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Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Table of Contents
Table of Contents
Table of Contents
Table of Contents
Table of Contents
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Blender 3D: Characters, Machines, and Scenes for Artists
Credits
Credits
Credits
Credits
Credits
Preface
Preface
Preface
Preface
Preface
What this learning path covers
What this learning path covers
What this learning path covers
What this learning path covers
What this learning path covers
What you need for this learning path
What you need for this learning path
What you need for this learning path
What you need for this learning path
What you need for this learning path
Who this learning path is for
Who this learning path is for
Who this learning path is for
Who this learning path is for
Who this learning path is for
Reader feedback
Reader feedback
Reader feedback
Reader feedback
Reader feedback
Customer support
Customer support
Customer support
Customer support
Customer support
Downloading the example code
Downloading the example code
Downloading the example code
Downloading the example code
Downloading the example code
Errata
Errata
Errata
Errata
Errata
Piracy
Piracy
Piracy
Piracy
Piracy
Questions
Questions
Questions
Questions
Questions
1. Module 1
1. Module 1
1. Module 1
1. Module 1
1. Module 1
1. Modeling the Character's Base Mesh
1. Modeling the Character's Base Mesh
1. Modeling the Character's Base Mesh
1. Modeling the Character's Base Mesh
1. Modeling the Character's Base Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Setting templates with the Images as Planes add-on
Setting templates with the Images as Planes add-on
Setting templates with the Images as Planes add-on
Setting templates with the Images as Planes add-on
Setting templates with the Images as Planes add-on
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Setting templates with the Image Empties method
Setting templates with the Image Empties method
Setting templates with the Image Empties method
Setting templates with the Image Empties method
Setting templates with the Image Empties method
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Setting templates with the Background Images tool
Setting templates with the Background Images tool
Setting templates with the Background Images tool
Setting templates with the Background Images tool
Setting templates with the Background Images tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Building the character's base mesh with the Skin modifier
Building the character's base mesh with the Skin modifier
Building the character's base mesh with the Skin modifier
Building the character's base mesh with the Skin modifier
Building the character's base mesh with the Skin modifier
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
2. Sculpting the Character's Base Mesh
2. Sculpting the Character's Base Mesh
2. Sculpting the Character's Base Mesh
2. Sculpting the Character's Base Mesh
2. Sculpting the Character's Base Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Using the Skin modifier's Armature option
Using the Skin modifier's Armature option
Using the Skin modifier's Armature option
Using the Skin modifier's Armature option
Using the Skin modifier's Armature option
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Editing the mesh
Editing the mesh
Editing the mesh
Editing the mesh
Editing the mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Preparing the base mesh for sculpting
Preparing the base mesh for sculpting
Preparing the base mesh for sculpting
Preparing the base mesh for sculpting
Preparing the base mesh for sculpting
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Using the Multiresolution modifier and the Dynamic topology feature
Using the Multiresolution modifier and the Dynamic topology feature
Using the Multiresolution modifier and the Dynamic topology feature
Using the Multiresolution modifier and the Dynamic topology feature
Using the Multiresolution modifier and the Dynamic topology feature
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Sculpting the character's base mesh
Sculpting the character's base mesh
Sculpting the character's base mesh
Sculpting the character's base mesh
Sculpting the character's base mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
There's more…
There's more…
There's more…
There's more…
There's more…
3. Polygonal Modeling of the Character's Accessories
3. Polygonal Modeling of the Character's Accessories
3. Polygonal Modeling of the Character's Accessories
3. Polygonal Modeling of the Character's Accessories
3. Polygonal Modeling of the Character's Accessories
Introduction
Introduction
Introduction
Introduction
Introduction
Preparing the scene for polygonal modeling
Preparing the scene for polygonal modeling
Preparing the scene for polygonal modeling
Preparing the scene for polygonal modeling
Preparing the scene for polygonal modeling
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Modeling the eye
Modeling the eye
Modeling the eye
Modeling the eye
Modeling the eye
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Modeling the armor plates
Modeling the armor plates
Modeling the armor plates
Modeling the armor plates
Modeling the armor plates
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Using the Mesh to Curve technique to add details
Using the Mesh to Curve technique to add details
Using the Mesh to Curve technique to add details
Using the Mesh to Curve technique to add details
Using the Mesh to Curve technique to add details
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
4. Re-topology of the High Resolution Sculpted Character's Mesh
4. Re-topology of the High Resolution Sculpted Character's Mesh
