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HLSL Development Cookbook
Table of Contents
HLSL Development Cookbook
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Forward Lighting
Introduction
Hemispheric ambient light
Getting ready
How to do it...
How it works...
Directional light
Getting ready
How to do it...
How it works…
There's more…
Point light
Getting ready
How to do it...
How it works…
Spot light
Getting ready
How to do it...
How it works…
Capsule light
Getting ready
How to do it...
How it works…
Projected texture – point light
Getting ready
How to do it...
How it works…
Projected texture – spot light
Getting ready
How to do it...
How it works…
Multiple light types in a single pass
Getting ready
How to do it...
How it works…
There's more…
2. Deferred Shading
Introduction
GBuffer generation
Getting ready
How to do it...
How it works...
There's more...
GBuffer unpacking
Getting ready
How to do it...
How it works…
Directional light
Getting ready…
How to do it...
How it works…
Point light
Getting ready
How to do it...
How it works…
Capsule light
Getting ready…
How to do it...
How it works…
Spot light
Getting ready
How to do it...
How it works…
3. Shadow Mapping
Introduction
Spot light PCF shadows
Getting ready
How to do it...
How it works...
There's more...
Point light PCF shadows
Getting ready
How to do it...
How it works...
There's more…
Cascaded shadow maps
Getting ready
How to do it...
How it works…
PCF with varying penumbra size
Getting ready
How to do it...
How it works…
There's more…
Visualizing shadow maps
Getting ready
How to do it...
How it works…
4. Postprocessing
Introduction
HDR rendering
Getting ready
How to do it...
How it works...
There's more…
Adaptation
Getting ready
How to do it...
How it works…
There's more…
Bloom
Getting ready
How to do it...
How it works…
Distance depth of field
Getting ready…
How to do it...
How it works…
Bokeh
Getting ready
How to do it...
How it works…
5. Screen Space Effects
Introduction
Screen space ambient occlusion
Getting ready
How to do it...
How it works…
Lens flare
Getting ready
How to do it...
How it works…
There is more…
Screen space reflections
Getting ready
How to do it...
How it works…
Screen space Sun rays
Getting ready
How to do it...
How it works…
6. Environment Effects
Introduction
Dynamic decals
Getting ready
How to do it...
How it works…
There's more…
Distance/Height-based fog
Getting ready
How to do it...
How it works…
Rain
Getting ready
How to do it...
How it works…
Index
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