售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Title Page
Copyright and Credits
Tkinter GUI Application Development Blueprints Second Edition
Packt Upsell
Why subscribe?
PacktPub.com
Contributors
About the author
About the reviewer
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Meet Tkinter
Technical requirements
Project overview
Getting started
GUI programming – the big picture
The root window – your drawing board
Widgets – the building blocks of GUI programs
Some important widget features
Ways to create widgets
Getting to know the core Tkinter widgets
Adding widgets to a parent window
The Tkinter geometry manager
The pack geometry manager
The grid geometry manager
The place geometry manager
Events and callbacks – adding life to programs
Command binding
Passing arguments to callbacks
Limitations of the command option
Event binding
Event patterns
Binding levels
Handling widget-specific variables
Event unbinding and virtual events
Doing it in style
Specifying styles
Some common root window options
Getting interactive help
Summary
QA section
Further reading
Making a Text Editor
Project overview
Getting started – setting up the editor skeleton
Adding a menu and menu items
Adding menu items
Implementing the View menu
Adding a built-in functionality
Indexing and tagging
Index
Tags
Implementing the Select All feature
Implementing the Find Text feature
Types of Toplevel window
Working with forms and dialogs
Working with message boxes
The icons toolbar and View menu functions
Displaying line numbers
Adding the cursor information bar
Adding themes
Creating a context/pop-up menu
Summary
QA section
Further reading
Programmable Drum Machine
Getting started
Technical requirements
Setting up the GUI in OOP
Finalizing the data structure
Creating broader visual elements
Defining getter and setter methods
The number of units and beats per unit features
Loading drum samples
Playing the drum machine
Initializing pygame
Playing complete patterns
Determining the tempo of a rhythm
Tkinter and threading
Tkinter and thread safety
Support for multiple beat patterns
Saving beat patterns
Working with ttk-themed widgets
Summary
QA section
Further reading
Game of Chess
An overview of the chapter
Module requirements for this chapter
Structuring our program
Modeling the data structure
Convention on naming chess pieces
Convention for naming locations on the chessboard
Creating a Piece class
Displaying chess pieces on the chessboard
Defining rules for the chess pieces
Rules for the king, queen, rooks, and bishops
Rules for the Knight
Rules for a pawn
Movement validation of chess pieces
Tracking all available moves
Finding out the current position of the king
Checking whether the king is in check
Making the game functional
Getting the source and destination position
Collecting a list of the moves that need to be highlighted
Highlighting allowed moves
Pre-move validation
Check whether a move will cause check on the King
Recording a move in the data structure
Keep game statistics
Managing user preferences
Summary
QA section
Further reading
Building an Audio Player
An overview of the chapter
External library requirements
The pyglet module
Pmw Tkinter extension
Program structure and broadview skeleton
Deciding the data structure
Creating the Player class
Adding and removing items from a playlist
Adding a single audio file
Removing the selected files from a playlist
Adding all files from a directory
Emptying the playlist
Playing audio and adding audio controls
Adding the play/stop function
Adding the pause/unpause function
Adding the mute/unmute function
Fast forward/rewind function
Adding the next track/previous track function
Adding the volume change function
Creating a seek bar
One-time updates during audio playback
Managing continuous updates
Looping over tracks
Adding a tooltip
Pmw list of extensions
Widgets
Dialogs
Miscellaneous
Summary
QA section
Further reading
Paint Application
Overview of the application
Creating a tiny framework
Setting up a broad GUI structure
Dealing with mouse events
Adding toolbar buttons
Drawing items on the canvas
Adding a color palette
Adding top bar options for draw methods
Drawing irregular lines and super shapes
Drawing irregular lines
Drawing super shapes
Adding functionality to the remaining buttons
Adding functionality to menu items
Summary
QA section
Further reading
Piano Tutor
Technical requirements
A brief primer on piano terms
Learning about scales
Learning about chords
Building the broad GUI structure
Putting up the skeleton structure
Making the piano keyboard
Putting the keyboard together
Playing audio
Building the scales tutor
Building the chord finder section
Building the chord progression tutor
Building the score maker
A note on window responsiveness
Experimenting with the code
Handling widget resize with <Configure>
Summary
QA section
Further reading
Fun with Canvas
Building a screen saver
Graphing with Tkinter
Polar plots with Tkinter
Gravity simulation
Drawing fractals
Voronoi diagrams
Spring pendulum simulation
Chaos game – building triangles out of randomness
Phyllotaxy
3D graphics with Tkinter
Summary
QA section
Further reading
Multiple Fun Projects
Technical requirements
Building a Snake game
Understanding a race condition
Using synchronization primitives
Using queues
Building the Snake game
The View class
The Food class
The Snake class
Queue handler
Creating a Weather Reporter application
A simple socket demo
Building a port scanner
Building a chat application
Creating a phone book application
Creating a new record
Reading from the database
Updating records
Deleting records
Using asyncio with Tkinter
Interfacing with hardware/serial communication
Hardware
Writing the Arduino sketch
Reading serial data
Summary
QA section
Further reading
Miscellaneous Tips
Tracing Tkinter variables
Widget traversal
Validating user input
Key validation mode demo
Focus-out validation mode demo
Formatting widget data
More on fonts
Finer control over font
Building a font selector
Redirecting the command-line output to Tkinter
The class hierarchy of Tkinter
Tips for program design
The model-first policy versus the code-first policy
Separating the model from the view
Selecting the right data structure
Naming variables and methods
The Single Responsibility Principle
Loose coupling
Handling errors and exceptions
Handling cross-platform differences
Tips for program optimization
Using filter and map
Optimizing variables
Profiling your program
Other optimization tips
Distributing a Tkinter application
py2exe
py2app
PyInstaller
Other freezing tools
The limitations of Tkinter
A limited number of core widgets
Non-Python objects
No support for printing
No support for newer image formats
Inactive development community
Alternatives to Tkinter
wxPython
PyQt
PySide
PyGTK
Other options
Tkinter in Python 2.x
Summary
QA section
Other Books You May Enjoy
Leave a review - let other readers know what you think
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