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Apple Motion 5 Cookbook
Table of Contents
Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
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Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Around the Interface
Introduction
Choosing a Motion project
How to do it...
There's more…
Motion templates
Turning Motion Projects to Final Cut Generators
Rigging and publishing
Project Properties
See also
Importing files to the Canvas, Layers tab, and Timeline
Getting ready
How to do it...
There's more...
Know where your playhead is
Viewing and previewing files in the File Browser
See also
Importing Photoshop and Illustrator files
Getting ready
How to do it...
See also
Making selections with Expose
How to do it...
Changing the layer order
How to do it...
There's more...
Moving layers with shortcuts
See also
Groups versus layers
How to do it...
How it works
There's more...
Making changes in the Properties tab, HUD, and Canvas
How to do it...
There's more...
Moving and trimming layers in the Timeline and the mini-Timeline
How to do it...
There's more...
Launching and customizing a template
How to do it...
How it works...
There's more...
Let solo be your friend
Don't be intimidated
See also
Keyboard customization
How to do it...
There's more…
See also
Looking under the hood – key preferences for your workflows
How to do it...
There's more...
See also
Sequencing stills in the Timeline
How to do it...
There's more...
See also
Managing the Layers tab
How to do it...
See also
2. Looking at Motion's Library
Introduction
A brief tour of the Library tab
How to do it...
See also
Importing files from the Content library
How to do it...
See also
Applying a Glow filter to a layer
How to do it...
There's more…
Keyframing filters
Don't sweat the filters
See also
Copying filters and applying filters to a group
How to do it...
There's more...
Using Command + Command + C and Command + V when copying multiple filters
See also
Controlling the filter order
How to do it...
See also
The power of cloning
How to do it...
There's more...
Grid 101
Clones and switching sources
See also
The power of blend modes
How to do it...
See also
Customizing a gradient generator
How to do it...
There's more...
Adding color and opacity stops
Reversing gradient colors
See also
Applying a blend mode to a gradient
How to do it...
See also
Adding a frame and changing a drop zone's content
How to do it...
There's more...
Drop zones for FCP X
Anchor points
See also
Adding a Flourish and applying filters
How to do it...
See also
3. Making It Move with Behaviors
Introduction
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Getting ready
How to do it...
There's more…
The D key
Real-time playback
See also
Customizing a Motion Path
How to do it...
There's more...
Using Geometry under Path Shapes
The Snap Alignment to Motion behavior
See also
Spinning and throwing a ball
How to do it...
There's more...
Z space and 3D
See also
Adding an Attractor and Attracted To behavior
How to do it...
Stop the playback when tweaking Simulation behaviors
See also
Adding Edge Collision and Gravity behaviors to a ball
How to do it...
See also
Creating Random Motion using the Randomize behavior
How to do it...
There's more...
Parameter behaviors are best added in the Properties tab
See also
Stop, Wriggle, Rate, and Quantize
How to do it...
There's a lot to the Wriggle behavior
See also
Using the Link behavior
How to do it...
See also
An intro to Text behaviors
How to do it...
There's more…
It all began with Sequence Text
Don't forget the Library to preview your animations
See also
Writing on your shape's outline
How to do it...
See also
Creating constant and variable speed changes
Getting ready
How to do it...
See also
Holding and looping your animations
Getting ready
How to do it...
See also
4. Making It Move with Keyframes
Introduction
Moving a still's anchor point and keyframing its scale
How to do it...
There's more…
See also
Deleting and disabling keyframes
How to do it...
There's more...
Selecting and deleting keyframes in the Timeline
For more control, proceed to the Keyframe Editor
Interpowhat?!?! ……Interpolation explained
Keyframing a group
How to do it...
There's more...
See also
Autokeyframing multiple parameters on a shape
How to do it...
There's more...
See also
Working with multiple parameters in the Keyframe Editor
How to do it...
There's more...
See also
Moving keyframes in the Keyframe Editor
How to do it...
How it works
There's more...
See also
Reversing keyframes
How to do it...
There's more...
See also
Understanding and changing the interpolation
How to do it...
See also
Converting behaviors into keyframes
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a Photoshop file
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a clock
How to do it...
See also
5. Let's Make Text
Introduction
Changing the text format
Getting ready
How to do it...
There's more…
Text behaviors
Saving text presets
Safe zones
See also
Changing the text style
Getting ready
How to do it...
There's more...
Adding textures
Changing the render quality for better playback
Changing the play range
When you need to see it in real time, use your RAM
See also
Changing the layout and creating text on a path
Getting ready
How to do it...
See also
Adding and trimming multiple text behaviors
Getting Ready
How to do it...
How it works...
See also
Sequence Text
Getting ready
How to do it...
There's more...
See also
Using the Transform Glyph tool
Getting ready
How to do it...
Saving your favorite text animations and styles
Getting ready
How to do it...
Using vector images from the Special Characters library
How to do it...
There's more…
Using videos and textures to fill text
Getting ready
How to do it...
There's more…
See also
Creating a lower third for FCP X
Getting ready
How to do it...
See also
6. Paint and Masks
Introduction
Using the Paint Stroke tool
Getting ready
How to do it...
