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Unity Animation Essentials电子书

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6人正在读 | 0人评论 6.2

作       者:Alan Thorn

出  版  社:Packt Publishing

出版时间:2015-06-24

字       数:45.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic *ing in C# and have a good knowledge of game development.
目录展开

Unity Animation Essentials

Table of Contents

Unity Animation Essentials

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Animation Fundamentals

Understanding animation

Frames

Key frames

Animation types

Rigid body animation

Rigged or bone-based animation

Sprite animation

Physics-based animation

Morph animation

Video animation

Particle animation

Programmatic animation

Animating through code – making things move

Consistent animation – speed, time, and deltaTime

Movement in a direction

Coding tweens with animation curves

Rotating towards objects – animation with coroutines

Material and mapping animation

Camera shaking – animation effects

Summary

2. Sprite Animation

Sprites – importing and configuration

Individual sprites

The sprite atlas

Animation with sprites

Sprite animation is too slow or too fast

Animation shouldn't be looping

Frames play in the wrong order

Summary

3. Native Animation

The Animation window – creating a fly-through

Animating multiple objects together

Invoking functions from animations

Particle Systems

Starting a firefly particle system

The Particle System's global properties

Emitter shape and emission rate

Particle Renderer

Particle velocity

Particle color and disappearance

Summary

4. Noncharacter Animation with Mecanim

Preparing a scene with the prototyping assets

Creating animations for the button and door

Getting started with Mecanim

Mecanim transitions and parameters

Creating a door-open Mecanim graph

Creating scene interactions

Summary

5. Character Animation Fundamentals

Creating rigged characters

Importing rigged characters

Avatars and retargeting

Retargeting animations

Root motion

Fixing motion offsets

Summary

6. Advanced Character Animation

Creating a controllable character

Blend Trees

Dimensions

Mapping floats

Preparing to script with Blend Tree animations

Scripting with Mecanim Blend Trees

Testing Mecanim Blend Trees

Summary

7. Blend Shapes, IK, and Movie Textures

Blend Shapes

Inverse Kinematics

Movie textures

Summary

Index

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