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Swift 2 By Example
Table of Contents
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Welcome to the World of Swift
The first look at Swift
Let's go to the playground
The building blocks – variables and constants
Collecting variables in containers
Controlling the flow
Transforming the values using functions
Structs – custom compound types
Classes – common behavior objects
Loose coupling with protocols
Composing objects using protocol extensions
Checking the existence of an optional value
Enumerations on steroids
Extended pattern matching
Catching errors
Swift functional programming patterns
Summary
2. Building a Guess the Number App
The app is…
Building a skeleton app
Adding the graphics components
Connecting the dots
Adding the code
Summary
3. A Memory Game in Swift
The app is…
Building the skeleton of the app
The menu screen
Implementing the basic menu screen
Creating a nice menu screen
The game screen
The structure
Adding a collection view
Sizing the components
Connecting the dataSource and the delegate
Implementing a deck of cards
What we are expecting
The card entity
Crafting the deck
Shuffling the deck
Finishing the deck
Put the cards on the table
Adding the assets
The CardCell structure
Handling touches
Finishing the game
Implementing the game logic
We got a pair
We made the wrong move
Et voilà! The game is completed
Summary
4. A TodoList App in Swift
The app is…
Building a skeleton app
Implementing an empty app
Adding third-party libraries with CocoaPods
Implementing the Todos view controller
Building the Todos screen
Adding entities
Implementing datastore
Connecting datastore and View Controller
Configuring tableView
Finishing touches
Swipe that cell!
Adding a Todo task
The add a Todo view
The add a Todo View Controller
Finishing TodoDatastore
List View Controller
Where do we go from here?
Summary
5. A Pretty Weather App
The app is…
Building the skeleton
Creating the project
Adding assets
Implementing the UI
The UI in blocks
Completing the UI
Implementing CurrentWeatherView
Building WeatherHourlyForecastView
Seeing the next day's forecast in WeatherDaysForecastView
Blurring the background
Downloading the background image
Searching in Flickr
Geolocalising the app
Using Core Location
Retrieving the actual forecast
Getting the forecast from OpenWeatherMap
Rendering CurrentWeatherView
Rendering WeatherHourlyForecastView
Rendering WeatherDaysForecastView
Connecting to the server
Where do we go from here?
Summary
6. Flappy Swift
The app is…
Building the skeleton of the app
Creating the project
Implementing the menu
A stage for a bird
SpriteKit in a nutshell
Explaining the code
Simulating a three-dimensional world using parallax
How to implement scrolling
A flying bird
Adding the Bird node
Making the bird flap
Pipes!
Implementing the pipes node
Making the components interact
Setting up the collision-detection engine
Completing the game
Colliding with pipes
Adding the score
Adding a restart pop-up
Summary
7. Polishing Flappy Swift
Adding juiciness
Let there be sounds!
Playing the soundtrack
Shaking the screen!
Integrating with Game Center
What Game Center provides
Setting up Game Center
Creating an app record on iTunes Connect
Enabling Game Center
Creating fake user accounts to test Game Center
Authenticating a player
Summary
8. Cube Runner
The app is…
Introduction to SceneKit
What is SceneKit?
Building an empty scene
Adding a green torus
Let there be light!
Let's make it move!
Implementing Cube Runner
The game skeleton
Implementing the menu
Flying in a 3D world
Setting up a scene
Adding a fighter
Texturing the world
Make it move
Adding cubes
Adding more obstacles
Adding a few touches
The score
Let's add music
Summary
9. Completing Cube Runner
Creating a real game
Detecting collisions
Game over!
Adding the juice
Game Center
Summary
10. ASAP – an E-commerce App in Swift
The app is…
The first requirement: login and registration
The second requirement: the products grid
The third requirement: the open cart
The skeleton app and register screen
The skeleton app
The ASAP e-commerce store
The e-commerce product list
The product cell
Parsing and storing products
The ASAP cart
Adding a product to the cart
Removing items from cart and checkout
Summary
11. ASAPServer, a Server in Swift
The interface of the ASAP Server
One skeleton server for two OSes
An OS X skeleton server
Preparing the OS X environment
The HelloWorld skeleton server
Preparing the Linux environment
The ASAPServer
The Products
The cart
The order
Connecting the ASAP app
The products
The Cart
The order
Summary
Index
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