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10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
10. Low-Poly Racer – Materials and Textures
Texturing workflow
Texturing workflow
Texturing workflow
Texturing workflow
Texturing workflow
Adding materials
Adding materials
Adding materials
Adding materials
Adding materials
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Unwrapping and baking
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Adding detail in an Image Editor
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Checking the Texture Map
Summary
Summary
Summary
Summary
Summary
1. All About Packt
1. All About Packt
1. All About Packt
1. All About Packt
1. All About Packt
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
Thank you for buying Blender 3D Incredible Machines
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Publishing
About Packt Open Source
About Packt Open Source
About Packt Open Source
About Packt Open Source
About Packt Open Source
Writing for Packt
Writing for Packt
Writing for Packt
Writing for Packt
Writing for Packt
3. Module 3
3. Module 3
3. Module 3
3. Module 3
3. Module 3
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
1. Robot Toy – Modeling of an Object
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Let's start the modeling of our robot toy
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Preparing the workflow by adding an image reference
Adding the head primitive
Adding the head primitive
Adding the head primitive
Adding the head primitive
Adding the head primitive
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
The Edit Mode versus the Object Mode
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Using the basic modeling tools
Modeling the head
Modeling the head
Modeling the head
Modeling the head
Modeling the head
Modeling the antenna
Modeling the antenna
Modeling the antenna
Modeling the antenna
Modeling the antenna
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
An introduction to the Subdivision Surface modifier
Improving the head shape
Improving the head shape
Improving the head shape
Improving the head shape
Improving the head shape
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the thunderbolts
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the eyes
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the chest
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the neck
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the torso
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the buttons
Modeling the fork
Modeling the fork
Modeling the fork
Modeling the fork
Modeling the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling protections for the fork
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the main wheel
Modeling the arm
Modeling the arm
Modeling the arm
Modeling the arm
Modeling the arm
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Using Blender Internal to render our Robot Toy
Summary
Summary
Summary
Summary
Summary
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
2. Alien Character – Base Mesh Creation and Sculpting
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
Understanding the sculpting process
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
An introduction to sculpting
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Choosing sculpting over poly modeling
Using a pen tablet
Using a pen tablet
Using a pen tablet
Using a pen tablet
Using a pen tablet
The sculpt mode
The sculpt mode
The sculpt mode
The sculpt mode
The sculpt mode
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Optimizing the viewport
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Anatomy of a brush
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
Dyntopo versus the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with the Multires modifier
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
First touch with Dyntopo
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Creating a base mesh with the Skin modifier
Visual preparation
Visual preparation
Visual preparation
Visual preparation
Visual preparation
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
An introduction to artistic anatomy
Sculpting the body
Sculpting the body
Sculpting the body
Sculpting the body
Sculpting the body
The head
The head
The head
The head
The head
The torso
The torso
The torso
The torso
The torso
The arms
The arms
The arms
The arms
The arms
The legs
The legs
The legs
The legs
The legs
The belt
The belt
The belt
The belt
The belt
Summary
Summary
Summary
Summary
Summary
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Why make a retopology?
Why make a retopology?
Why make a retopology?
Why make a retopology?
Why make a retopology?
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Possibilities of arranging polygons
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Errors to avoid during the creation of retopology
Density of polygons
Density of polygons
Density of polygons
Density of polygons
Density of polygons
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Making the retopology of the alien character
Preparing the environment
Preparing the environment
Preparing the environment
Preparing the environment
Preparing the environment
The head
The head
The head
The head
The head
The neck and the torso
The neck and the torso
The neck and the torso
The neck and the torso
The neck and the torso
The arms and the hands
The arms and the hands
The arms and the hands
The arms and the hands
The arms and the hands
The legs
The legs
The legs
The legs
The legs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Understanding UVs
Understanding UVs
Understanding UVs
Understanding UVs
Understanding UVs
The placement of the seams
The placement of the seams
The placement of the seams
The placement of the seams
The placement of the seams
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The placement and adjustment of the islands
The baking of textures
The baking of textures
The baking of textures
The baking of textures
The baking of textures
The baking of a normal map
The baking of a normal map
The baking of a normal map
The baking of a normal map
The baking of a normal map
What is a normal map?
What is a normal map?
What is a normal map?
What is a normal map?
What is a normal map?