4. Re-topology of the High Resolution Sculpted Character's Mesh
4. Re-topology of the High Resolution Sculpted Character's Mesh
4. Re-topology of the High Resolution Sculpted Character's Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Using the Grease Pencil tool to plan the edge-loops flow
Using the Grease Pencil tool to plan the edge-loops flow
Using the Grease Pencil tool to plan the edge-loops flow
Using the Grease Pencil tool to plan the edge-loops flow
Using the Grease Pencil tool to plan the edge-loops flow
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Using the Snap tool to re-topologize the mesh
Using the Snap tool to re-topologize the mesh
Using the Snap tool to re-topologize the mesh
Using the Snap tool to re-topologize the mesh
Using the Snap tool to re-topologize the mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Using the Shrinkwrap modifier to re-topologize the mesh
Using the Shrinkwrap modifier to re-topologize the mesh
Using the Shrinkwrap modifier to re-topologize the mesh
Using the Shrinkwrap modifier to re-topologize the mesh
Using the Shrinkwrap modifier to re-topologize the mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Using the LoopTools add-on to re-topologize the mesh
Using the LoopTools add-on to re-topologize the mesh
Using the LoopTools add-on to re-topologize the mesh
Using the LoopTools add-on to re-topologize the mesh
Using the LoopTools add-on to re-topologize the mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Concluding the re-topologized mesh
Concluding the re-topologized mesh
Concluding the re-topologized mesh
Concluding the re-topologized mesh
Concluding the re-topologized mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
There's more…
There's more…
There's more…
There's more…
There's more…
How it works…
How it works…
How it works…
How it works…
How it works…
5. Unwrapping the Low Resolution Mesh
5. Unwrapping the Low Resolution Mesh
5. Unwrapping the Low Resolution Mesh
5. Unwrapping the Low Resolution Mesh
5. Unwrapping the Low Resolution Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Preparing the low resolution mesh for unwrapping
Preparing the low resolution mesh for unwrapping
Preparing the low resolution mesh for unwrapping
Preparing the low resolution mesh for unwrapping
Preparing the low resolution mesh for unwrapping
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
UV unwrapping the mesh
UV unwrapping the mesh
UV unwrapping the mesh
UV unwrapping the mesh
UV unwrapping the mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Editing the UV islands
Editing the UV islands
Editing the UV islands
Editing the UV islands
Editing the UV islands
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
Using the Smart UV Project tool
Using the Smart UV Project tool
Using the Smart UV Project tool
Using the Smart UV Project tool
Using the Smart UV Project tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Modifying the mesh and the UV islands
Modifying the mesh and the UV islands
Modifying the mesh and the UV islands
Modifying the mesh and the UV islands
Modifying the mesh and the UV islands
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Setting up additional UV layers
Setting up additional UV layers
Setting up additional UV layers
Setting up additional UV layers
Setting up additional UV layers
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Exporting the UV Map layout
Exporting the UV Map layout
Exporting the UV Map layout
Exporting the UV Map layout
Exporting the UV Map layout
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
6. Rigging the Low Resolution Mesh
6. Rigging the Low Resolution Mesh
6. Rigging the Low Resolution Mesh
6. Rigging the Low Resolution Mesh
6. Rigging the Low Resolution Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Building the character's Armature from scratch
Building the character's Armature from scratch
Building the character's Armature from scratch
Building the character's Armature from scratch
Building the character's Armature from scratch
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Building the rig for the secondary parts
Building the rig for the secondary parts
Building the rig for the secondary parts
Building the rig for the secondary parts
Building the rig for the secondary parts
Completing the rig
Completing the rig
Completing the rig
Completing the rig
Completing the rig
How it works…
How it works…
How it works…
How it works…
How it works…
Perfecting the Armature to also function as a rig for the Armor
Perfecting the Armature to also function as a rig for the Armor
Perfecting the Armature to also function as a rig for the Armor
Perfecting the Armature to also function as a rig for the Armor
Perfecting the Armature to also function as a rig for the Armor
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Building the character's Armature through the Human Meta-Rig
Building the character's Armature through the Human Meta-Rig
Building the character's Armature through the Human Meta-Rig
Building the character's Armature through the Human Meta-Rig
Building the character's Armature through the Human Meta-Rig
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Building the animation controls and the Inverse Kinematic
Building the animation controls and the Inverse Kinematic
Building the animation controls and the Inverse Kinematic
Building the animation controls and the Inverse Kinematic
Building the animation controls and the Inverse Kinematic
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Generating the character's Armature by using the Rigify add-on
Generating the character's Armature by using the Rigify add-on
Generating the character's Armature by using the Rigify add-on
Generating the character's Armature by using the Rigify add-on
