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Three.js Cookbook
Table of Contents
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Started
Introduction
Getting started with the WebGL renderer
Getting ready
How to do it...
See also
Getting started with the Canvas renderer
Getting ready
How to do it...
How it works...
See also
Getting started with the CSS 3D renderer
Getting ready
How to do it...
How it works...
See also
Detecting WebGL support
Getting ready
How to do it...
Setting up an animation loop
Getting ready
How to do it...
See also
Determining the frame rate for your scene
Getting ready
How to do it...
How it works...
Controlling the variables used in the scene
Getting ready
How to do it...
There's more...
Setting up a local web server with Python
Getting ready
How to do it...
Setting up a local web server with Node.js
Getting ready
How to do it...
Setting up a local web server using Mongoose
Getting ready
How to do it...
See also
Solving cross-origin-domain error messages in Chrome
How to do it...
Solving cross-origin-domain error messages in Firefox
How to do it...
How it works...
See also
Adding keyboard controls
Getting ready
How to do it...
How it works...
There's more...
See also
Loading textures asynchronously
Getting ready
How to do it...
How it works...
See also
Loading models asynchronously
Getting ready
How to do it...
There is more...
Loading models asynchronously with progress
Getting started
How to do it...
Loading other resources asynchronously with progress
Getting ready
How to do it...
Waiting until resources are loaded
Getting ready
How to do it...
How it works...
There is more...
See also
Dragging a file from the desktop to the scene
Getting ready
How to do it...
How it works...
2. Geometries and Meshes
Introduction
Rotating an object around its own axis
Getting ready
How to do it...
How it works...
See also
Rotating an object around a point in space
Getting ready
How to do it...
How it works...
See also
Informing Three.js about updates
Getting ready
How to do it...
How it works...
See also
Working with a large number of objects
Getting ready
How to do it...
How it works...
See also
Creating geometries from height maps
Getting ready
How to do it...
How it works...
There's more…
See also
Pointing an object to another object
Getting ready
How to do it...
How it works...
There's more…
See also
Writing text in 3D
Getting ready
How to do it...
How it works...
There's more…
Rendering 3D formulas as 3D geometries
Getting ready
How to do it...
How it works...
There's more…
Extending Three.js with a custom geometry object
Getting ready
How to do it...
How it works...
There's more...
Creating a spline curve between two points
Getting ready
How to do it...
How it works...
There's more…
Creating and exporting a model from Blender
Getting ready
How to do it...
See also
Using OBJMTLLoader with multiple materials
Getting ready
How to do it...
How it works...
There's more…
See also
Applying matrix transformations
Getting ready
How to do it...
How it works
There's more…
See also
3. Working with the Camera
Introduction
Making the camera follow an object
Getting ready
How to do it...
How it works...
There's more…
See also
Zooming the camera to an object
Getting ready
How to do it...
How it works...
There's more…
Using a perspective camera
Getting ready
How to do it...
How it works...
There's more…
See also
Using an orthographic camera
Getting ready
How to do it...
How it works...
There's more…
See also
Creating a 2D overlay
Getting ready
How to do it...
How it works...
See also
Rotating the camera around a scene
Getting ready
How to do it...
How it works...
There's more…
See also
Matching the rendered view to a resized browser
Getting ready
How to do it...
How it works...
Converting world coordinates to screen coordinates
Getting ready
How to do it...
How it works...
See also
Selecting an object in the scene
Getting ready
How to do it...
How it works...
There's more
See also
4. Materials and Textures
Introduction
Adding depth to a mesh with a bump map
Getting ready
How to do it...
How it works...
There's more…
See also
Adding depth to a mesh with a normal map
Getting ready
How to do it...
How it works...
There's more…
See also
Using HTML canvas as a texture
Getting ready
How to do it...
How it works...
See also
Using HTML video as a texture
Getting ready
How to do it...
How it works...
There's more…
See also
Creating a mesh with multiple materials
Getting ready
How to do it...
How it works...
See also
Using separate materials for faces
Getting ready
How to do it...
How it works...
There's more…
See also
Setting up repeating textures
Getting ready
How to do it...
How it works...
See also
Making part of an object transparent
Getting ready
How to do it...
There's more…
See also
Using a cubemap to create reflective materials
Getting ready
How to do it...
How it works...
There's more...
See also
Using a dynamic cubemap to create reflective materials
Getting ready
How to do it...
How it works...
There's more…
See also
Using Blender to create custom UV mapping
Getting ready
How to do it...
There's more…
See also
Configuring blend modes
Getting ready
How to do it...
How it works...
There's more…
Using a shadow map for fixed shadows
Getting ready
How to do it...
See also
5. Lights and Custom Shaders
Introduction
Creating shadows with THREE.SpotLight
Getting ready
How to do it...
How it works...
See also
Creating shadows with THREE.DirectionalLight
Getting ready
How to do it...
How it works...
See also
Softening lights by adding ambient lighting
Getting ready
How to do it...
How it works...
See also
Using THREE.HemisphereLight for natural lighting
Getting ready
How to do it...
How it works...
There's more…
See also
Adding a moving all-directional light
Getting ready
How to do it...
How it works...
See also
Moving a light source along a path
Getting ready
How to do it...
How it works...
There's more…
Making a light source follow an object
Getting ready
How to do it...
There's more…
See also
Creating a custom vertex shader
Getting ready
How to do it...
How it works...
There's more…
See also
Creating a custom fragment shader
Getting ready
How to do it...
How it works...
There's more…
See also
6. Point Clouds and Postprocessing
Introduction
Creating a point cloud based on a geometry
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a point cloud from scratch
Getting ready
How to do it...
How it works...
There's more…
See also
Coloring the individual points in a point cloud
Getting ready
How to do it...
How it works...
See also
Styling individual points
Getting ready
How to do it…
How it works...
There's more…
See also
Moving individual points of a point cloud
Getting ready
How to do it...
How it works...
See also
Exploding a point cloud
Getting ready
How to do it…
There's more
See also
Setting up the basic postprocessing pipeline
Getting ready
How to do it...
How it works...
There's more
See also
Creating custom postprocessing steps
Getting ready
How to do it…
How it works...
There's more…
See also
Saving WebGL output to disk
Getting ready
How to do it...
How it works...
There's more
7. Animation and Physics
Introduction
Creating animations with Tween.js
Getting ready
How to do it…
How it works…
There's more…
See also
Animating using morph targets
Getting ready
How to do it…
How it works…
There's more…
See also
Animating with skeletons
Getting ready
How to do it…
How it works…
There's more…
See also
Using morph animations created in Blender
Getting ready
How to do it…
There's more…
See also
Using skeleton animations created in Blender
Getting ready
How to do it…
How it works…
There's more…
See also
Adding a simple collision detection
Getting ready
How to do it…
How it works…
There's more…
See also
Saving a movie of an animation in Chrome
Getting ready
How to do it…
There's more…
See also
Dragging and dropping objects around a scene
Getting ready
How to do it…
There's more…
See also
Adding a physics engine
Getting ready
How to do it…
How it works…
There's more…
See also
Index
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