Making of the bake
Making of the bake
Making of the bake
Making of the bake
Making of the bake
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
Displaying the normal map in the viewport
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
The baking of an ambient occlusion
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Understanding the ambient occlusion map
Creation of the bake
Creation of the bake
Creation of the bake
Creation of the bake
Creation of the bake
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Displaying the ambient occlusion in the viewport
Summary
Summary
Summary
Summary
Summary
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
4. Haunted House – Modeling of the Scene
Blocking the house
Blocking the house
Blocking the house
Blocking the house
Blocking the house
Working with a scale
Working with a scale
Working with a scale
Working with a scale
Working with a scale
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Blocking the bases of the house
Refining the blocking
Refining the blocking
Refining the blocking
Refining the blocking
Refining the blocking
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Adding instantiated objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Reworking the blocking objects
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Breaking and ageing the elements
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Simulate a stack of wooden planks with physics
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Creation of the simulation of a stack of planks
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the environment (8 pages)
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling the cliff
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Modeling a tree with curves
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Enhancing the scene with a barrier, rocks, and a cart
Organizing the scene
Organizing the scene
Organizing the scene
Organizing the scene
Organizing the scene
Grouping objects
Grouping objects
Grouping objects
Grouping objects
Grouping objects
Working with layers
Working with layers
Working with layers
Working with layers
Working with layers
Summary
Summary
Summary
Summary
Summary
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
5. Haunted House – Putting Colors on It
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Unwrapping UVs
Using Project From View
Using Project From View
Using Project From View
Using Project From View
Using Project From View
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
Unwrapping the rest of the house
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
The tree with the Smart UV Project
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Unwrapping the rest of the environment
Tiling UVs
Tiling UVs
Tiling UVs
Tiling UVs
Tiling UVs
What is tiling for?
What is tiling for?
What is tiling for?
What is tiling for?
What is tiling for?
The UV layers
The UV layers
The UV layers
The UV layers
The UV layers
Adding colors
Adding colors
Adding colors
Adding colors
Adding colors
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Basics of the Texture Paint tool
Discovering the brushes
Discovering the brushes
Discovering the brushes
Discovering the brushes
Discovering the brushes
The TexDraw brush
The TexDraw brush
The TexDraw brush
The TexDraw brush
The TexDraw brush
The Smear brush
The Smear brush
The Smear brush
The Smear brush
The Smear brush
The Soften brush
The Soften brush
The Soften brush
The Soften brush
The Soften brush
The Clone brush
The Clone brush
The Clone brush
The Clone brush
The Clone brush
The Fill brush
The Fill brush
The Fill brush
The Fill brush
The Fill brush
The Mask brush
The Mask brush
The Mask brush
The Mask brush
The Mask brush
The Stroke option
The Stroke option
The Stroke option
The Stroke option
The Stroke option
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Delimiting the zones of painting according to the geometry
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting directly on the texture
Painting the scene
Painting the scene
Painting the scene
Painting the scene
Painting the scene
Laying down the colors
Laying down the colors
Laying down the colors
Laying down the colors
Laying down the colors
Tiled textures
Tiled textures
Tiled textures
Tiled textures
Tiled textures
The settings of our workspace
The settings of our workspace
The settings of our workspace
The settings of our workspace
The settings of our workspace
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Advice for a good tiled texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Painting the roof-tile texture
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Quick tips for other kinds of hand-painted tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Baking our tiled textures
Why bake?
Why bake?
Why bake?
Why bake?
Why bake?
How to do it?
How to do it?
How to do it?
How to do it?
How to do it?
Creating transparent textures
Creating transparent textures
Creating transparent textures
Creating transparent textures
Creating transparent textures
The grass texture
The grass texture
The grass texture
The grass texture
The grass texture
The grunge texture
The grunge texture
The grunge texture
The grunge texture
The grunge texture
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Doing a quick render with Blender Internal
Setting lights
Setting lights
Setting lights
Setting lights
Setting lights
Placing the camera
Placing the camera
Placing the camera
Placing the camera
Placing the camera
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Setting the environment (sky and mist)
Summary
Summary
Summary
Summary
Summary
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
6. Haunted House – Adding Materials and Lights in Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
Understanding the basic settings of Cycles
The sampling
The sampling
The sampling
The sampling
The sampling
Light path settings
Light path settings
Light path settings
Light path settings
Light path settings
Performances
Performances
Performances
Performances
Performances
Lighting
Lighting
Lighting
Lighting
Lighting
Creating a testing material
Creating a testing material
Creating a testing material
Creating a testing material
Creating a testing material
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Understanding the different types of light
Lighting our scene
Lighting our scene
Lighting our scene
Lighting our scene
Lighting our scene
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Painting and using an Image Base Lighting
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating materials with nodes
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Creating the materials of the house, the rocks, and the tree
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Adding a mask for the windows
Using procedural textures
Using procedural textures
Using procedural textures
Using procedural textures
Using procedural textures
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Making and applying normal maps in Cycles
Creating realistic grass
Creating realistic grass
Creating realistic grass
Creating realistic grass
Creating realistic grass
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Generating the grass with particles
Creating the grass shader
Creating the grass shader
Creating the grass shader
Creating the grass shader
Creating the grass shader
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Baking textures in Cycles
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Cycles versus Blender Internal
Baking the tree
Baking the tree
Baking the tree
Baking the tree
Baking the tree
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Compositing a mist pass
Summary
Summary
Summary
Summary
Summary
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
7. Rat Cowboy – Learning To Rig a Character for Animation
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
An introduction to the rigging process
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Rigging the Rat Cowboy
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
Placing the deforming bones
The leg and the foot
The leg and the foot
The leg and the foot
The leg and the foot
The leg and the foot
The arm and the hand
The arm and the hand
The arm and the hand
The arm and the hand
The arm and the hand
The hips
The hips
The hips
The hips
The hips
The tail
The tail
The tail
The tail
The tail
The head and the eyes
The head and the eyes
The head and the eyes
The head and the eyes
The head and the eyes
Mirroring the rig
Mirroring the rig
Mirroring the rig
Mirroring the rig
Mirroring the rig
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the gun
Rigging the holster
Rigging the holster
Rigging the holster
Rigging the holster
Rigging the holster
Adding a root bone
Adding a root bone
Adding a root bone
Adding a root bone
Adding a root bone
Skinning
Skinning
Skinning
Skinning
Skinning
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
The Weight Paint tools
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Manually assigning weight to vertices
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the foot deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Correcting the belt deformation
Custom shapes
Custom shapes
Custom shapes
Custom shapes
Custom shapes
The shape keys
The shape keys
The shape keys
The shape keys
The shape keys
What is a shape key?
