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Scratch 2.0 Beginner's Guide Second Edition
Table of Contents
Scratch 2.0 Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
What just happened?
Pop quiz – heading
Have a go hero – heading
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Welcome to Scratch 2.0
About Scratch
Encouraging everyone to think programmatically
Sample Scratch uses
Computational thinking
Finding a project for you
Making animations
Telling stories
Building games
Programming games of chance
Creating art projects
Sensing the real world
Programming concepts
Using Scratch 2.0
Looking inside a Scratch project
The stage area
The sprites pane
The scripts area
The built-in image editor
Using Scratch 2.0 offline
Encountering Scratch 1.4
Tinkering encouraged
Summary
2. A Quick Start Guide to Scratch
Joining the Scratch community
Time for action – creating an account on the Scratch website
What just happened?
Time for action – understanding the key features of your account
What just happened?
Abiding by the terms of use
Creating projects under Creative Commons licenses
Finding free media online
Taking our first steps in Scratch
Time for action – moving the cat across the stage
What just happened?
Using events to trigger an action
Have a go hero – testing the move block
Time for action – animating a walking motion with the cat
What just happened?
Understanding the basics of a Scratch Project
Saving early, often, and automatically
Time for action – saving our work
What just happened?
Undoing a deletion
Introducing forever loops
Time for action – setting the cat in motion, forever
What just happened?
Controlling a sprite with loops
Time for action – flipping the cat right-side up
What just happened?
Clicking on a block runs the command
Have a go hero – exploring sprite rotation
Adding sprites to the project
Time for action – adding a second sprite and script
What just happened?
Reviewing a video-sensing project
Time for action – reviewing pop the balloon - video starter
What just happened?
Sensing video
Have a go hero – remixing ideas with our starter project
Pop quiz – getting started with Scratch
Summary
3. Creating an Animated Birthday Card
Introducing the paint editor
Time for action – painting a happy birthday sprite
What just happened?
Changing the size of a bitmap image
Choosing bitmap or vector images
Time for action – drawing a vector image
What just happened?
Changing the size of the vector image
Reviewing the image editing tools
Erasing in the vector mode
Filling the stage with color
Time for action – using the fill with color tool to paint the stage
What just happened?
Adding gradients
Time for action – applying a gradient
What just happened?
Time for action – adding more sprites to address the card
What just happened?
Initializing a sprite's starting values
Time for action – hiding all sprites when the flag is clicked
What just happened?
Time for action – displaying happy birthday
What just happened?
Specifying memorable names and comments
Time for action – renaming sprites
What just happened?
Inserting comments into our code
Time for action – adding comments to a script
What just happened?
Transforming sprites with graphical effects
Time for action – transforming sprites
What just happened?
Graphical transformations
Comparing the repeat and forever blocks
Time for action – turning m in a circle
What just happened?
Have a go hero – cleaning up the animations
Time for action – making a sprite fade in with the ghost effect
What just happened?
Two ways to control timing
Have a go hero – animating the butterfly
Pop quiz – reviewing the chapter
Summary
4. Creating a Scratch Story Book
Designing the outline of a barnyard joke book
Time for action – designing a clickable table of contents
What just happened?
Time for action – adding pages to the book
What just happened?
Time for action – adding a sprite to the Backpack
What just happened?
Using the Backpack to store sprites and scripts
Building a joke with say blocks and sounds
Time for action – making a horse talk with the say block
What just happened?
Time for action – synchronizing and animating the horse
What just happened?
Time for action – importing a horse sound
What just happened?
Playing supported sound formats
Positioning a sprite by its coordinates
Time for action – moving the dog based on x and y coordinates
What just happened?
Locating sprites with x and y coordinates
Creating a new costume
Time for action – duplicating, flipping, and switching a sprite's costume
What just happened?
Comparing costumes to sprites
Composing custom sound effects
Time for action – creating drum sound effects
What just happened?
Creating sound effects and music
Have a go hero – writing a joke sequence for the dog
Time for action – integrating the dog's joke sequence
What just happened?
