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Blender Compositing and Post Processing电子书

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12人正在读 | 0人评论 9.8

作       者:Mythravarun Vepakomma

出  版  社:Packt Publishing

出版时间:2014-01-21

字       数:69.7万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This book is a stepbystep compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.
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Blender Compositing and Post Processing

Table of Contents

Blender Compositing and Post Processing

Credits

About the Author

Acknowledgments

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

Questions

1. Blender Compositing – Overview

Understanding CG compositing

Blender's significance as a compositor

Getting started

Supported image formats in Blender

Supported color modes in Blender

Supported color depths in Blender

Blender's color spaces

The RGB color space

The HSV color space

The YUV color space

The YCbCr color space

Render layers/passes

Render layers

Render passes

Each passes' significance and content

Summary

2. Working with Blender Compositor

Architecture

Composite node types

Getting familiar with the compositing user interface

Node Editor

UV / Image Editor

Color management and linear workspace

Handy shortcuts for Blender Compositor

Summary

3. Working with Input and Output Nodes

How to import or export from a compositor?

Input nodes

The Render Layers node

The Image node

The Movie Clip node

The RGB node

The Value node

The Texture node

The Time node

The Mask node

The Bokeh Image node

Output nodes

The Composite node

The Viewer node

The Split Viewer node

The File Output node

The Levels node

Summary

4. Image Manipulation Techniques

Understanding image manipulation

The Bright/Contrast node

The Hue Saturation Value node

Hue

Saturation

Value

Factor

The Color Correction node

Master, Highlights, Midtones, and Shadows

Gamma, Gain, and Lift

Mask socket

The RGB Curves node

Grading by setting the black and white levels

Grading using the Bezier curve

The Color Balance node

The Mix node

Blending modes

Use Alpha

Factor

The Gamma node

The Invert node

The Hue Correct node

Transformation tools

Summary

5. Beyond Grading

Kudos

Relighting

The Normal node

The Fresnel effect

Depth of Field

The Defocus node

The Bokeh type

Angle

Gamma correct

FStop

Maxblur

Threshold

Preview

Use Z-buffer

Z-Scale

The Bilateral Blur node

The Blur node

Optical distortions

The Glare node

The Lens Distortion node

The Despeckle node

The Filter node

Motion blur

The Vector Blur node

The Directional Blur node

Texture mapping

The Map UV node

Organizing

Grouping

Layout

Frame

Reroute

Switch

Summary

6. Alpha Sports

What is an Alpha channel?

Alpha modes in Blender

Visualizing alpha in Blender

Significance of alpha in the layering concept

Layering in Blender with the alpha channel

Layering with the Mix node

Layering with the Alpha Over node

Fringe issue

Generating mattes using the ID Mask node

Edge filtering

Inverting values

Keying

Value and luminance

Luminance

Inspecting a green/blue screen footage

The Difference Key node

The Distance Key node

The Luminance Key node

The Color Key node

The Channel Key node

Summary

Index

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