Generating the character's Armature by using the Rigify add-on
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
7. Skinning the Low Resolution Mesh
7. Skinning the Low Resolution Mesh
7. Skinning the Low Resolution Mesh
7. Skinning the Low Resolution Mesh
7. Skinning the Low Resolution Mesh
Introduction
Introduction
Introduction
Introduction
Introduction
Parenting the Armature and Mesh using the Automatic Weights tool
Parenting the Armature and Mesh using the Automatic Weights tool
Parenting the Armature and Mesh using the Automatic Weights tool
Parenting the Armature and Mesh using the Automatic Weights tool
Parenting the Armature and Mesh using the Automatic Weights tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Assigning Weight Groups by hand
Assigning Weight Groups by hand
Assigning Weight Groups by hand
Assigning Weight Groups by hand
Assigning Weight Groups by hand
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Editing Weight Groups using the Weight Paint tool
Editing Weight Groups using the Weight Paint tool
Editing Weight Groups using the Weight Paint tool
Editing Weight Groups using the Weight Paint tool
Editing Weight Groups using the Weight Paint tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Using the Mesh Deform modifier to skin the character
Using the Mesh Deform modifier to skin the character
Using the Mesh Deform modifier to skin the character
Using the Mesh Deform modifier to skin the character
Using the Mesh Deform modifier to skin the character
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Using the Laplacian Deform modifier and Hooks
Using the Laplacian Deform modifier and Hooks
Using the Laplacian Deform modifier and Hooks
Using the Laplacian Deform modifier and Hooks
Using the Laplacian Deform modifier and Hooks
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
8. Finalizing the Model
8. Finalizing the Model
8. Finalizing the Model
8. Finalizing the Model
8. Finalizing the Model
Introduction
Introduction
Introduction
Introduction
Introduction
Creating shape keys
Creating shape keys
Creating shape keys
Creating shape keys
Creating shape keys
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Assigning drivers to the shape keys
Assigning drivers to the shape keys
Assigning drivers to the shape keys
Assigning drivers to the shape keys
Assigning drivers to the shape keys
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Setting movement limit constraints
Setting movement limit constraints
Setting movement limit constraints
Setting movement limit constraints
Setting movement limit constraints
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Transferring the eyeball rotation to the eyelids
Transferring the eyeball rotation to the eyelids
Transferring the eyeball rotation to the eyelids
Transferring the eyeball rotation to the eyelids
Transferring the eyeball rotation to the eyelids
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Detailing the Armor by using the Curve from Mesh tool
Detailing the Armor by using the Curve from Mesh tool
Detailing the Armor by using the Curve from Mesh tool
Detailing the Armor by using the Curve from Mesh tool
Detailing the Armor by using the Curve from Mesh tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
9. Animating the Character
9. Animating the Character
9. Animating the Character
9. Animating the Character
9. Animating the Character
Introduction
Introduction
Introduction
Introduction
Introduction
Linking the character and making a proxy
Linking the character and making a proxy
Linking the character and making a proxy
Linking the character and making a proxy
Linking the character and making a proxy
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Creating a simple walk cycle for the character by assigning keys to the bones
Creating a simple walk cycle for the character by assigning keys to the bones
Creating a simple walk cycle for the character by assigning keys to the bones
Creating a simple walk cycle for the character by assigning keys to the bones
Creating a simple walk cycle for the character by assigning keys to the bones
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Tweaking the actions in Graph Editor
Tweaking the actions in Graph Editor
Tweaking the actions in Graph Editor
Tweaking the actions in Graph Editor
Tweaking the actions in Graph Editor
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Using the Non Linear Action Editor to mix different actions
Using the Non Linear Action Editor to mix different actions
Using the Non Linear Action Editor to mix different actions
Using the Non Linear Action Editor to mix different actions
Using the Non Linear Action Editor to mix different actions
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
10. Creating the Textures
10. Creating the Textures
10. Creating the Textures
10. Creating the Textures
10. Creating the Textures
Introduction
Introduction
Introduction
Introduction
Introduction
Making a tileable scales image in Blender Internal
Making a tileable scales image in Blender Internal
Making a tileable scales image in Blender Internal
Making a tileable scales image in Blender Internal
Making a tileable scales image in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Preparing the model to use the UDIM UV tiles
Preparing the model to use the UDIM UV tiles
Preparing the model to use the UDIM UV tiles
Preparing the model to use the UDIM UV tiles
Preparing the model to use the UDIM UV tiles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Baking the tileable scales texture into the UV tiles
Baking the tileable scales texture into the UV tiles
Baking the tileable scales texture into the UV tiles
Baking the tileable scales texture into the UV tiles