There's more…
Changing Shape Style and Width Over Stroke
Getting ready
How to do it...
There's more...
Saving paint strokes as presets
Using a still image or MOV file as a stroke source
Using Sequence Paint
Getting ready
How to do it...
The relationship between shapes and Paint
How to do it...
Using shape masks
Getting ready
How to do it...
There's more…
Creating a garbage matte for a green screen
Getting ready
How to do it...
There's more...
See also
Adding a video to a television screen
Getting ready
How to do it...
See also
Applying multiple masks to an image and changing mask modes
Getting ready
How to do it...
There's more...
See also
Using image masks
Getting ready
How to do it...
There's more...
See also
Creating an advanced logo effect with shapes and masks
Getting ready
How to do it...
See also
7. Let's Make Particles
Introduction
Making particles and changing values in the HUD
Getting ready
How to do it...
There's more…
Tweaking particle parameters in the Inspector
Getting ready
How to do it...
There's more...
Adding randomness values
Getting ready
How to do it...
See also
Working with particle behaviors
Getting ready
How to do it...
There's more...
See also
Working with particle presets
Getting ready
How to do it...
There's more...
Particle presets are the best way to learn Motion!
See also
Working with particle presets in 3D
Getting ready
How to do it...
Using an image sequence in a particle emitter
Getting ready
How to do it...
How it works
See also
Working with and manipulating multiple cells
Getting ready
How to do it...
See also
Creating a tunnel through the frame effect
Getting ready
How to do it
There's more...
See also
Creating your own Bokeh
Getting ready
How to do it...
See also
8. Replicators – It's No Fun By Yourself
Introduction
Creating a replicator and changing parameters in the HUD
Getting ready
How to do it...
There's more…
Finding the HUD limited?
See also
Tweaking replicator parameters in the Inspector
Getting ready
How to do it...
There's more...
See also
Working with the Sequence Replicator behavior
Getting ready
How to do it...
See also
Keyframing the replicator's parameters
Getting ready
How to do it...
There's more...
See also
Working with replicator presets
Getting ready
How to do it...
There's more...
See also
Making it 3D! Looking at 3D options for replicators
Getting ready
How to do it...
See also
Adding a camera to interact with your replicator
Getting ready
How to do it...
See also
Creating your own video wall
Getting ready
How to do it...
There's more...
See also
Faking 3D extrusion with shapes
Getting ready
How to do it...
See also
9. Motion Tracking and Keying
Introduction
Stabilizing a clip
Getting ready
How to do it...
There's more…
See also
Analyze and Match Move
Getting ready
How to do it...
There's more...
See also
Offset tracking
Getting ready
How to do it...
See also
Match Move Four Corner
Getting ready
How to do it...
There's more...
See also
Luma-keying a logo
Getting ready
How to do it...
See also
Keying a green screen
Getting ready
How to do it...
How it works...
See also
Advanced green screen techniques
Getting ready
How to do it...
There's more...
See also
The Pleasantville effect
Getting ready
How to do it...
See also
10. Intro to 3D
Introduction
Making it 3D
Getting ready
How to do it...
How it works
X Rotation
Y Rotation
Z Rotation
See also
Moving a camera versus moving a layer
Getting ready
How to do it...
There's more...
See also
Where am I again? Controlling the view of your world using viewports
Getting ready
How to do it...
How it works
See also
Adjust Around
Getting ready
How to do it...
There's more...
See also
Integrating 3D and 2D
Getting ready
How to do it...
There's more...
See also
Using the Framing camera behavior
Getting ready
How to do it...
How it works
See also
Let's add some light
Getting ready
How to do it...
There's more...
See also
Creating reflections
Getting ready
How to do it...
See also
Turning on Depth of Field
Getting ready
How to do it...
See also
11. Publishing Your Work to FCP X
Introduction
Opening and changing text from FCP X in Motion
Getting ready
How to do it...
How it works...
There's more…
See also
Publishing a Motion 5 generator and its parameters to FCP X
Getting ready
How to do it...
There's more...
Changing the order of published parameters
Finding Titles, Effects, Transitions, and Generators at the system level
See also
Creating an effect for FCP X
Getting ready
How to do it...
There's more…
See also
Creating a transition for FCP X
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 1
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 2
Getting ready
How to do it...
There's more...
See also
Combining a slider, checkbox, and pop-up rig – part 1
Getting ready
How to do it...
There's more…
See also
Combining a slider, checkbox, and pop-up rig – part 2
Getting ready
How to do it...
There's more…
Be careful of your project settings
Project snapshots and DARS
See also
Combining a slider, checkbox, and pop-up rig – part 3
Getting ready
How to do it...
See also
12. Customization and Exporting
Introduction
Changing your background, color, and safe zones
Getting ready
There's more…
See also
Creating your own project presets
Getting ready
How to do it...
Exporting a full-resolution copy of your project
Getting ready
How to do it...
Exporting to DVD
Getting ready
How to do it...
See also
Exporting a still image and image sequence
Getting ready
How to do it...
See also
Exporting an alpha channel and video separately
Getting ready
How to do it...
See also
Exporting using Compressor
Getting ready
How to do it...
How it works…
See also
Saving a template
Getting ready
How to do it...
See also
Index
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