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Unity Animation Essentials
Table of Contents
Unity Animation Essentials
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Animation Fundamentals
Understanding animation
Frames
Key frames
Animation types
Rigid body animation
Rigged or bone-based animation
Sprite animation
Physics-based animation
Morph animation
Video animation
Particle animation
Programmatic animation
Animating through code – making things move
Consistent animation – speed, time, and deltaTime
Movement in a direction
Coding tweens with animation curves
Rotating towards objects – animation with coroutines
Material and mapping animation
Camera shaking – animation effects
Summary
2. Sprite Animation
Sprites – importing and configuration
Individual sprites
The sprite atlas
Animation with sprites
Sprite animation is too slow or too fast
Animation shouldn't be looping
Frames play in the wrong order
Summary
3. Native Animation
The Animation window – creating a fly-through
Animating multiple objects together
Invoking functions from animations
Particle Systems
Starting a firefly particle system
The Particle System's global properties
Emitter shape and emission rate
Particle Renderer
Particle velocity
Particle color and disappearance
Summary
4. Noncharacter Animation with Mecanim
Preparing a scene with the prototyping assets
Creating animations for the button and door
Getting started with Mecanim
Mecanim transitions and parameters
Creating a door-open Mecanim graph
Creating scene interactions
Summary
5. Character Animation Fundamentals
Creating rigged characters
Importing rigged characters
Avatars and retargeting
Retargeting animations
Root motion
Fixing motion offsets
Summary
6. Advanced Character Animation
Creating a controllable character
Blend Trees
Dimensions
Mapping floats
Preparing to script with Blend Tree animations
Scripting with Mecanim Blend Trees
Testing Mecanim Blend Trees
Summary
7. Blend Shapes, IK, and Movie Textures
Blend Shapes
Inverse Kinematics
Movie textures
Summary
Index
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