Baking the tileable scales texture into the UV tiles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
Painting to fix the seams and to modify the baked scales image maps
Painting to fix the seams and to modify the baked scales image maps
Painting to fix the seams and to modify the baked scales image maps
Painting to fix the seams and to modify the baked scales image maps
Painting to fix the seams and to modify the baked scales image maps
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Painting the color maps in Blender Internal
Painting the color maps in Blender Internal
Painting the color maps in Blender Internal
Painting the color maps in Blender Internal
Painting the color maps in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Painting the color maps in Cycles
Painting the color maps in Cycles
Painting the color maps in Cycles
Painting the color maps in Cycles
Painting the color maps in Cycles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
11. Refining the Textures
11. Refining the Textures
11. Refining the Textures
11. Refining the Textures
11. Refining the Textures
Introduction
Introduction
Introduction
Introduction
Introduction
Sculpting more details on the high resolution mesh
Sculpting more details on the high resolution mesh
Sculpting more details on the high resolution mesh
Sculpting more details on the high resolution mesh
Sculpting more details on the high resolution mesh
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Baking the normals of the sculpted mesh on the low resolution one
Baking the normals of the sculpted mesh on the low resolution one
Baking the normals of the sculpted mesh on the low resolution one
Baking the normals of the sculpted mesh on the low resolution one
Baking the normals of the sculpted mesh on the low resolution one
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
The Armor textures
The Armor textures
The Armor textures
The Armor textures
The Armor textures
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Adding a dirty Vertex Colors layer and baking it to an image texture
Adding a dirty Vertex Colors layer and baking it to an image texture
Adding a dirty Vertex Colors layer and baking it to an image texture
Adding a dirty Vertex Colors layer and baking it to an image texture
Adding a dirty Vertex Colors layer and baking it to an image texture
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
The Quick Edit tool
The Quick Edit tool
The Quick Edit tool
The Quick Edit tool
The Quick Edit tool
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
12. Creating the Materials in Cycles
12. Creating the Materials in Cycles
12. Creating the Materials in Cycles
12. Creating the Materials in Cycles
12. Creating the Materials in Cycles
Introduction
Introduction
Introduction
Introduction
Introduction
Building the reptile skin shaders in Cycles
Building the reptile skin shaders in Cycles
Building the reptile skin shaders in Cycles
Building the reptile skin shaders in Cycles
Building the reptile skin shaders in Cycles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Making a node group of the skin shader to reuse it
Making a node group of the skin shader to reuse it
Making a node group of the skin shader to reuse it
Making a node group of the skin shader to reuse it
Making a node group of the skin shader to reuse it
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Building the eyes' shaders in Cycles
Building the eyes' shaders in Cycles
Building the eyes' shaders in Cycles
Building the eyes' shaders in Cycles
Building the eyes' shaders in Cycles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Building the armor shaders in Cycles
Building the armor shaders in Cycles
Building the armor shaders in Cycles
Building the armor shaders in Cycles
Building the armor shaders in Cycles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
13. Creating the Materials in Blender Internal
13. Creating the Materials in Blender Internal
13. Creating the Materials in Blender Internal
13. Creating the Materials in Blender Internal
13. Creating the Materials in Blender Internal
Introduction
Introduction
Introduction
Introduction
Introduction
Building the reptile skin shaders in Blender Internal
Building the reptile skin shaders in Blender Internal
Building the reptile skin shaders in Blender Internal
Building the reptile skin shaders in Blender Internal
Building the reptile skin shaders in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Building the eyes' shaders in Blender Internal
Building the eyes' shaders in Blender Internal
Building the eyes' shaders in Blender Internal
Building the eyes' shaders in Blender Internal
Building the eyes' shaders in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
Building the armor shaders in Blender Internal
Building the armor shaders in Blender Internal
Building the armor shaders in Blender Internal
Building the armor shaders in Blender Internal
Building the armor shaders in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
14. Lighting, Rendering, and a Little Bit of Compositing
14. Lighting, Rendering, and a Little Bit of Compositing
14. Lighting, Rendering, and a Little Bit of Compositing
14. Lighting, Rendering, and a Little Bit of Compositing
14. Lighting, Rendering, and a Little Bit of Compositing
Introduction
Introduction
Introduction
Introduction
Introduction
Setting the library and the 3D scene layout
Setting the library and the 3D scene layout
Setting the library and the 3D scene layout
Setting the library and the 3D scene layout
Setting the library and the 3D scene layout
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Setting image based lighting (IBL)
Setting image based lighting (IBL)
Setting image based lighting (IBL)
Setting image based lighting (IBL)
