万本电子书0元读

万本电子书0元读

顶部广告

Blender 3D: Characters, Machines, and Scenes for Artists电子书

售       价:¥

14人正在读 | 0人评论 9.8

作       者:Enrico Valenza

出  版  社:Packt Publishing

出版时间:2016-11-01

字       数:688.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印

为你推荐

  • 读书简介
  • 目录
  • 累计评论(0条)
  • 读书简介
  • 目录
  • 累计评论(0条)
Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.
目录展开

The timeline

The timeline

The timeline

The timeline

The timeline

What is a keyframe?

What is a keyframe?

What is a keyframe?

What is a keyframe?

What is a keyframe?

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Dope Sheet

The Graph editor

The Graph editor

The Graph editor

The Graph editor

The Graph editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

The Non-Linear Action editor

Preparation of the animation

Preparation of the animation

Preparation of the animation

Preparation of the animation

Preparation of the animation

Writing a short script

Writing a short script

Writing a short script

Writing a short script

Writing a short script

Making a storyboard

Making a storyboard

Making a storyboard

Making a storyboard

Making a storyboard

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Finding the final camera placements and the timing through a layout

Animation references

Animation references

Animation references

Animation references

Animation references

Organization

Organization

Organization

Organization

Organization

Animating the scene

Animating the scene

Animating the scene

Animating the scene

Animating the scene

The walk cycle

The walk cycle

The walk cycle

The walk cycle

The walk cycle

Mixing actions

Mixing actions

Mixing actions

Mixing actions

Mixing actions

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of a close shot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the gunshot

Animation of the trap

Animation of the trap

Animation of the trap

Animation of the trap

Animation of the trap

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Render a quick preview of a shot

Summary

Summary

Summary

Summary

Summary

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

9. Rat Cowboy – Rendering, Compositing, and Editing

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Creating advanced materials in Cycles

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Skin material with Subsurface Scattering

Eye material

Eye material

Eye material

Eye material

Eye material

The fur of the rat

The fur of the rat

The fur of the rat

The fur of the rat

The fur of the rat

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

The Raw rendering phase

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Enhance a picture with compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Introduction to nodal compositing

Depth Pass

Depth Pass

Depth Pass

Depth Pass

Depth Pass

Adding effects

Adding effects

Adding effects

Adding effects

Adding effects

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Compositing rendering phase

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Editing the sequence with the VSE

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Introduction to the Video Sequence Editor

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Edit and render the final sequence

Summary

Summary

Summary

Summary

Summary

A. Bibliography

A. Bibliography

A. Bibliography

A. Bibliography

A. Bibliography

Index

Index

Index

Index

Index

累计评论(0条) 0个书友正在讨论这本书 发表评论

发表评论

发表评论,分享你的想法吧!

买过这本书的人还买过

读了这本书的人还在读

回顶部