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Learning Anime Studio
Table of Contents
Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
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Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Stepping into the World of Animation
Constructing your animation blueprint
Coming up with ideas
Identifying what is funny
Writing down your ideas
Piecing together the storm
Writing your story
Constructing terrible first drafts
Illustrating a storyboard
Recording dialog
Differing techniques offer various experiences
Analyzing animation on the Internet
Breaking down frame-by-frame animation
Exploring cut-out, tweening, and bone animation
Introducing Anime Studio
Choosing between Anime Studio Debut and Pro
Installing Anime Studio
Working with the 32-bit and 64-bit versions of Windows
Opening Anime Studio for the first time
Creating your content folder
Playing with the startup file
Editing Anime Studio preferences
Exploring the Options tab
Using the Web Uploads tab
Modifying properties with the Editor Colors and GUI Colors tabs
Setting up your first document
Creating a document
Adjusting Project Settings
Summary
2. Drawing in Anime Studio
Mouse versus tablet drawing
Learning about Wacom tablets
Understanding the basics of vector and raster graphics
Exploring the Draw and Fill tools
Drawing shapes and lines with the Add Point tool
Freestyle drawing with the Freehand tool
Creating perfect shapes with the Draw Shape tool
Adjusting your bends with the Curvature tool
Altering points with the Transform Points tool
Selecting vector points with the Select Points tool
Filling in objects with the Paint Bucket tool
Altering shape properties with the Select Shape tool
Editing with the Magnet tool's influence area
Filling in outlines with the Create Shape tool
Hiding lines and shapes with the Hide Edge tool
Revealing lines with the Stroke Exposure tool
Removing lines and shapes with the Delete Edge tool
Removing style properties with the Delete Shape tool
Adjusting line thickness with the Line Width tool
Creating pseudo 3D effects with the Perspective Points tool
Shearing with the Shear Points tool
Making flexible-looking lines with the Bend Points tool
Creating random line movements with the Noise tool
Transferring line formations with the Curve Profile tool
Creating varied copies with the Scatter Brush tool
Creating freehand shapes with the Blob Brush tool
Creating gaps with the Eraser tool
Polishing with the PointReduction tool
Summary
3. Exploring Layers and Timelines
Simplifying layers
Controlling layers with different tools
The Transform Layer tool
The Set Origin tool
The Follow Path tool
The Rotate Layer XY tool
The Shear Layer tool
The Layer Selector tool
The Eyedropper tool
The Insert Text tool
Creating and working with layers
The Vector layers
The Image layers
The Group layers
The Bone layers
The Patch layers
The Switch layers
The Particle layers
The Audio layers
The Text layers
The Note layers
Mapping out animation
Understanding keyframes
The Channels timeline
The Sequencer timeline
The Motion Graph timeline
Changing your view of the action
Camera tools
Workspace tools
Summary
4. Enhancing Your Art with the Layer Settings Panel and Style Palette
Exploring the Layer Settings panel
The Name field
The Layer color menu
The Visible checkbox
The Blur radius field
The Opacity field
The Auto shading radius field
The outline settings
The Layer blending mode menu
Animating layer effects
Other general options for layers
Applying shadows and shades to the layer
Creating a motion blur
Masking the layer
Designing with the Style palette
The Brush types
The Fill color effects
Swatches
The Advanced style properties
Summary
5. Bringing a Cartoon Character to Life
Thinking about design
Being consistent with consistency
Understanding the basics of bone animation
Using Region binding
Using Layer binding
Using Point binding
Restricting bone movements
Advanced Region binding techniques
Labeling, coloring, and hiding bones
Animating bones
Creating dynamic bones
Understanding basic Smart Bone actions
Working with Smart Bone dials
Creating your first character
Drawing the head
Constructing the eyes
Making the ears
Drawing the nose
Laying out the mouth
Designing the hair
Drawing the neck
Building the body
Drawing the arms
Designing the legs
Rigging your character
Drawing the bones
Binding the bones
Polishing things up
Summary
6. Developing Your Cartoon's Scenery
Being consistent
Discussing scene design
Setting up shots effectively
Drawing your scenery
Overlaying the sky
Creating the first piece of land
Laying down the second piece of land
Drawing hills with the Draw Shape tool
Constructing a dirt road
Building a fence Group layer
Drawing some puffy clouds
Adding details to the road with different brush types
Using the Scatter brush for our grass blades
Creating scene depth
Depth shifting your layers
Polishing up your scene
Summary
7. Creating a Library of Actions and Assets
Setting up a content folder
Saving assets to the library
Searching for assets and adding them to the Favorites folder
Importing assets from the library
Editing your library assets
Creating variations of your library assets
Importing a project file's assets directly
Bringing in third-party library files
Importing other file types
Using built-in library assets
Creating reusable animations using the Actions panel
Inserting references versus inserting copies
Working with scripts
Using built-in scripts
Downloading third-party scripts
Summary
8. Animating Your Characters
Following your blueprint
Animating characters nonlinearly
Finding a workflow
Putting it all together
Opening the scene file
Bringing in your characters and props
Experimenting with character animation
Jumping
Cycling keyframes
Looping the walking animation
Looping the scene assets
Creating keyframe intervals
Incorporating facial expressions
An anxious expression
An angry expression
A happy expression
Creating a conversation
Situating mouth poses and audio files
Syncing the mouths to the audio files
Animating a mouth with Smart Bone dials
Creating facial expressions
Animating body movements
Creating camera movements
Animating with the new bone constraints
Summary
9. Exporting, Editing, and Publishing
Previewing your work
Choosing your file format
Exporting QuickTime files
Exporting AVI files
Exporting SWF files
Exporting your scenes
Exploring different video editors
Using free video editors
Using premium video editors
Breaking down the editing process
Creating a new document
Importing clips to bin
Assembling the clips
Incorporating audio
Using the audio sources correctly
Creating titles in a video editor
Exporting your completed project
Finding an audience
Taking the traditional route
Exploring the online realm
Obtaining views and constructive criticism
Partnership opportunities
Summary
Index
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