Setting image based lighting (IBL)
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
Image based lighting in Cycles
Image based lighting in Cycles
Image based lighting in Cycles
Image based lighting in Cycles
Image based lighting in Cycles
Image based lighting in Blender Internal
Image based lighting in Blender Internal
Image based lighting in Blender Internal
Image based lighting in Blender Internal
Image based lighting in Blender Internal
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Setting a three-point lighting rig in Blender Internal
Setting a three-point lighting rig in Blender Internal
Setting a three-point lighting rig in Blender Internal
Setting a three-point lighting rig in Blender Internal
Setting a three-point lighting rig in Blender Internal
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
Rendering an OpenGL playblast of the animation
Rendering an OpenGL playblast of the animation
Rendering an OpenGL playblast of the animation
Rendering an OpenGL playblast of the animation
Rendering an OpenGL playblast of the animation
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
There's more…
There's more…
There's more…
There's more…
There's more…
See also
See also
See also
See also
See also
Obtaining a noise-free and faster rendering in Cycles
Obtaining a noise-free and faster rendering in Cycles
Obtaining a noise-free and faster rendering in Cycles
Obtaining a noise-free and faster rendering in Cycles
Obtaining a noise-free and faster rendering in Cycles
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
See also
See also
See also
See also
See also
Compositing the render layers
Compositing the render layers
Compositing the render layers
Compositing the render layers
Compositing the render layers
Getting ready
Getting ready
Getting ready
Getting ready
Getting ready
How to do it…
How to do it…
How to do it…
How to do it…
How to do it…
How it works…
How it works…
How it works…
How it works…
How it works…
See also
See also
See also
See also
See also
2. Module 2
2. Module 2
2. Module 2
2. Module 2
2. Module 2
1. Sci-Fi Pistol - Creating the Basic Shapes
1. Sci-Fi Pistol - Creating the Basic Shapes
1. Sci-Fi Pistol - Creating the Basic Shapes
1. Sci-Fi Pistol - Creating the Basic Shapes
1. Sci-Fi Pistol - Creating the Basic Shapes
A project overview
A project overview
A project overview
A project overview
A project overview
Creating the barrel
Creating the barrel
Creating the barrel
Creating the barrel
Creating the barrel
Modeling a handgrip and other pieces
Modeling a handgrip and other pieces
Modeling a handgrip and other pieces
Modeling a handgrip and other pieces
Modeling a handgrip and other pieces
Summary
Summary
Summary
Summary
Summary
2. Sci-Fi Pistol - Adding Details
2. Sci-Fi Pistol - Adding Details
2. Sci-Fi Pistol - Adding Details
2. Sci-Fi Pistol - Adding Details
2. Sci-Fi Pistol - Adding Details
Finishing the handgrip
Finishing the handgrip
Finishing the handgrip
Finishing the handgrip
Finishing the handgrip
Cutting shapes into our gun
Cutting shapes into our gun
Cutting shapes into our gun
Cutting shapes into our gun
Cutting shapes into our gun
Circles, angles, and edge splits
Circles, angles, and edge splits
Circles, angles, and edge splits
Circles, angles, and edge splits
Circles, angles, and edge splits
Adding final details
Adding final details
Adding final details
Adding final details
Adding final details
General workflow for detailing
General workflow for detailing
General workflow for detailing
General workflow for detailing
General workflow for detailing
Summary
Summary
Summary
Summary
Summary
3. Texturing and Rendering Your Sci-Fi Pistol
3. Texturing and Rendering Your Sci-Fi Pistol
3. Texturing and Rendering Your Sci-Fi Pistol
3. Texturing and Rendering Your Sci-Fi Pistol
3. Texturing and Rendering Your Sci-Fi Pistol
Preparing our scene
Preparing our scene
Preparing our scene
Preparing our scene
Preparing our scene
Enabling GPU rendering
Enabling GPU rendering
Enabling GPU rendering
Enabling GPU rendering
Enabling GPU rendering
Adding materials and textures
Adding materials and textures
Adding materials and textures
Adding materials and textures
Adding materials and textures
Summary
Summary
Summary
Summary
Summary
4. Spacecraft – Creating the Basic Shapes
4. Spacecraft – Creating the Basic Shapes
4. Spacecraft – Creating the Basic Shapes
4. Spacecraft – Creating the Basic Shapes
4. Spacecraft – Creating the Basic Shapes
Shaping the body
Shaping the body
Shaping the body
Shaping the body
Shaping the body
Creating the accessories
Creating the accessories
Creating the accessories
Creating the accessories
Creating the accessories
Summary
Summary
Summary
Summary
Summary
5. Spacecraft - Adding Details
5. Spacecraft - Adding Details
5. Spacecraft - Adding Details
5. Spacecraft - Adding Details
5. Spacecraft - Adding Details
Refining our ship
Refining our ship
Refining our ship
Refining our ship
Refining our ship
Adding detail with pipes
Adding detail with pipes
Adding detail with pipes
Adding detail with pipes
Adding detail with pipes
Finishing our main objects
Finishing our main objects
Finishing our main objects
Finishing our main objects
Finishing our main objects
Do it yourself - completing the body
Do it yourself - completing the body
Do it yourself - completing the body
Do it yourself - completing the body
Do it yourself - completing the body
Building the landing gear
Building the landing gear
Building the landing gear
Building the landing gear
Building the landing gear
Adding the cockpit
Adding the cockpit
Adding the cockpit
Adding the cockpit
Adding the cockpit
Creating small details
Creating small details
Creating small details
Creating small details
Creating small details
Working with Path objects
Working with Path objects
