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Game Development with Three.js电子书

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14人正在读 | 0人评论 9.8

作       者:Isaac Sukin

出  版  社:Packt Publishing

出版时间:2013-10-24

字       数:57.7万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
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Game Development with Three.js

Table of Contents

Game Development with Three.js

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Hello, Three.js

The wonderful world of Three.js

Let's code!

Been there, scene that

Choosing your environment

Summary

2. Building a World

Geometries

3D primitives

2D primitives

Custom geometries

Text

Materials

A city scene

Lighting

Shadows

Renderers

Summary

3. Exploring and Interacting

Keyboard movement and mouse looking

Clicking

Timing

First-person shooter project

Designing a map

Constructing a player

Player movement

Physical movement

Updating the player's movement and rotation

Player collision

Voxel collision

Bots

Bullets

Updating the game loop

Summary

4. Adding Detail

Setting up CTF

Asset management

Loaders

Exporting to Three.js

Exporting from Three.js

Managing loaders

Mesh animation

Morph animation

Skeletal animation

Particle systems

Capturing the flag

Particles and Sprites

Particle systems

Sound

Renderer effects and postprocessing

Summary

5. Design and Development

Game design for the Web

Performance

Bandwidth/network constraints

Level of detail

Rendering optimizations

Battery life and GPU memory

Performance-measuring tools

Networking and multiplayer

Technologies

Anticheating

Development processes

JavaScript best practices

Existing workflows and level development

Summary

Index

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