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Microsoft XNA 4.0 Game Development Cookbook
Table of Contents
Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Applying Special Effects
Introduction
Creating shadows within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
See also
Creating shadows within the HiDef profile
Getting ready
How to do it...
How it works...
There's more...
See also
Implementing lens flare within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
Implementing lens flare within the HiDef profile
Getting ready
How to do it...
How it works...
Implementing smoke within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
Creating explosions within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
Creating explosions within the HiDef profile
Getting ready
How to do it...
How it works...
There's more...
See also...
2. Building 2D and 3D Terrain
Introduction
Displaying hexagonal maps
Getting ready
How to do it...
How it works...
There's more...
Displaying 2D isometric maps
Getting ready
How to do it...
How it works...
There's more...
See also
Importing and displaying 3D isometric maps
Getting ready
How to do it...
How it works...
Generating 3D height maps
Getting ready
How to do it...
How it works...
There's more...
Creating block worlds within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
Textures
Creating block worlds within the HiDef profile
Getting ready
How to do it...
How it works...
There's more...
3. Procedural Modeling
Introduction
Modeling triangles
Getting ready
How to do it...
How it works...
There's more...
Dynamic vertex buffers
See also
Modeling discs
Getting ready
How to do it...
How it works...
See also...
Modeling spheres
Getting ready
How to do it...
How it works...
There's more...
See also
Modeling tori
Getting ready
How to do it...
How it works...
See also
Modeling trees
Getting ready
How to do it...
How it works...
There's more...
4. Creating Water and Sky
Introduction
Creating water within the HiDef profile
Getting ready
How to do it...
How it works...
There's more...
Shallow water
Deep water
Building skyboxes within the Reach profile
Getting ready
How to do it...
How it works...
Building skyboxes within the HiDef profile
Getting ready
How to do it...
How it works...
There's more...
Cloud generation within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
Billboarding
See also
5. Non-Player Characters
Introduction
A* pathfinding
Getting ready
How to do it...
How it works...
There's more...
Distance estimation
See also
Character state machines
Getting ready
How to do it...
How it works...
There's more...
Scripting
Animation
See also
Constructing dialogue
Getting ready
How to do it...
How it works...
There's more...
Scripting
See also
Decentralizing behavior
Getting ready
How to do it...
How it works...
There's more...
See also
6. Playing with Animation
Introduction
Applying animation with SkinnedEffect
Getting ready
How to do it...
How it works...
Motion capture with Kinect
Getting ready
How to do it...
How it works...
There's more...
Under voice command
Integrating rag doll physics
Getting ready
How to do it...
How it works...
There's more...
Part time action
Rendering crowds
Getting ready
How to do it...
How it works...
There's more...
7. Creating Vehicles
Introduction
Applying simple car physics
Getting ready
How to do it...
How it works...
There's more...
Getting more physical
See also
Implementing simple plane controls
Getting ready
How to do it...
How it works...
There's more...
See also
Rendering reflective materials within the Reach profile
Getting ready
How to do it...
How it works...
There's more...
The cost of reflecting
See also
8. Receiving Player Input
Introduction
Adding text fields
Getting ready
How to do it...
How it works...
There's more...
On the phone
Creating dialog wheels
Getting ready
How to do it...
How it works...
There's more...
Dragging, dropping, and sliding
Getting ready
How to do it...
How it works...
There's more...
9. Networking
Introduction
Connecting across a LAN
Getting ready
How to do it...
How it works...
There's more...
See also
Connecting across the Web
Getting ready
How to do it...
How it works...
There's more...
See also
Synchronizing client states
Getting ready
How to do it...
How it works...
There's more...
Index
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