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内容提要
前言
Chapter 1 Mobile Computers
Competencies
1.1 An Overview of Mobile Computers
1.1.1 Types of Mobile Computers
1.1.2 Features of Mobile Computers
1.1.3 CPU Architectures of Mobile Computers
1.1.4 Mobile Operating Systems
1.1.5 Mobile Apps
1.2 Smartphones
1.2.1 Functions
1.2.2 iPhone
1.2.3 Android Phones
1.3 Android Operating System
1.3.1 The Origin of Android
1.3.2 Android User Interface
1.3.3 Android Architecture
1.3.4 Google Play—Android App Store
Concepts
Terms
Reading 1 Future Developments for Smartphones
Reading 2 Smartphones and Poor Sight
Reading 3 Android Software Development Tools
Multiple Choice
True/False Questions
Fill in the Blanks
Reference
Chapter 2 Software Reengineering
Competencies
2.1 Software Engineering
2.1.1 An Overview of Software Engineering
2.1.2 Software Process Model
2.1.3 Phases of Software Development
2.1.4 Methodology of Software Development
2.2 Software Reengineering
2.2.1 Origin of Reengineering
2.2.2 A Software Reengineering Model
2.2.3 Software Reengineering Activities
2.3 Reverse Engineering
2.3.1 What is Reverse Engineering?
2.3.2 The Reverse Engineering Process
2.3.3 Reverse Engineering to Understand Processing
2.3.4 Reverse Engineering to Understand Data
2.3.5 Reverse Engineering User Interfaces
Concepts
Terms
Reading 1 Software
Reading 2 Computer Programming
Reading 3 Basic Application Software
Multiple Choice
True/False Questions
Fill in the Blanks
References
Chapter 3 Main Memory Databases
Competencies
3.1 An Overview of Main Memory Databases
3.1.1 What is a Main Memory Database?
3.1.2 The Differences between Main Memory Databases and Disk Resident Databases
3.1.3 Features of Main Memory Databases
3.2 The Evolution of Main Memory Database
3.3 The Key Technology of Main Memory Databases
3.3.1 Performance and Data Structure
3.3.2 Commit Processing and Backup
3.3.3 Recovery and Concurrency
Concepts
Terms
Reading 1 Database Basics
Reading 2 Database Management
Reading 3 Database Models
Multiple Choice
True/False Questions
Fill in the Blanks
References
Chapter 4 Networking and Security
Competencies
4.1 LAN
4.1.1 Ethernet LAN
4.1.2 Packets—Data Transmission
4.1.3 Ethernet—Sending One Packet
4.1.4 Wi-Fi
4.1.5 A Summary of Ethernet Design
4.2 TCP/IP
4.2.1 IP Address
4.2.2 Domain Names
4.2.3 Router
4.2.4 What does it Mean to be on the Internet?
4.2.5 Ping
4.2.6 Traceroute
4.3 Security
4.3.1 Computer—A Castle
4.3.2 Password Attacks
4.3.3 Phishing Attacks
4.3.4 Malware Attacks
4.3.5 Safety Recap
Concepts
Terms
Reading 1 Networking
Reading 2 TCP/IP
Multiple Choice
True/False Questions
Fill in the Blanks
Reference
Chapter 5 Artificial Intelligence
Competencies
5.1 History
5.1.1 Precursors
5.1.2 The Birth of Artificial Intelligence
5.1.3 AI's Golden Years and Its Boom
5.2 Research Goals
5.2.1 The Short-term Goal
5.2.2 The Long-term Goals
5.3 Major Researches on AI
5.3.1 Deduction, Reasoning and Problem Solving
5.3.2 Knowledge Representation
5.3.3 Automated Planning and Scheduling
5.3.4 Machine Learning
5.3.5 Natural Language Processing
5.3.6 Robotics
5.3.7 AI Game
5.4 Applications of AI
5.4.1 Apple Watch/Siri
5.4.2 Google Atlas5
5.4.3 ABB's YuMi
5.4.4 Leonardo's Robot
Concepts
Terms
Reading 1 Virtual Reality
Reading 2 Knowledge-Based (Expert) System
Multiple Choice
True/False Questions
Fill in the Blanks
References
Chapter 6 Big Data
Competencies
6.1 Big Data and its Properties
6.1.1 What is Big Data?
6.1.2 Four Dimensions of Big Data
6.2 Categories of Big Data
6.2.1 Data from the Physical World
6.2.2 Data from Human Activities
6.3 Big Value of Big Data
6.4 Jim Gray's Fourth Paradigm
6.5 Evolution of Data Management
6.6 Big Data Challenges
Concepts
Terms
Reading 1 How Hadoop can be Used
Reading 2 A Multi-stage Filtering Strategy for Audio Retrieval
Reading 3 NSF Program: Exploiting Parallelism and Scalability
Multiple Choice
True/False Questions
Fill in the Blanks
Reference
Chapter 7 Mobile Internet
Competencies
7.1 Overview
7.1.1 Development
7.1.2 Basic Concepts
7.1.3 Characteristics
7.2 Standards
7.3 Business Patterns
7.3.1 Mobile Social
7.3.2 Mobile Advertising
7.3.3 Mobile Location-based Services
7.3.4 Mobile Search
7.4 Application Prospect
Concepts
Terms
Reading 1 Mobile Game
Reading 2 Mobile TV
Reading 3 Mobile E-commerce
Multiple Choice
True/False Questions
Fill in the Blanks
References
Chapter 8 Internet of Things
Competencies
8.1 Definition of Internet of Things
8.1.1 Origin of the Concept of “Internet of Things”
8.1.2 Common Definition of Internet of Things
8.1.3 Development of the Internet of Things
8.2 Technologies of Internet of Things
8.2.1 Wireless Sensor Network
8.2.2 Embedded System
8.2.3 RFID
8.2.4 Other Technologies
8.3 Applications of Internet of Things
8.3.1 Food
8.3.2 Health
8.3.3 Intelligent Home
Concepts
Terms
Reading 1 Classification of the Internet of Things
Reading 2 The Architecture of the Internet of Things
Reading 3 The Features of the Internet of Things
Multiple Choice
True/False Questions
Fill in the Blanks
References
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