Working with Path objects
Working with Path objects
Working with Path objects
Finishing touches
Finishing touches
Finishing touches
Finishing touches
Finishing touches
Summary
Summary
Summary
Summary
Summary
6. Spacecraft – Materials, Textures, and Rendering
6. Spacecraft – Materials, Textures, and Rendering
6. Spacecraft – Materials, Textures, and Rendering
6. Spacecraft – Materials, Textures, and Rendering
6. Spacecraft – Materials, Textures, and Rendering
Preparing the model and scene
Preparing the model and scene
Preparing the model and scene
Preparing the model and scene
Preparing the model and scene
Creating materials
Creating materials
Creating materials
Creating materials
Creating materials
Adding decals with UV maps
Adding decals with UV maps
Adding decals with UV maps
Adding decals with UV maps
Adding decals with UV maps
Other possibilities
Other possibilities
Other possibilities
Other possibilities
Other possibilities
Summary
Summary
Summary
Summary
Summary
7. Modeling Your Freestyle Robot
7. Modeling Your Freestyle Robot
7. Modeling Your Freestyle Robot
7. Modeling Your Freestyle Robot
7. Modeling Your Freestyle Robot
Modeling for Freestyle
Modeling for Freestyle
Modeling for Freestyle
Modeling for Freestyle
Modeling for Freestyle
Blocking out your robot
Blocking out your robot
Blocking out your robot
Blocking out your robot
Blocking out your robot
Creating the body with Subdivision Surfacing
Creating the body with Subdivision Surfacing
Creating the body with Subdivision Surfacing
Creating the body with Subdivision Surfacing
Creating the body with Subdivision Surfacing
Finishing the robot
Finishing the robot
Finishing the robot
Finishing the robot
Finishing the robot
Summary
Summary
Summary
Summary
Summary
8. Robot - Freestyle Rendering
8. Robot - Freestyle Rendering
8. Robot - Freestyle Rendering
8. Robot - Freestyle Rendering
8. Robot - Freestyle Rendering
Preparing the scene
Preparing the scene
Preparing the scene
Preparing the scene
Preparing the scene
Marking Freestyle edges
Marking Freestyle edges
Marking Freestyle edges
Marking Freestyle edges
Marking Freestyle edges
Creating materials
Creating materials
Creating materials
Creating materials
Creating materials
Rendering and material options
Rendering and material options
Rendering and material options
Rendering and material options
Rendering and material options
Summary
Summary
Summary
Summary
Summary
9. Low-Poly Racer – Building the Mesh
9. Low-Poly Racer – Building the Mesh
9. Low-Poly Racer – Building the Mesh
9. Low-Poly Racer – Building the Mesh
9. Low-Poly Racer – Building the Mesh
Building for external applications
Building for external applications
Building for external applications
Building for external applications
Building for external applications
Starting the truck model
Starting the truck model
Starting the truck model
Starting the truck model
Starting the truck model
Manifold versus non-manifold meshes
Manifold versus non-manifold meshes
Manifold versus non-manifold meshes
Manifold versus non-manifold meshes
Manifold versus non-manifold meshes
Adding details
Adding details
Adding details
Adding details
Adding details
Summary
Summary
Summary
Summary
Summary
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
Texturing workflow
Texturing workflow
Texturing workflow
Texturing workflow
Texturing workflow
Adding materials
Adding materials
Adding materials
Adding materials
Adding materials
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Summary
Summary
Summary
Summary
Summary
1. All About Packt
1. All About Packt
1. All About Packt
1. All About Packt
1. All About Packt
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Open Source
About Packt Open Source
About Packt Open Source
About Packt Open Source
About Packt Open Source
Writing for Packt
Writing for Packt
Writing for Packt
Writing for Packt
Writing for Packt
3. Module 3
3. Module 3
3. Module 3
3. Module 3
3. Module 3
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Adding the head primitive
Adding the head primitive
Adding the head primitive
Adding the head primitive
Adding the head primitive
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Modeling the head
Modeling the head
Modeling the head
Modeling the head
Modeling the head
Modeling the antenna
Modeling the antenna
Modeling the antenna
Modeling the antenna
Modeling the antenna
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
Improving the head shape
Improving the head shape
Improving the head shape
Improving the head shape
Improving the head shape
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the fork
Modeling the fork
Modeling the fork
Modeling the fork
Modeling the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the arm
Modeling the arm
Modeling the arm
Modeling the arm
Modeling the arm
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Summary
Summary
Summary
Summary
Summary
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Using a pen tablet
Using a pen tablet
Using a pen tablet
Using a pen tablet
Using a pen tablet
The sculpt mode
The sculpt mode
The sculpt mode
The sculpt mode
The sculpt mode
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Visual preparation
Visual preparation
Visual preparation
Visual preparation
Visual preparation
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
Sculpting the body
Sculpting the body
Sculpting the body
Sculpting the body
Sculpting the body
The head
The head
The head
The head
The head
The torso
The torso
The torso
The torso
The torso
The arms
The arms
The arms
The arms
The arms
The legs
The legs
The legs
The legs
The legs
The belt
The belt
The belt
The belt
The belt
Summary
Summary
Summary
Summary
Summary
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Why make a retopology?
