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Python: Master the Art of Design Patterns
Table of Contents
Python: Master the Art of Design Patterns
Python: Master the Art of Design Patterns
Credits
Preface
What this learning path covers
What you need for this learning path
Who this learning path is for
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Module 1
1. Object-oriented Design
Introducing object-oriented
Objects and classes
Specifying attributes and behaviors
Data describes objects
Behaviors are actions
Hiding details and creating the public interface
Composition
Inheritance
Inheritance provides abstraction
Multiple inheritance
Case study
Exercises
Summary
2. Objects in Python
Creating Python classes
Adding attributes
Making it do something
Talking to yourself
More arguments
Initializing the object
Explaining yourself
Modules and packages
Organizing the modules
Absolute imports
Relative imports
Organizing module contents
Who can access my data?
Third-party libraries
Case study
Exercises
Summary
3. When Objects Are Alike
Basic inheritance
Extending built-ins
Overriding and super
Multiple inheritance
The diamond problem
Different sets of arguments
Polymorphism
Abstract base classes
Using an abstract base class
Creating an abstract base class
Demystifying the magic
Case study
Exercises
Summary
4. Expecting the Unexpected
Raising exceptions
Raising an exception
The effects of an exception
Handling exceptions
The exception hierarchy
Defining our own exceptions
Case study
Exercises
Summary
5. When to Use Object-oriented Programming
Treat objects as objects
Adding behavior to class data with properties
Properties in detail
Decorators – another way to create properties
Deciding when to use properties
Manager objects
Removing duplicate code
In practice
Case study
Exercises
Summary
6. Python Data Structures
Empty objects
Tuples and named tuples
Named tuples
Dictionaries
Dictionary use cases
Using defaultdict
Counter
Lists
Sorting lists
Sets
Extending built-ins
Queues
FIFO queues
LIFO queues
Priority queues
Case study
Exercises
Summary
7. Python Object-oriented Shortcuts
Python built-in functions
The len() function
Reversed
Enumerate
File I/O
Placing it in context
An alternative to method overloading
Default arguments
Variable argument lists
Unpacking arguments
Functions are objects too
Using functions as attributes
Callable objects
Case study
Exercises
Summary
8. Strings and Serialization
Strings
String manipulation
String formatting
Escaping braces
Keyword arguments
Container lookups
Object lookups
Making it look right
Strings are Unicode
Converting bytes to text
Converting text to bytes
Mutable byte strings
Regular expressions
Matching patterns
Matching a selection of characters
Escaping characters
Matching multiple characters
Grouping patterns together
Getting information from regular expressions
Making repeated regular expressions efficient
Serializing objects
Customizing pickles
Serializing web objects
Case study
Exercises
Summary
9. The Iterator Pattern
Design patterns in brief
Iterators
The iterator protocol
Comprehensions
List comprehensions
Set and dictionary comprehensions
Generator expressions
Generators
Yield items from another iterable
Coroutines
Back to log parsing
Closing coroutines and throwing exceptions
The relationship between coroutines, generators, and functions
Case study
Exercises
Summary
10. Python Design Patterns I
The decorator pattern
A decorator example
Decorators in Python
The observer pattern
An observer example
The strategy pattern
A strategy example
Strategy in Python
The state pattern
A state example
State versus strategy
State transition as coroutines
The singleton pattern
Singleton implementation
The template pattern
A template example
Exercises
Summary
11. Python Design Patterns II
The adapter pattern
The facade pattern
The flyweight pattern
The command pattern
The abstract factory pattern
The composite pattern
Exercises
Summary
12. Testing Object-oriented Programs
Why test?
Test-driven development
Unit testing
Assertion methods
Reducing boilerplate and cleaning up
Organizing and running tests
Ignoring broken tests
Testing with py.test
One way to do setup and cleanup
A completely different way to set up variables
Skipping tests with py.test
Imitating expensive objects
How much testing is enough?
