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Blender Compositing and Post Processing
Table of Contents
Blender Compositing and Post Processing
Credits
About the Author
Acknowledgments
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Blender Compositing – Overview
Understanding CG compositing
Blender's significance as a compositor
Getting started
Supported image formats in Blender
Supported color modes in Blender
Supported color depths in Blender
Blender's color spaces
The RGB color space
The HSV color space
The YUV color space
The YCbCr color space
Render layers/passes
Render layers
Render passes
Each passes' significance and content
Summary
2. Working with Blender Compositor
Architecture
Composite node types
Getting familiar with the compositing user interface
Node Editor
UV / Image Editor
Color management and linear workspace
Handy shortcuts for Blender Compositor
Summary
3. Working with Input and Output Nodes
How to import or export from a compositor?
Input nodes
The Render Layers node
The Image node
The Movie Clip node
The RGB node
The Value node
The Texture node
The Time node
The Mask node
The Bokeh Image node
Output nodes
The Composite node
The Viewer node
The Split Viewer node
The File Output node
The Levels node
Summary
4. Image Manipulation Techniques
Understanding image manipulation
The Bright/Contrast node
The Hue Saturation Value node
Hue
Saturation
Value
Factor
The Color Correction node
Master, Highlights, Midtones, and Shadows
Gamma, Gain, and Lift
Mask socket
The RGB Curves node
Grading by setting the black and white levels
Grading using the Bezier curve
The Color Balance node
The Mix node
Blending modes
Use Alpha
Factor
The Gamma node
The Invert node
The Hue Correct node
Transformation tools
Summary
5. Beyond Grading
Kudos
Relighting
The Normal node
The Fresnel effect
Depth of Field
The Defocus node
The Bokeh type
Angle
Gamma correct
FStop
Maxblur
Threshold
Preview
Use Z-buffer
Z-Scale
The Bilateral Blur node
The Blur node
Optical distortions
The Glare node
The Lens Distortion node
The Despeckle node
The Filter node
Motion blur
The Vector Blur node
The Directional Blur node
Texture mapping
The Map UV node
Organizing
Grouping
Layout
Frame
Reroute
Switch
Summary
6. Alpha Sports
What is an Alpha channel?
Alpha modes in Blender
Visualizing alpha in Blender
Significance of alpha in the layering concept
Layering in Blender with the alpha channel
Layering with the Mix node
Layering with the Alpha Over node
Fringe issue
Generating mattes using the ID Mask node
Edge filtering
Inverting values
Keying
Value and luminance
Luminance
Inspecting a green/blue screen footage
The Difference Key node
The Distance Key node
The Luminance Key node
The Color Key node
The Channel Key node
Summary
Index
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