Why make a retopology?
Why make a retopology?
Why make a retopology?
Why make a retopology?
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Density of polygons
Density of polygons
Density of polygons
Density of polygons
Density of polygons
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Preparing the environment
Preparing the environment
Preparing the environment
Preparing the environment
Preparing the environment
The head
The head
The head
The head
The head
The neck and the torso
The neck and the torso
The neck and the torso
The neck and the torso
The neck and the torso
The arms and the hands
The arms and the hands
The arms and the hands
The arms and the hands
The arms and the hands
The legs
The legs
The legs
The legs
The legs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Understanding UVs
Understanding UVs
Understanding UVs
Understanding UVs
Understanding UVs
The placement of the seams
The placement of the seams
The placement of the seams
The placement of the seams
The placement of the seams
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The baking of textures
The baking of textures
The baking of textures
The baking of textures
The baking of textures
The baking of a normal map
The baking of a normal map
The baking of a normal map
The baking of a normal map
The baking of a normal map
What is a normal map?
What is a normal map?
What is a normal map?
What is a normal map?
What is a normal map?
Making of the bake
Making of the bake
Making of the bake
Making of the bake
Making of the bake
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Creation of the bake
Creation of the bake
Creation of the bake
Creation of the bake
Creation of the bake
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Summary
Summary
Summary
Summary
Summary
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
Blocking the house
Blocking the house
Blocking the house
Blocking the house
Blocking the house
Working with a scale
Working with a scale
Working with a scale
Working with a scale
Working with a scale
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Refining the blocking
Refining the blocking
Refining the blocking
Refining the blocking
Refining the blocking
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Organizing the scene
Organizing the scene
Organizing the scene
Organizing the scene
Organizing the scene
Grouping objects
Grouping objects
Grouping objects
Grouping objects
Grouping objects
Working with layers
Working with layers
Working with layers
Working with layers
Working with layers
Summary
Summary
Summary
Summary
Summary
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Using Project From View
Using Project From View
Using Project From View
Using Project From View
Using Project From View
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Tiling UVs
Tiling UVs
Tiling UVs
Tiling UVs
Tiling UVs
What is tiling for?
What is tiling for?
What is tiling for?
What is tiling for?
What is tiling for?
The UV layers
The UV layers
The UV layers
The UV layers
The UV layers
Adding colors
Adding colors
Adding colors
Adding colors
Adding colors
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Discovering the brushes
Discovering the brushes
Discovering the brushes
Discovering the brushes
Discovering the brushes
The TexDraw brush
The TexDraw brush
The TexDraw brush
The TexDraw brush
The TexDraw brush
The Smear brush
The Smear brush
The Smear brush
The Smear brush
The Smear brush
The Soften brush
The Soften brush
The Soften brush
The Soften brush
The Soften brush
The Clone brush
The Clone brush
The Clone brush
The Clone brush
The Clone brush
The Fill brush
The Fill brush
The Fill brush
The Fill brush
The Fill brush
The Mask brush
The Mask brush
The Mask brush
The Mask brush
The Mask brush
The Stroke option
The Stroke option
The Stroke option
The Stroke option
The Stroke option
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting the scene
Painting the scene
Painting the scene
Painting the scene
Painting the scene
Laying down the colors
Laying down the colors
Laying down the colors
Laying down the colors
Laying down the colors
Tiled textures
Tiled textures
Tiled textures
Tiled textures
Tiled textures
The settings of our workspace
The settings of our workspace
The settings of our workspace
The settings of our workspace
The settings of our workspace
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Why bake?
Why bake?
Why bake?
Why bake?
Why bake?
How to do it?
How to do it?
How to do it?
How to do it?
How to do it?