Have a go hero – adding context to the dog's scene
Navigating the story and coordinating scenes
Time for action – hiding the table of contents
What just happened?
Time for action – displaying the dog scene
What just happened?
Coordinating scenes by backdrop name
Time for action – navigating back to the table of contents
What just happened?
Have a go hero – finishing the sequence and initializing the project
Pop quiz – checking chapter concepts
Summary
5. Creating a Multimedia Slideshow
Importing photos as backdrops
Time for action – importing photos from files
What just happened?
Working with images
Resizing images
Using caution while resizing images
Have a go hero – importing an animated GIF or vector graphic
Adding slideshow controls to display images
Time for action – flipping through the photos
What just happened?
Related backdrop blocks
Playing and recording sounds
Time for action – adding a sound from Scratch's library
What just happened?
Time for action – recording sounds in the sound editor
What just happened?
Understanding sound related blocks
Editing sounds
Time for action – editing a recorded sound
What just happened?
Time for action – appending a sound
What just happened?
Time for action – adding sound effects to recordings
What just happened?
Reviewing available sound effects
Have a go hero – narrating additional images
Using x and y coordinates to find the position of the mouse's pointer
Time for action – using mouse location to hide arrows
What just happened?
Have a go hero – redefining the hot zone
Time for action – providing user instructions
What just happened?
Displaying a project in presentation mode
Time for action – presenting a fullscreen slideshow
What just happened?
Have a go hero – personalizing the slideshow with graphic effects
Pop quiz – reviewing the chapter's concepts
Summary
6. Making an Arcade Game – Breakout (Part I)
Learning about the Breakout game
Discovering Pong
Time for action – importing and playing the Pong starter project
What just happened?
Remixing a legacy Scratch project
Moving a sprite with the mouse or arrows
Using reporter blocks to set values
Customizing the gameplay of the Pong project
Time for action – adding the left and right arrow controls
What just happened?
Evaluating the y position of the ball to end the game
Time for action – determining if the ball is below the paddle
What just happened?
Time for action – adjusting the center of a sprite costume
What just happened?
Have a go hero – using the costume center in projects
Cloning to create identical sprites
Time for action – drawing bricks
What just happened?
Time for action – cloning bricks
What just happened?
Dealing with the cloned sprite
Time for action – breaking bricks when I start as a clone
What just happened?
Cloning explained
Rapid fire shooting with cloning
Cloning related blocks
Ricocheting with the point in direction block
Time for action – changing a sprite's direction
What just happened?
Figuring out the direction
Time for action – setting the starting position and the direction
What just happened?
Time for action – ricocheting off bricks
What just happened?
Conditional statements
Conditional statements in real life
Defining a variable to keep score
Time for action – adding a score variable
What just happened?
Setting variables For all sprites
Setting variables For this sprite only
Have a go hero – creating a graphical effect for the bricks
Pop quiz – reviewing the chapter
Summary
7. Programming a Challenging Gameplay – Breakout (Part II)
Implementing lives
Time for action – adding a variable to track lives
What just happened?
Time for action – checking for game over
What just happened?
Evaluating multiple programming solutions
Have a go hero – programming a character's health
Adding more bricks to the level with a custom block
Time for action – creating a second brick
What just happened?
Time for action – drawing rows of bricks with custom blocks
What just happened?
Introducing procedures by way of custom blocks
Setting custom block inputs
Have a go hero – creating a custom block with options
Time for action – coordinating the ball play
What just happened?
Increasing ball speed and difficulty
Time for action – increasing ball speed
What just happened?
Using Boolean evaluations
Keeping score based on a clone's costume
Time for action – decreasing the paddle size based on the clones' costume
What just happened?
Considering alternative solutions
Time for action – detecting when we clear the level
What just happened?
Keeping the score using cloud variables
Time for action – keeping a global scoreboard
What just happened?
