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Title
Chapter 1 - In Which the Tale Begins Somewhat Furiously.
Chapter 2 - Introduces, among others, the Hero and Heroine, and opens up a View of Norse Life in the Olden Time.
Chapter 3 - Shows how Chief Friends may become Foes, And Cross-Purposes may Produce Cross Consequences, involving Worry and Confusion.
Chapter 4 - Describes Warlike Preparations, and a Norse Hall in the Olden Time—Tells also of a Surprise.
Chapter 5 - The Viking Raid—Alric’s Adventure with the Dane—Erling’s Cutter, and the Battle in the Pass.
Chapter 6 - Evening in the Hall—The Scald tells of Gundalf’s Wooing—The Feast Interrupted and the War Clouds Thicken.
Chapter 7 - The Tale Returns to the Springs—Describes a Great Land Fight, and Tells of a Peculiar Style of Extending Mercy to the Vanquished.
Chapter 8 - Tells of Discussions and Exciting Deeds at Ulfstede.
Chapter 9 - Shows how the Ancient Sea-Kings transacted National Business.
Chapter 10 - Proves that the Best of Friends may quarrel about nothing, and that War has two Aspects.
Chapter 11 - Describes our Hero’s Interview with Jarl Rongvold and King Harald Haarfager.
Chapter 12 - Describes a Terrific and Unequal Combat.
Chapter 13 - Shows that Eloquence does not always flow when it is expected, and that Glumm begins a New Course of Action.
Chapter 14 - In which Alric boasts a little, discovers Secrets, confesses a little, and distinguishes himself greatly.
Chapter 15 - Treats of Ancient Diplomacy among the Norsemen, and shows how our Hero turns the Tables on a would-be Assassin.
Chapter 16 - Relates to such Elementary Matters as the A B C, and touches on Love-making in the Olden Time.
Chapter 17 - In which Glumm takes to hunting on the Mountains for Consolation, and finds it unexpectedly, while Alric proves himself a Hero.
Chapter 18 - Shows what some of the Men of Old could do in Cold Blood, and treats of Heathen Festivities at Harald’s Court, mingled with Plot and Counter Plot.
Chapter 19 - Tells something of the Doings of Solve Klofe and Others, and treats of a few of the Marvellous Adventures of Guttorm Stoutheart.
Chapter 20 - In which the Sky again becomes Overcast—The War-token is sent out—Alric gets a Surprise, and a Berserk catches a Tartar.
Chapter 21 - Glumm gains a Great Private Victory—The Dalesmen assemble to fight for Freedom—The Foe appears, and the Signal of Battle is sounded.
Chapter 22 - Describes a Great Sea Fight and its Consequences.
Chapter 23 - The End of an Old Sea-King.
Chapter 24 - Hopes and Fears—The Burning of Haldorstede, and Escape of the Family.
Chapter 25 - In which is Described a Desperate Attempt at Rescue, a Bold Leap for Freedom, and a Triumphant Escape.
Footnotes
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