animation from SketchUp
Saving individual frames for an animation
Animating with Thea
Compositing in VirtualDub
Creating an animation from still images
Creating the final video composition
Compressing for online streaming services
Creating an MP4 video with HandBrake
Summary
11. Presenting Visuals in LayOut
Getting started with LayOut
Creating a custom page border
Using Auto-Text
Displaying SketchUp models in LayOut
Preparing SketchUp scenes for LayOut
Aligning the view to the model
Display a SketchUp 3D view
Adjusting the display style
Using SketchUp styles
Creating multiple views in LayOut
Arranging the viewports
Annotations in LayOut
Using scrapbooks
Displaying SketchUp sections
Creating section line work
Dimensions
Slideshows and presentations
Creating a presentation
Adding further elements to enhance LayOut pages
Exporting and printing
Exporting a PDF document from LayOut
Export to print
Summary
12. Interactive Visualization
Lighting animation with Thea Relight
Preparing the SketchUp scene
Exporting to Thea Studio
Using Relight
Creating a Relight animation
Changing materials with Colimo
Immersive environment with LumenRT
Using the LumenRT plugin in SketchUp
Editing materials
Adding digital nature components
Adding lights
Exporting the scene
Navigating the LiveCube
LiveCube tools and settings
Exporting images
Creating an animation
Editing an animation sequence
Editing a movie
Exporting a video
Publishing the LiveCube
Summary
A. Choosing a Rendering Software
What should I look for in a renderer?
Rendering quality
Interoperability with SketchUp
Training and support
Other considerations
Are you outgrowing Thea Render?
Index
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