Understanding cloud variables in Scratch 2.0
Viewing the cloud data log
Pop quiz – reviewing the chapter's concepts
Have a go hero – extending Breakout
Summary
8. Chatting with a Fortune Teller
Creating, importing, and exporting lists
Time for action – creating lists to store multiple values
What just happened?
Working with an item in a list
Importing a list
Time for action – importing fortunes to a list
What just happened?
Exporting a list from Scratch
Prompting the player for a question
Time for action – asking a question
What just happened?
Using stored questions
Time for action – validating the seeker's question
What just happened?
Deleting the list values
Have a go hero – finding and using the player's username
Selecting a random fortune
Time for action – selecting a random fortune
What just happened?
Time for action – counting our fortunes with mod
What just happened?
Using magic numbers
Creating a custom say fortune block
Time for action – creating a custom say fortune block
What just happened?
Using the if () then else block
Manipulating the text
Time for action – ensuring grammatically correct questions
What just happened?
Testing your project
Creating a keyword scanner
Time for action – scanning a text string to build a list of words
What just happened?
Have a go hero – creating a more intelligent chat bot
Pop quiz – understanding how to work with text
Summary
9. Turning Geometric Patterns into Art Using the Pen Tool
Drawing basic shapes
Time for action – drawing our first square
What just happened?
Have a go hero – exploring squares
Time for action – building on the square
What just happened?
Drawing user-defined shapes
Time for action – enabling the user to create custom shapes
What just happened?
Time for action – turning triangles into pinwheels
What just happened?
Have a go hero – adding a stem to the flower
Defining procedures for home and shapes
Time for action – creating a custom shapes procedure
What just happened?
Plotting the coordinates of shapes
Time for action – plotting x,y coordinates to draw a square
What just happened?
Understanding and using color
Time for action – coloring our shapes
What just happened?
Understanding color shades
Working with the set pen color to () block
Time for action – finding a color picker workaround
What just happened?
Finding a color to use by its number
Time for action – creating a color palette
What just happened?
Have a go hero – finding all shades for a color
Adding color slider inputs to the shapes project
Time for action – limiting color values with a slider
What just happened?
Have a go hero – expanding the shapes application
Creating asymmetrical patterns
Time for action – creating an explosion
What just happened?
Turning straight lines into string art
Time for action – animating a radar screen
What just happened?
Time for action – breaking out of the circle
What just happened?
Have a go hero – twisting your perspective
Pop quiz – getting into shape
Summary
A. Connecting a PicoBoard to Scratch 1.4
Using Scratch 1.4, the PicoBoard, and Raspberry Pi
Finding Scratch 1.4
Purchasing the PicoBoard
Time for action – enabling and testing the PicoBoard support in Scratch 1.4
What just happened?
Adding the PicoBoard support to Scratch 2.0
Animating webcam images by detecting sound
Time for action – creating a talking head
What just happened?
Have a go hero – using sound to move a sprite forward and backward
Sharing Scratch 1.4 projects online
Sensing the environment with the PicoBoard
Measuring resistance
Time for action – recording the resistance of a thermistor over time
What just happened?
Completing a circuit
Time for action – charting our measurements
What just happened?
Interpreting the graph
Time for action – revising the graph
What just happened?
Have a go hero – brainstorming data collection topics
Pop quiz – connecting to the real world
Summary
B. Pop Quiz Answers
Chapter 2, A Quick Start Guide to Scratch
Pop quiz – getting started with scratch
Chapter 3, Creating an Animated Birthday Card
Pop quiz – reviewing the chapter
Chapter 4, Creating a Scratch Story Book
Pop quiz – reviewing the chapter
Chapter 5, Creating a Multimedia Slideshow
Pop quiz – reviewing the chapter
Chapter 6, Making an Arcade Game – Breakout (Part I)
Pop quiz – reviewing the chapter
Chapter 9, Turning Geometric Patterns into Art Using the Pen Tool
Pop quiz – getting into shape
Appendix A, Connecting a PicoBoard to Scratch 1.4
Pop quiz – connecting to the real world
Index
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