Creating transparent textures
Creating transparent textures
Creating transparent textures
Creating transparent textures
Creating transparent textures
The grass texture
The grass texture
The grass texture
The grass texture
The grass texture
The grunge texture
The grunge texture
The grunge texture
The grunge texture
The grunge texture
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Setting lights
Setting lights
Setting lights
Setting lights
Setting lights
Placing the camera
Placing the camera
Placing the camera
Placing the camera
Placing the camera
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Summary
Summary
Summary
Summary
Summary
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
The sampling
The sampling
The sampling
The sampling
The sampling
Light path settings
Light path settings
Light path settings
Light path settings
Light path settings
Performances
Performances
Performances
Performances
Performances
Lighting
Lighting
Lighting
Lighting
Lighting
Creating a testing material
Creating a testing material
Creating a testing material
Creating a testing material
Creating a testing material
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Lighting our scene
Lighting our scene
Lighting our scene
Lighting our scene
Lighting our scene
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Using procedural textures
Using procedural textures
Using procedural textures
Using procedural textures
Using procedural textures
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Creating realistic grass
Creating realistic grass
Creating realistic grass
Creating realistic grass
Creating realistic grass
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Creating the grass shader
Creating the grass shader
Creating the grass shader
Creating the grass shader
Creating the grass shader
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Baking the tree
Baking the tree
Baking the tree
Baking the tree
Baking the tree
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Summary
Summary
Summary
Summary
Summary
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
The leg and the foot
The leg and the foot
The leg and the foot
The leg and the foot
The leg and the foot
The arm and the hand
The arm and the hand
The arm and the hand
The arm and the hand
The arm and the hand
The hips
The hips
The hips
The hips
The hips
The tail
The tail
The tail
The tail
The tail
The head and the eyes
The head and the eyes
The head and the eyes
The head and the eyes
The head and the eyes
Mirroring the rig
Mirroring the rig
Mirroring the rig
Mirroring the rig
Mirroring the rig
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the holster
Rigging the holster
Rigging the holster
Rigging the holster
Rigging the holster
Adding a root bone
Adding a root bone
Adding a root bone
Adding a root bone
Adding a root bone
Skinning
Skinning
Skinning
Skinning
Skinning
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Custom shapes
Custom shapes
Custom shapes
Custom shapes
Custom shapes
The shape keys
The shape keys
The shape keys
The shape keys
The shape keys
What is a shape key?
What is a shape key?
What is a shape key?
What is a shape key?
What is a shape key?
Creating basic shapes
Creating basic shapes
Creating basic shapes
Creating basic shapes
Creating basic shapes
Driving a shape key
Driving a shape key
Driving a shape key
Driving a shape key
Driving a shape key
Summary
Summary
Summary
Summary
Summary
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
Principles of animation
Principles of animation
Principles of animation
Principles of animation
Principles of animation
Squash and Stretch
Squash and Stretch
Squash and Stretch
Squash and Stretch
Squash and Stretch
Anticipation
Anticipation
Anticipation
Anticipation
Anticipation
Staging
Staging
Staging
Staging
Staging
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Arcs
Arcs
Arcs
Arcs
Arcs
Secondary Action
Secondary Action
Secondary Action
Secondary Action
Secondary Action
Timing
Timing
Timing
Timing
Timing
Exaggeration
Exaggeration
Exaggeration
Exaggeration
Exaggeration
Solid drawing
Solid drawing
Solid drawing
Solid drawing
Solid drawing
Appeal
Appeal
Appeal
Appeal
Appeal
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
The timeline
The timeline
The timeline
The timeline
The timeline
What is a keyframe?
What is a keyframe?
What is a keyframe?
What is a keyframe?
What is a keyframe?
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Graph editor
The Graph editor
The Graph editor
The Graph editor
The Graph editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
Preparation of the animation
Preparation of the animation
Preparation of the animation
Preparation of the animation
Preparation of the animation
Writing a short script
Writing a short script
Writing a short script
Writing a short script
Writing a short script
Making a storyboard
Making a storyboard
Making a storyboard
Making a storyboard
Making a storyboard
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Animation references
Animation references
Animation references
Animation references
Animation references
Organization
Organization
Organization
Organization
Organization
Animating the scene
Animating the scene
Animating the scene
Animating the scene
Animating the scene
The walk cycle
The walk cycle
The walk cycle
The walk cycle
The walk cycle
Mixing actions
Mixing actions
Mixing actions
Mixing actions
Mixing actions
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the trap
Animation of the trap
Animation of the trap
Animation of the trap
Animation of the trap
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Summary
Summary
Summary
Summary
Summary
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Eye material
Eye material
Eye material
Eye material
Eye material
The fur of the rat
The fur of the rat
The fur of the rat
The fur of the rat
The fur of the rat
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Depth Pass
Depth Pass
Depth Pass
Depth Pass
Depth Pass
Adding effects
Adding effects
Adding effects
Adding effects
Adding effects
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Summary
Summary
Summary
Summary
Summary
A. Bibliography
A. Bibliography
A. Bibliography
A. Bibliography
A. Bibliography
Index
Index
Index
Index
Index
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