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Cover
Title Page
Dedication
Contents
Foreword
Preface
Part I
Chapter 1
A Home for the Web
The Information Marketplace
Infrastructure Is the Key
Global Fever
Questions
Chapter 2
Birth of the Computer Community
No More Buses
The Commercial Siren Song
Arpanet, Internet, and the Web
War of the Spiders
Battle of the Pipes
The Five Pillars of the Information Age
Chapter 3
Audio, Video, Bodyo
Talking to Your Computer
Bodynets and Smart Rooms
Virtual and Augmented Reality
Electronic Noses and Haptic Interfaces
The Ultimate Human-Machine Interface
Chapter 4
The New Software
Automatization Tools
Good Ole (and New) E-Mail
Groupwork and Telework
Pipe Managers
Hyper-Organizers and Finders
Computer Security Schemes
Information Infrastructures
Part II
Chapter 5
Music Match
House Doctors and Data Sockets
Auto-Cook
Your Own Custom Publisher
Informed Automobiles
Discovering Insurmountable Needs
Mass Individualization
Togetherness
Financial Planning
A Virtual Compassion Corps
Your Day
Chapter 6
From Your Easy Chair
Forbidden Pleasures
Creations and Flashbacks
Art
Virtual Neighborhoods
Games and Adventures
Chapter 7
Guardian Angel
The Medical Information Marketplace
Automated Specialists
Robotic and Augmented-Reality Surgery
Chapter 8
Experiences and Prospects
Homework
Simulators
Design and Creativity
Automated Tutors and Masters
The Changes Ahead
Chapter 9
Group Power
Business Changes
Electronic Commerce
Making Things
Services, Services, Services
Noble Quests
Pan-Organizational Changes
Knowledge Fever
Accountability, Egalitarianism, Responsibility
Industrial Performance
Chapter 10
Internal Changes
War and Peace
Privacy Fears
Part III
Chapter 11
End Game
The Myth of Cheap Copies
The Economic Value of Information
Info-Junk and Intermediaries
The Rich-Poor Gap
Employment or Unemployment
The Reach of Information
Chapter 12
Plows, Engines, Networks
What's Wrong with Technology
Ease of Use Revisited
What's the Horsepower of Your Text Editor?
Greater Productivity
Toward a Work-Free Society
Chapter 13
A Thousand Times Closer
Humans and Machines
Rise of the Urban Villager
Nations or Networks
A Universal Culture?
Crime and the Law
No Passports, No Checkpoints
Big Brother
Chapter 14
Overload
Virtual Laughter and Tele-friendship
The Forces of the Cave
What Will Be
The Age of Unification
Unification
Afterword: What to Do
Agenda for Individuals in the Industrialized World
Agenda to Help the Poor
Business Agenda
Techie Agenda
Humie Agenda
Government Agenda
Appendix: The Five Pillars of the Information Age
1. Numbers, Numbers Everywhere
2. Two-Fingered Monsters
3. Computer Labor
4. Faster Than Smoke Signals
5. Computer Networks
Searchable Terms
Acknowledgments
About the Author
Praise
Other Books by Michael L. Dertouzos
Copyright
About the Publisher
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