Case study
Implementing it
Exercises
Summary
13. Concurrency
Threads
The many problems with threads
Shared memory
The global interpreter lock
Thread overhead
Multiprocessing
Multiprocessing pools
Queues
The problems with multiprocessing
Futures
AsyncIO
AsyncIO in action
Reading an AsyncIO future
AsyncIO for networking
Using executors to wrap blocking code
Streams
Executors
Case study
Exercises
Summary
2. Module 2
1. Introduction to Design Patterns
Understanding object-oriented programming
Objects
Classes
Methods
Major aspects of object-oriented programming
Encapsulation
Polymorphism
Inheritance
Abstraction
Composition
Object-oriented design principles
The open/close principle
The inversion of control principle
The interface segregation principle
The single responsibility principle
The substitution principle
The concept of design patterns
Advantages of design patterns
Taxonomy of design patterns
Context – the applicability of design patterns
Patterns for dynamic languages
Classifying patterns
Creational patterns:
Structural patterns
Behavioral patterns
Summary
2. The Singleton Design Pattern
Understanding the Singleton design pattern
Implementing a classical Singleton in Python
Lazy instantiation in the Singleton pattern
Module-level Singletons
The Monostate Singleton pattern
Singletons and metaclasses
A real-world scenario – the Singleton pattern, part 1
A real-world scenario – the Singleton pattern, part 2
Drawbacks of the Singleton pattern
Summary
3. The Factory Pattern – Building Factories to Create Objects
Understanding the Factory pattern
The Simple Factory pattern
The Factory Method pattern
Implementing the Factory Method
Advantages of the Factory method pattern
The Abstract Factory pattern
Implementing the Abstract Factory pattern
The Factory method versus Abstract Factory method
Summary
4. The Façade Pattern – Being Adaptive with Façade
Understanding Structural design patterns
Understanding the Façade design pattern
A UML class diagram
Façade
System
Client
Implementing the Façade pattern in the real world
The principle of least knowledge
Frequently asked questions
Summary
5. The Proxy Pattern – Controlling Object Access
Understanding the Proxy design pattern
A UML class diagram for the Proxy pattern
Understanding different types of Proxies
A virtual proxy
A remote proxy
A protective proxy
A smart proxy
The Proxy pattern in the real world
Advantages of the Proxy pattern
Comparing the Façade and Proxy patterns
Frequently asked questions
Summary
6. The Observer Pattern – Keeping Objects in the Know
Introducing Behavioral patterns
Understanding the Observer design pattern
A UML class diagram for the Observer pattern
The Observer pattern in the real world
The Observer pattern methods
The pull model
The push model
Loose coupling and the Observer pattern
The Observer pattern – advantages and disadvantages
Frequently asked questions
Summary
7. The Command Pattern – Encapsulating Invocation
Introducing the Command pattern
Understanding the Command design pattern
A UML class diagram for the Command pattern
Implementing the Command pattern in the real world
Design considerations
Advantages and disadvantages of Command patterns
Frequently asked questions
Summary
8. The Template Method Pattern – Encapsulating Algorithm
Defining the Template Method pattern
Understanding the Template Method design pattern
A UML class diagram for the Template Method pattern
The Template Method pattern in the real world
The Template Method pattern – hooks
The Hollywood principle and the Template Method
The advantages and disadvantages of the Template Method pattern
Frequently asked questions
Summary
9. Model-View-Controller – Compound Patterns
An introduction to Compound patterns
The Model-View-Controller pattern
Model – knowledge of the application
View – the appearance
Controller – the glue
A UML class diagram for the MVC design pattern
The MVC pattern in the real world
Modules
Benefits of the MVC pattern
Frequently asked questions
Summary
10. The State Design Pattern
Defining the State design pattern
Understanding the State design pattern
Understanding the State design pattern with a UML diagram
A simple example of the State design pattern
The State design pattern with v3.5 implementation
Advantages/disadvantages of the State pattern
Summary
11. AntiPatterns
An introduction to AntiPatterns
Software development AntiPatterns
Spaghetti code
Golden Hammer
Lava Flow
Copy-and-paste or cut-and-paste programming
Software architecture AntiPatterns
Reinventing the wheel
Vendor lock-in
Design by committee
Summary
3. Module 3
1. The Factory Pattern
Factory Method
A real-life example
A software example
Use cases
Implementation
Abstract Factory
A real-life example
A software example
Use cases
Implementation
Summary
2. The Builder Pattern
A real-life example
A software example
Use cases
Implementation
Summary
3. The Prototype Pattern
A real-life example
A software example
Use cases
Implementation
Summary
4. The Adapter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
5. The Decorator Pattern
A real-life example
A software example
Use cases
Implementation
Summary
6. The Facade Pattern
A real-life example
A software example
Use cases
Implementation
Summary
7. The Flyweight Pattern
A real-life example
A software example
Use cases
Implementation
Summary
8. The Model-View-Controller Pattern
A real-life example
A software example
Use cases
Implementation
Summary
9. The Proxy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
10. The Chain of Responsibility Pattern
A real-life example
A software example
Use cases
Implementation
Summary
11. The Command Pattern
A real-life example
A software example
Use cases
Implementation
Summary
12. The Interpreter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
13. The Observer Pattern
A real-life example
A software example
Use cases
Implementation
Summary
14. The State Pattern
A real-life example
A software example
Use cases
Implementation
Summary
15. The Strategy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
16. The Template Pattern
A real-life example
A software example
Use cases
Implementation
Summary
A. Bibliography
Index
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