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Google SketchUp for Game Design: Beginner's Guide电子书

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9人正在读 | 0人评论 9.8

作       者:Robin de Jongh

出  版  社:Packt Publishing

出版时间:2011-11-25

字       数:55.2万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
目录展开

Google SketchUp for Game Design

Table of Contents

Google SketchUp for Game Design

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Time for action – heading

What just happened?

Pop quiz – heading

Have a go hero – heading

Reader feedback

Customer support

Errata

Piracy

Questions

1. Why Use SketchUp?

Commitment brings rewards

Is this book for me?

Can I really become a professional in the game and film industry?

What's SketchUp really good at?

How will this book help?

Some limitations

Making bags of cash selling assets

Pop quiz

The envy of the gaming community: creating custom levels

In-game level design tools

Modding assets

What have I learned?

2. Tools that Grow on Trees

3D Warehouse

Time for action – research what's hot and what's not

What just happened?

Have a go hero – research the game asset marketplace

Your best CG textures source

Signing up to CGTextures.com

Copyright issues with textures

Your library

Meshlab

Time for action – learning about 3D meshes in MeshLab

What just happened?

Moving around in 3D

File formats

Get your game engine here: Unity 3D

The pro games environment

Time for action – obtaining Unity 3D for free

What just happened?

Have a go hero – investigating the Unity sample assets

Google SketchUp

Enhanced texture packs

GIMP: The free professional graphics editor

Pop quiz – tools you'll need for asset creation

Summary

3. Wooden Pallet: Texture Creation

Finding textures to use in asset modeling

Time for action – selecting the photo texture

What just happened

Enhancing textures

Time for action – cropping and enhancing

What just happened?

What are pixels?

Texture sizes

Time for action – arranging multiple textures

Have a go hero

Saving textures

Naming conventions

Copyright text

Time for action – final touches

What just happened?

Summary

4. Wooden Pallet: Modeling

Your first model in SketchUp

Time for action – importing a texture to scale

What just happened?

Modeling from the texture

Time for action – basic 3D geometry

What just happened?

Time for action – Push/Pull, Move, and Copy

What just happened?

It's really that easy!

Time for action – multiple copies

What just happened?

The power of pre-prepared textures

Time for action – completing texturing

Have a go hero

Time for action – recycling textures for use on non-vital faces

What Just Happened?

Preparing for game use

Hidden geometry and layers

Removing unseen faces

Exploding geometry

Purging unused geometry and materials

Checking the face orientation

Compressing and resizing textures

Saving for game use

Summary

5. Game Levels in SketchUp

Sketching out the level

Do game artists need art degrees?

Have a go hero – simple concept sketching in SketchUp

Time for action – setting up the terrain grid and plan

What just happened?

Time for action – setting up the terrain texture image

What just happened?

Have a go hero – creating the 2D map

Time for action – creating a color selection layer

What just happened?

The master texture

Time for action – creating a large seamless texture

Time for action – creating a tiled texture

What just happened?

Time for action – filling selected areas with textures

What just happened?

Time for action – using tileable textures from the Internet

Have a go hero – selecting and texturing

Some nifty texture tweaks

Time for action – creating a roadside kerb

What just happened?

Time for action – removing white edges

What just happened?

Modeling terrain with Sandbox tools

Time for action – adding height to a flat terrain

What just happened?

The Stamp tool

Time for action – stamping detail onto the terrain

What just happened?

The Drape tool

Time for action – using the Drape tool

What just happened?

Uniting terrain geometry with texture

Summary

6. Importing to a Professional Game Application: Unity 3D

Exporting the level from SketchUp

Time for action – preparing a model for export

What just happened?

Time for action – SketchUp Pro export

Time for action – SketchUp free export

Time for action – using the free Autodesk FBX converter

What just happened?

Importing to Unity 3D

Time for action – importing your terrain in to Unity

What just happened?

Time for action – using a high-resolution terrain texture in Unity

What just happened?

Creating lights

Time for action – creating Sunlight in Unity

What just happened?

Setting up your character controller

Time for action – setting up a first-person shooter style controller

What just happened?

Time for action – playing the level

Time for action – creating a web playable walkthrough

What just happened?

Pop quiz

Have a go hero

Time for action – copying and pasting the pallet multiple times

What just happened?

Summary

7. Quick Standard Assets

Rough and ready fencing

Time for action – making fencing with SketchUp's materials

What just happened?

Time for action – making several unique variations

What just happened?

Have a go hero – deforming stuff for added realism

Inserting multiple copies to quickly fill out a level

Time for action – fencing large areas

What just happened?

Time for action – walking around in SketchUp to visualize your level

Have a go hero – swapping in your variations

Generating buildings quickly

Time for action – creating a building from two images

Have a go hero – modular generic building elements

When the going gets tough

Using someone else's assets

Time for action – cleaning up a Google Warehouse model

Fixing the origin and removing hidden geometry

Rectifying scale issues

Checking face alignment and textures

What just happened?

The ten-minute oil barrel

Creating tools or weapons

Time for action – modeling a low polygon wrench

What just happened?

Summary

8. Advanced Modeling: Create a Realistic Car in Easy Steps

Where to find car images and plans

Time for action – creating a car texture

What just happened?

Time for action – creating a 3D car outline

What just happened?

Refining the car's geometry

Time for action – sitting on the hood

What just happened?

Modeling by hand

Time for action – applying a car body filler with the pencil tool

What just happened?

Have a go hero – reinvent the wheel

Creating the car texture from photos

Finding car images

Some websites with car textures

Taking your own car images

Find a friend in the trade

Time for action

What just happened?

Painting in individual elements

Time for action – painting over the rear view

What just happened?

Have a go hero

Time for action – creating blend areas

What just happened?

Have a go hero

UV unwrap plugins

Have a go hero – UV tools

Time for action – how realistic wheels make all the difference

What just happened?

Summary

9. The Main Building - Inside and Out

Creating the main building

Time for action – clipping round textures

Modeling the interior

What just happened?

Have a go hero

Your final 3D game level in Unity 3D

Time for action – setting up a playable game level layout

What just happened?

Level-led design

Have a go hero – what would I do if I were an Architect?

Time for action – digging out a terrain

What just happened?

Have a go Hooligan

Time for action – exporting buildings to Unity 3D

What just happened?

Creating context with skyline and background terrain

Time for action – creating see-through textures

What just happened?

Time for action – creating a backdrop

Time for action – enabling see-through materials (Alpha Channel)

What just happened?

Time for action – enabling a skybox

Have a go hero - fog

Time for action – ambient light

What just happened?

Exporting your game for others to play

Time for action – who said you can't have your game and play it?

Summary

A. MakeHuman

Time for action – making a human

What just happened?

B. Pop Quiz Answers

Chapter 1: Why Use SketchUp

Chapter 2: Tools that Grow on Trees

Chapter 6: Importing to a Professional Game Application: Unity 3D

Index

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