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Apple Motion 5 Cookbook电子书

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28人正在读 | 0人评论 6.2

作       者:Nick Harauz

出  版  社:Packt Publishing

出版时间:2013-05-24

字       数:145.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5"Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a ‘WOW’ factor in projects. It’s also aimed at designers and motion designers alike, who are looking to build on their skillsets.
目录展开

Apple Motion 5 Cookbook

Table of Contents

Apple Motion 5 Cookbook

Credits

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Getting Around the Interface

Introduction

Choosing a Motion project

How to do it...

There's more…

Motion templates

Turning Motion Projects to Final Cut Generators

Rigging and publishing

Project Properties

See also

Importing files to the Canvas, Layers tab, and Timeline

Getting ready

How to do it...

There's more...

Know where your playhead is

Viewing and previewing files in the File Browser

See also

Importing Photoshop and Illustrator files

Getting ready

How to do it...

See also

Making selections with Expose

How to do it...

Changing the layer order

How to do it...

There's more...

Moving layers with shortcuts

See also

Groups versus layers

How to do it...

How it works

There's more...

Making changes in the Properties tab, HUD, and Canvas

How to do it...

There's more...

Moving and trimming layers in the Timeline and the mini-Timeline

How to do it...

There's more...

Launching and customizing a template

How to do it...

How it works...

There's more...

Let solo be your friend

Don't be intimidated

See also

Keyboard customization

How to do it...

There's more…

See also

Looking under the hood – key preferences for your workflows

How to do it...

There's more...

See also

Sequencing stills in the Timeline

How to do it...

There's more...

See also

Managing the Layers tab

How to do it...

See also

2. Looking at Motion's Library

Introduction

A brief tour of the Library tab

How to do it...

See also

Importing files from the Content library

How to do it...

See also

Applying a Glow filter to a layer

How to do it...

There's more…

Keyframing filters

Don't sweat the filters

See also

Copying filters and applying filters to a group

How to do it...

There's more...

Using Command + Command + C and Command + V when copying multiple filters

See also

Controlling the filter order

How to do it...

See also

The power of cloning

How to do it...

There's more...

Grid 101

Clones and switching sources

See also

The power of blend modes

How to do it...

See also

Customizing a gradient generator

How to do it...

There's more...

Adding color and opacity stops

Reversing gradient colors

See also

Applying a blend mode to a gradient

How to do it...

See also

Adding a frame and changing a drop zone's content

How to do it...

There's more...

Drop zones for FCP X

Anchor points

See also

Adding a Flourish and applying filters

How to do it...

See also

3. Making It Move with Behaviors

Introduction

Applying a Fade In/Fade Out and Grow/Shrink behavior to a still

Getting ready

How to do it...

There's more…

The D key

Real-time playback

See also

Customizing a Motion Path

How to do it...

There's more...

Using Geometry under Path Shapes

The Snap Alignment to Motion behavior

See also

Spinning and throwing a ball

How to do it...

There's more...

Z space and 3D

See also

Adding an Attractor and Attracted To behavior

How to do it...

Stop the playback when tweaking Simulation behaviors

See also

Adding Edge Collision and Gravity behaviors to a ball

How to do it...

See also

Creating Random Motion using the Randomize behavior

How to do it...

There's more...

Parameter behaviors are best added in the Properties tab

See also

Stop, Wriggle, Rate, and Quantize

How to do it...

There's a lot to the Wriggle behavior

See also

Using the Link behavior

How to do it...

See also

An intro to Text behaviors

How to do it...

There's more…

It all began with Sequence Text

Don't forget the Library to preview your animations

See also

Writing on your shape's outline

How to do it...

See also

Creating constant and variable speed changes

Getting ready

How to do it...

See also

Holding and looping your animations

Getting ready

How to do it...

See also

4. Making It Move with Keyframes

Introduction

Moving a still's anchor point and keyframing its scale

How to do it...

There's more…

See also

Deleting and disabling keyframes

How to do it...

There's more...

Selecting and deleting keyframes in the Timeline

For more control, proceed to the Keyframe Editor

Interpowhat?!?! ……Interpolation explained

Keyframing a group

How to do it...

There's more...

See also

Autokeyframing multiple parameters on a shape

How to do it...

There's more...

See also

Working with multiple parameters in the Keyframe Editor

How to do it...

There's more...

See also

Moving keyframes in the Keyframe Editor

How to do it...

How it works

There's more...

See also

Reversing keyframes

How to do it...

There's more...

See also

Understanding and changing the interpolation

How to do it...

See also

Converting behaviors into keyframes

How to do it...

There's more...

See also

Combining keyframes and behaviors – animating a Photoshop file

How to do it...

There's more...

See also

Combining keyframes and behaviors – animating a clock

How to do it...

See also

5. Let's Make Text

Introduction

Changing the text format

Getting ready

How to do it...

There's more…

Text behaviors

Saving text presets

Safe zones

See also

Changing the text style

Getting ready

How to do it...

There's more...

Adding textures

Changing the render quality for better playback

Changing the play range

When you need to see it in real time, use your RAM

See also

Changing the layout and creating text on a path

Getting ready

How to do it...

See also

Adding and trimming multiple text behaviors

Getting Ready

How to do it...

How it works...

See also

Sequence Text

Getting ready

How to do it...

There's more...

See also

Using the Transform Glyph tool

Getting ready

How to do it...

Saving your favorite text animations and styles

Getting ready

How to do it...

Using vector images from the Special Characters library

How to do it...

There's more…

Using videos and textures to fill text

Getting ready

How to do it...