What is a shape key?
What is a shape key?
What is a shape key?
What is a shape key?
Creating basic shapes
Creating basic shapes
Creating basic shapes
Creating basic shapes
Creating basic shapes
Driving a shape key
Driving a shape key
Driving a shape key
Driving a shape key
Driving a shape key
Summary
Summary
Summary
Summary
Summary
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
8. Rat Cowboy – Animate a Full Sequence
Principles of animation
Principles of animation
Principles of animation
Principles of animation
Principles of animation
Squash and Stretch
Squash and Stretch
Squash and Stretch
Squash and Stretch
Squash and Stretch
Anticipation
Anticipation
Anticipation
Anticipation
Anticipation
Staging
Staging
Staging
Staging
Staging
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Follow Through and Overlapping Action
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Slow In and Slow Out
Arcs
Arcs
Arcs
Arcs
Arcs
Secondary Action
Secondary Action
Secondary Action
Secondary Action
Secondary Action
Timing
Timing
Timing
Timing
Timing
Exaggeration
Exaggeration
Exaggeration
Exaggeration
Exaggeration
Solid drawing
Solid drawing
Solid drawing
Solid drawing
Solid drawing
Appeal
Appeal
Appeal
Appeal
Appeal
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
Animation tools in Blender
The timeline
The timeline
The timeline
The timeline
The timeline
What is a keyframe?
What is a keyframe?
What is a keyframe?
What is a keyframe?
What is a keyframe?
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Dope Sheet
The Graph editor
The Graph editor
The Graph editor
The Graph editor
The Graph editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
The Non-Linear Action editor
Preparation of the animation
Preparation of the animation
Preparation of the animation
Preparation of the animation
Preparation of the animation
Writing a short script
Writing a short script
Writing a short script
Writing a short script
Writing a short script
Making a storyboard
Making a storyboard
Making a storyboard
Making a storyboard
Making a storyboard
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Finding the final camera placements and the timing through a layout
Animation references
Animation references
Animation references
Animation references
Animation references
Organization
Organization
Organization
Organization
Organization
Animating the scene
Animating the scene
Animating the scene
Animating the scene
Animating the scene
The walk cycle
The walk cycle
The walk cycle
The walk cycle
The walk cycle
Mixing actions
Mixing actions
Mixing actions
Mixing actions
Mixing actions
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of a close shot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the gunshot
Animation of the trap
Animation of the trap
Animation of the trap
Animation of the trap
Animation of the trap
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Render a quick preview of a shot
Summary
Summary
Summary
Summary
Summary
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
9. Rat Cowboy – Rendering, Compositing, and Editing
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Creating advanced materials in Cycles
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Skin material with Subsurface Scattering
Eye material
Eye material
Eye material
Eye material
Eye material
The fur of the rat
The fur of the rat
The fur of the rat
The fur of the rat
The fur of the rat
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
The Raw rendering phase
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Enhance a picture with compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Introduction to nodal compositing
Depth Pass
Depth Pass
Depth Pass
Depth Pass
Depth Pass
Adding effects
Adding effects
Adding effects
Adding effects
Adding effects
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Compositing rendering phase
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Editing the sequence with the VSE
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Introduction to the Video Sequence Editor
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Edit and render the final sequence
Summary
Summary
Summary
Summary
Summary
A. Bibliography
A. Bibliography
A. Bibliography
A. Bibliography
A. Bibliography
Index
Index
Index
Index
Index
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