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GameSalad Essentials
Table of Contents
GameSalad Essentials
Credits
About the Author
Acknowledgments
About the Reviewer
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Setting Up GameSalad
Looking into version 0.11
Downloading and installing GameSalad
Why do I need an account?
Mac installation
Windows installation
A quick tour of the interface
Tabs in GameSalad
Scenes
Actors
Tables
Summary
2. From Design to Production
The design process
Storyboards
From paper to screen
Production
Creating our Project
Summary
3. Diving In – Introductions and Menus
Logo animation
Creating the main menu
Selecting levels
Creating our introduction
Working with particles
Adding emotion to the scene
Summary
4. Diving In – Player Creation
Controls and player movement
Mobile controls
Attacking
Melee weapons
Summary
5. Diving In – Gameplay Mechanics
Health, dying, and lives
Scoring and Saving Games
Power ups, ammo, and inventory
Ammo
Summary
6. Diving In – Enemies
Creating enemies
Motion and path finding
Attacking
Enemy health
Summary
7. Diving In – Objectives
Objectives
Way finding
Boss battles!
Multi-platform publishing
Spreading the word about your awesome game!
Summary
A. The Challenges of Game Development
Examples of developers who made it big
Phil Fish and FEZ
Edmund and Tommy-Super Meat Boy
The challenges of game development
How GameSalad makes it all easy
Index
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