There's more…

See also

Creating a lower third for FCP X

Getting ready

How to do it...

See also

6. Paint and Masks

Introduction

Using the Paint Stroke tool

Getting ready

How to do it...

There's more…

Changing Shape Style and Width Over Stroke

Getting ready

How to do it...

There's more...

Saving paint strokes as presets

Using a still image or MOV file as a stroke source

Using Sequence Paint

Getting ready

How to do it...

The relationship between shapes and Paint

How to do it...

Using shape masks

Getting ready

How to do it...

There's more…

Creating a garbage matte for a green screen

Getting ready

How to do it...

There's more...

See also

Adding a video to a television screen

Getting ready

How to do it...

See also

Applying multiple masks to an image and changing mask modes

Getting ready

How to do it...

There's more...

See also

Using image masks

Getting ready

How to do it...

There's more...

See also

Creating an advanced logo effect with shapes and masks

Getting ready

How to do it...

See also

7. Let's Make Particles

Introduction

Making particles and changing values in the HUD

Getting ready

How to do it...

There's more…

Tweaking particle parameters in the Inspector

Getting ready

How to do it...

There's more...

Adding randomness values

Getting ready

How to do it...

See also

Working with particle behaviors

Getting ready

How to do it...

There's more...

See also

Working with particle presets

Getting ready

How to do it...

There's more...

Particle presets are the best way to learn Motion!

See also

Working with particle presets in 3D

Getting ready

How to do it...

Using an image sequence in a particle emitter

Getting ready

How to do it...

How it works

See also

Working with and manipulating multiple cells

Getting ready

How to do it...

See also

Creating a tunnel through the frame effect

Getting ready

How to do it

There's more...

See also

Creating your own Bokeh

Getting ready

How to do it...

See also

8. Replicators – It's No Fun By Yourself

Introduction

Creating a replicator and changing parameters in the HUD

Getting ready

How to do it...

There's more…

Finding the HUD limited?

See also

Tweaking replicator parameters in the Inspector

Getting ready

How to do it...

There's more...

See also

Working with the Sequence Replicator behavior

Getting ready

How to do it...

See also

Keyframing the replicator's parameters

Getting ready

How to do it...

There's more...

See also

Working with replicator presets

Getting ready

How to do it...

There's more...

See also

Making it 3D! Looking at 3D options for replicators

Getting ready

How to do it...

See also

Adding a camera to interact with your replicator

Getting ready

How to do it...

See also

Creating your own video wall

Getting ready

How to do it...

There's more...

See also

Faking 3D extrusion with shapes

Getting ready

How to do it...

See also

9. Motion Tracking and Keying

Introduction

Stabilizing a clip

Getting ready

How to do it...

There's more…

See also

Analyze and Match Move

Getting ready

How to do it...

There's more...

See also

Offset tracking

Getting ready

How to do it...

See also

Match Move Four Corner

Getting ready

How to do it...

There's more...

See also

Luma-keying a logo

Getting ready

How to do it...

See also

Keying a green screen

Getting ready

How to do it...

How it works...

See also

Advanced green screen techniques

Getting ready

How to do it...

There's more...

See also

The Pleasantville effect

Getting ready

How to do it...

See also

10. Intro to 3D

Introduction

Making it 3D

Getting ready

How to do it...

How it works

X Rotation

Y Rotation

Z Rotation

See also

Moving a camera versus moving a layer

Getting ready

How to do it...

There's more...

See also

Where am I again? Controlling the view of your world using viewports

Getting ready

How to do it...

How it works

See also

Adjust Around

Getting ready

How to do it...

There's more...

See also

Integrating 3D and 2D

Getting ready

How to do it...

There's more...

See also

Using the Framing camera behavior

Getting ready

How to do it...

How it works

See also

Let's add some light

Getting ready

How to do it...

There's more...

See also

Creating reflections

Getting ready

How to do it...

See also

Turning on Depth of Field

Getting ready

How to do it...

See also

11. Publishing Your Work to FCP X

Introduction

Opening and changing text from FCP X in Motion

Getting ready

How to do it...

How it works...

There's more…

See also

Publishing a Motion 5 generator and its parameters to FCP X

Getting ready

How to do it...

There's more...

Changing the order of published parameters

Finding Titles, Effects, Transitions, and Generators at the system level

See also

Creating an effect for FCP X

Getting ready

How to do it...

There's more…

See also

Creating a transition for FCP X

Getting ready

How to do it...

How it works...

See also

Publishing parameters versus publishing rigs 101 – part 1

Getting ready

How to do it...

How it works...

See also

Publishing parameters versus publishing rigs 101 – part 2

Getting ready

How to do it...

There's more...

See also

Combining a slider, checkbox, and pop-up rig – part 1

Getting ready

How to do it...

There's more…

See also

Combining a slider, checkbox, and pop-up rig – part 2

Getting ready

How to do it...

There's more…

Be careful of your project settings

Project snapshots and DARS

See also

Combining a slider, checkbox, and pop-up rig – part 3

Getting ready

How to do it...

See also

12. Customization and Exporting

Introduction

Changing your background, color, and safe zones

Getting ready

There's more…

See also

Creating your own project presets

Getting ready

How to do it...

Exporting a full-resolution copy of your project

Getting ready

How to do it...

Exporting to DVD

Getting ready

How to do it...

See also

Exporting a still image and image sequence

Getting ready

How to do it...

See also

Exporting an alpha channel and video separately

Getting ready

How to do it...

See also

Exporting using Compressor

Getting ready

How to do it...

How it works…

See also

Saving a template

Getting ready

How to do it...

See also

Index

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