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Learning Anime Studio电子书

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1人正在读 | 0人评论 9.8

作       者:Chad Troftgruben

出  版  社:Packt Publishing

出版时间:2014-05-08

字       数:305.7万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
目录展开

Learning Anime Studio

Table of Contents

Learning Anime Studio

Credits

About the Author

Acknowledgments

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Stepping into the World of Animation

Constructing your animation blueprint

Coming up with ideas

Identifying what is funny

Writing down your ideas

Piecing together the storm

Writing your story

Constructing terrible first drafts

Illustrating a storyboard

Recording dialog

Differing techniques offer various experiences

Analyzing animation on the Internet

Breaking down frame-by-frame animation

Exploring cut-out, tweening, and bone animation

Introducing Anime Studio

Choosing between Anime Studio Debut and Pro

Installing Anime Studio

Working with the 32-bit and 64-bit versions of Windows

Opening Anime Studio for the first time

Creating your content folder

Playing with the startup file

Editing Anime Studio preferences

Exploring the Options tab

Using the Web Uploads tab

Modifying properties with the Editor Colors and GUI Colors tabs

Setting up your first document

Creating a document

Adjusting Project Settings

Summary

2. Drawing in Anime Studio

Mouse versus tablet drawing

Learning about Wacom tablets

Understanding the basics of vector and raster graphics

Exploring the Draw and Fill tools

Drawing shapes and lines with the Add Point tool

Freestyle drawing with the Freehand tool

Creating perfect shapes with the Draw Shape tool

Adjusting your bends with the Curvature tool

Altering points with the Transform Points tool

Selecting vector points with the Select Points tool

Filling in objects with the Paint Bucket tool

Altering shape properties with the Select Shape tool

Editing with the Magnet tool's influence area

Filling in outlines with the Create Shape tool

Hiding lines and shapes with the Hide Edge tool

Revealing lines with the Stroke Exposure tool

Removing lines and shapes with the Delete Edge tool

Removing style properties with the Delete Shape tool

Adjusting line thickness with the Line Width tool

Creating pseudo 3D effects with the Perspective Points tool

Shearing with the Shear Points tool

Making flexible-looking lines with the Bend Points tool

Creating random line movements with the Noise tool

Transferring line formations with the Curve Profile tool

Creating varied copies with the Scatter Brush tool

Creating freehand shapes with the Blob Brush tool

Creating gaps with the Eraser tool

Polishing with the PointReduction tool

Summary

3. Exploring Layers and Timelines

Simplifying layers

Controlling layers with different tools

The Transform Layer tool

The Set Origin tool

The Follow Path tool

The Rotate Layer XY tool

The Shear Layer tool

The Layer Selector tool

The Eyedropper tool

The Insert Text tool

Creating and working with layers

The Vector layers

The Image layers

The Group layers

The Bone layers

The Patch layers

The Switch layers

The Particle layers

The Audio layers

The Text layers

The Note layers

Mapping out animation

Understanding keyframes

The Channels timeline

The Sequencer timeline

The Motion Graph timeline

Changing your view of the action

Camera tools

Workspace tools

Summary

4. Enhancing Your Art with the Layer Settings Panel and Style Palette

Exploring the Layer Settings panel

The Name field

The Layer color menu

The Visible checkbox

The Blur radius field

The Opacity field

The Auto shading radius field

The outline settings

The Layer blending mode menu

Animating layer effects

Other general options for layers

Applying shadows and shades to the layer

Creating a motion blur

Masking the layer

Designing with the Style palette

The Brush types

The Fill color effects

Swatches

The Advanced style properties

Summary

5. Bringing a Cartoon Character to Life

Thinking about design

Being consistent with consistency

Understanding the basics of bone animation

Using Region binding

Using Layer binding

Using Point binding

Restricting bone movements

Advanced Region binding techniques

Labeling, coloring, and hiding bones

Animating bones

Creating dynamic bones

Understanding basic Smart Bone actions

Working with Smart Bone dials

Creating your first character

Drawing the head

Constructing the eyes

Making the ears

Drawing the nose

Laying out the mouth

Designing the hair

Drawing the neck

Building the body

Drawing the arms

Designing the legs

Rigging your character

Drawing the bones

Binding the bones

Polishing things up

Summary

6. Developing Your Cartoon's Scenery

Being consistent

Discussing scene design

Setting up shots effectively

Drawing your scenery

Overlaying the sky

Creating the first piece of land

Laying down the second piece of land

Drawing hills with the Draw Shape tool

Constructing a dirt road

Building a fence Group layer

Drawing some puffy clouds

Adding details to the road with different brush types

Using the Scatter brush for our grass blades

Creating scene depth

Depth shifting your layers

Polishing up your scene

Summary

7. Creating a Library of Actions and Assets

Setting up a content folder

Saving assets to the library

Searching for assets and adding them to the Favorites folder

Importing assets from the library

Editing your library assets

Creating variations of your library assets

Importing a project file's assets directly

Bringing in third-party library files

Importing other file types

Using built-in library assets

Creating reusable animations using the Actions panel

Inserting references versus inserting copies

Working with scripts

Using built-in scripts

Downloading third-party scripts

Summary

8. Animating Your Characters

Following your blueprint

Animating characters nonlinearly

Finding a workflow

Putting it all together

Opening the scene file

Bringing in your characters and props

Experimenting with character animation

Jumping

Cycling keyframes

Looping the walking animation

Looping the scene assets

Creating keyframe intervals

Incorporating facial expressions

An anxious expression

An angry expression

A happy expression

Creating a conversation

Situating mouth poses and audio files

Syncing the mouths to the audio files

Animating a mouth with Smart Bone dials

Creating facial expressions

Animating body movements

Creating camera movements

Animating with the new bone constraints

Summary

9. Exporting, Editing, and Publishing

Previewing your work

Choosing your file format

Exporting QuickTime files

Exporting AVI files

Exporting SWF files

Exporting your scenes

Exploring different video editors

Using free video editors

Using premium video editors

Breaking down the editing process

Creating a new document

Importing clips to bin

Assembling the clips

Incorporating audio

Using the audio sources correctly

Creating titles in a video editor

Exporting your completed project

Finding an audience

Taking the traditional route

Exploring the online realm

Obtaining views and constructive criticism

Partnership opportunities

Summary

Index

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