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Google SketchUp for Game Design
Table of Contents
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
What just happened?
Pop quiz – heading
Have a go hero – heading
Reader feedback
Customer support
Errata
Piracy
Questions
1. Why Use SketchUp?
Commitment brings rewards
Is this book for me?
Can I really become a professional in the game and film industry?
What's SketchUp really good at?
How will this book help?
Some limitations
Making bags of cash selling assets
Pop quiz
The envy of the gaming community: creating custom levels
In-game level design tools
Modding assets
What have I learned?
2. Tools that Grow on Trees
3D Warehouse
Time for action – research what's hot and what's not
What just happened?
Have a go hero – research the game asset marketplace
Your best CG textures source
Signing up to CGTextures.com
Copyright issues with textures
Your library
Meshlab
Time for action – learning about 3D meshes in MeshLab
What just happened?
Moving around in 3D
File formats
Get your game engine here: Unity 3D
The pro games environment
Time for action – obtaining Unity 3D for free
What just happened?
Have a go hero – investigating the Unity sample assets
Google SketchUp
Enhanced texture packs
GIMP: The free professional graphics editor
Pop quiz – tools you'll need for asset creation
Summary
3. Wooden Pallet: Texture Creation
Finding textures to use in asset modeling
Time for action – selecting the photo texture
What just happened
Enhancing textures
Time for action – cropping and enhancing
What just happened?
What are pixels?
Texture sizes
Time for action – arranging multiple textures
Have a go hero
Saving textures
Naming conventions
Copyright text
Time for action – final touches
What just happened?
Summary
4. Wooden Pallet: Modeling
Your first model in SketchUp
Time for action – importing a texture to scale
What just happened?
Modeling from the texture
Time for action – basic 3D geometry
What just happened?
Time for action – Push/Pull, Move, and Copy
What just happened?
It's really that easy!
Time for action – multiple copies
What just happened?
The power of pre-prepared textures
Time for action – completing texturing
Have a go hero
Time for action – recycling textures for use on non-vital faces
What Just Happened?
Preparing for game use
Hidden geometry and layers
Removing unseen faces
Exploding geometry
Purging unused geometry and materials
Checking the face orientation
Compressing and resizing textures
Saving for game use
Summary
5. Game Levels in SketchUp
Sketching out the level
Do game artists need art degrees?
Have a go hero – simple concept sketching in SketchUp
Time for action – setting up the terrain grid and plan
What just happened?
Time for action – setting up the terrain texture image
What just happened?
Have a go hero – creating the 2D map
Time for action – creating a color selection layer
What just happened?
The master texture
Time for action – creating a large seamless texture
Time for action – creating a tiled texture
What just happened?
Time for action – filling selected areas with textures
What just happened?
Time for action – using tileable textures from the Internet
Have a go hero – selecting and texturing
Some nifty texture tweaks
Time for action – creating a roadside kerb
What just happened?
Time for action – removing white edges
What just happened?
Modeling terrain with Sandbox tools
Time for action – adding height to a flat terrain
What just happened?
The Stamp tool
Time for action – stamping detail onto the terrain
What just happened?
The Drape tool
Time for action – using the Drape tool
What just happened?
Uniting terrain geometry with texture
Summary
6. Importing to a Professional Game Application: Unity 3D
Exporting the level from SketchUp
Time for action – preparing a model for export
What just happened?
Time for action – SketchUp Pro export
Time for action – SketchUp free export
Time for action – using the free Autodesk FBX converter
What just happened?
Importing to Unity 3D
Time for action – importing your terrain in to Unity
What just happened?
Time for action – using a high-resolution terrain texture in Unity
What just happened?
Creating lights
Time for action – creating Sunlight in Unity
What just happened?
Setting up your character controller
Time for action – setting up a first-person shooter style controller
What just happened?
Time for action – playing the level
Time for action – creating a web playable walkthrough
What just happened?
Pop quiz
Have a go hero
Time for action – copying and pasting the pallet multiple times
What just happened?
Summary
7. Quick Standard Assets
Rough and ready fencing
Time for action – making fencing with SketchUp's materials
What just happened?
Time for action – making several unique variations
What just happened?
Have a go hero – deforming stuff for added realism
Inserting multiple copies to quickly fill out a level
Time for action – fencing large areas
What just happened?
Time for action – walking around in SketchUp to visualize your level
Have a go hero – swapping in your variations
Generating buildings quickly
Time for action – creating a building from two images
Have a go hero – modular generic building elements
When the going gets tough
Using someone else's assets
Time for action – cleaning up a Google Warehouse model
Fixing the origin and removing hidden geometry
Rectifying scale issues
Checking face alignment and textures
What just happened?
The ten-minute oil barrel
Creating tools or weapons
Time for action – modeling a low polygon wrench
What just happened?
Summary
8. Advanced Modeling: Create a Realistic Car in Easy Steps
Where to find car images and plans
Time for action – creating a car texture
What just happened?
Time for action – creating a 3D car outline
What just happened?
Refining the car's geometry
Time for action – sitting on the hood
What just happened?
Modeling by hand
Time for action – applying a car body filler with the pencil tool
What just happened?
Have a go hero – reinvent the wheel
Creating the car texture from photos
Finding car images
Some websites with car textures
Taking your own car images
Find a friend in the trade
Time for action
What just happened?
Painting in individual elements
Time for action – painting over the rear view
What just happened?
Have a go hero
Time for action – creating blend areas
What just happened?
Have a go hero
UV unwrap plugins
Have a go hero – UV tools
Time for action – how realistic wheels make all the difference
What just happened?
Summary
9. The Main Building - Inside and Out
Creating the main building
Time for action – clipping round textures
Modeling the interior
What just happened?
Have a go hero
Your final 3D game level in Unity 3D
Time for action – setting up a playable game level layout
What just happened?
Level-led design
Have a go hero – what would I do if I were an Architect?
Time for action – digging out a terrain
What just happened?
Have a go Hooligan
Time for action – exporting buildings to Unity 3D
What just happened?
Creating context with skyline and background terrain
Time for action – creating see-through textures
What just happened?
Time for action – creating a backdrop
Time for action – enabling see-through materials (Alpha Channel)
What just happened?
Time for action – enabling a skybox
Have a go hero - fog
Time for action – ambient light
What just happened?
Exporting your game for others to play
Time for action – who said you can't have your game and play it?
Summary
A. MakeHuman
Time for action – making a human
What just happened?
B. Pop Quiz Answers
Chapter 1: Why Use SketchUp
Chapter 2: Tools that Grow on Trees
Chapter 6: Importing to a Professional Game Application: Unity 3D
Index
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