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Blender Cycles: Materials and Textures Cookbook Third Edition
Table of Contents
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
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Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Getting ready
How to do it...
How it works...
There's more...
See also
Procedural textures in Cycles
Getting ready
How to do it...
How it works...
There's more...
See also
Setting the World material
Getting ready
How to do it...
How it works...
There's more...
Creating a mesh-light material
Getting ready
How to do it...
How it works...
There's more...
Using volume materials
Getting ready
How to do it...
How it works...
There's more...
Using displacement
Getting ready
How to do it...
How it works...
2. Managing Cycles Materials
Introduction
Preparing an ideal Cycles interface for material creation
Getting ready
How to do it...
How it works...
There's more...
Naming materials and textures
Getting ready
How to do it...
There's more...
Creating node groups
Getting ready
How to do it...
How it works...
Grouping nodes under frames for easier reading
Getting ready
How to do it...
Linking materials and node groups
How to do it...
There's more...
3. Creating Natural Materials in Cycles
Introduction
Creating a rock material using image maps
Getting ready
How to do it...
How it works...
There's more...
Creating a rock material using procedural textures
Getting ready
How to do it...
How it works...
Creating a sand material using procedural textures
Getting ready
How to do it...
How it works...
There's more...
Creating a simple ground material using procedural textures
Getting ready
How to do it...
How it works...
Creating a snow material using procedural textures
Getting ready
How to do it...
How it works...
Creating an ice material using procedural textures
Getting ready
How to do it...
How it works...
See also
4. Creating Man-made Materials in Cycles
Introduction
Creating a generic plastic material
Getting ready...
How to do it...
How it works...
Creating a Bakelite material
Getting ready...
How to do it...
How it works...
There's more...
Creating an expanded polystyrene material
Getting ready...
How to do it...
How it works...
Creating a clear (glassy) polystyrene material
Getting ready...
How to do it...
Creating a rubber material
Getting ready...
How to do it...
How it works...
Creating an antique bronze material with procedurals
Getting ready...
How to do it...
How it works...
Creating a multipurpose metal node group
Getting ready...
How to do it...
How it works...
Creating a rusty metal material with procedurals
Getting ready...
How to do it...
How it works...
There's more...
Creating a wood material with procedurals
Getting ready...
How to do it...
How it works...
5. Creating Complex Natural Materials in Cycles
Introduction
Creating an ocean material using procedural textures
Getting ready
How to do it...
Creating the water surface and the bottom shaders
Creating the foam shader
Creating the stencil material for the foam location
Putting everything together
How it works...
See also
Creating underwater environment materials
Getting ready
How to do it...
How it works...
Creating a snowy mountain landscape with procedurals
Getting ready
How to do it...
Appending and grouping the rock and the snow shader
Mixing the material groups
Creating the stencil shader
Adding the atmospheric perspective
How it works...
Creating a realistic Earth as seen from space
Getting ready
How to do it...
The planet surface
The clouds
The atmosphere
How it works...
6. Creating More Complex Man-made Materials
Introduction
Creating cloth materials with procedurals
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a leather material with procedurals
How to do it...
How it works...
Creating a synthetic sponge material with procedurals
Getting ready
How to do it...
How it works...
Creating a spaceship hull shader
Getting ready
How to do it...
How it works...
There's more...
See also
7. Subsurface Scattering in Cycles
Introduction
Using the Subsurface Scattering shader node
Getting ready
How to do it...
How it works...
See also
Simulating Subsurface Scattering in Cycles using the Translucent shader
Getting ready
How to do it...
How it works...
Simulating Subsurface Scattering in Cycles using the Vertex Color tool
Getting ready
How to do it...
How it works...
Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node
Getting ready
How to do it...
How it works...
Creating a fake Subsurface Scattering node group
Getting ready
How to do it...
How it works...
8. Creating Organic Materials
Introduction
Creating an organic-looking shader with procedurals
Getting ready
How to do it...
How it works...
Creating a wasp-like chitin material with procedural textures
Getting ready
How to do it...
How it works...
Creating a beetle-like chitin material with procedural textures
Getting ready
How to do it...
How it works...
Creating tree shaders – the bark
Getting ready
How to do it...
How it works...
There's more...
Creating tree shaders – the leaves
Getting ready
How to do it...
How it works...
There's more...
Creating a layered human skin material in Cycles
Getting ready
How to do it...
How it works...
Creating fur and hair
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a gray alien skin material with procedurals
Getting ready
How to do it...
How it works...
9. Special Materials
Introduction
Using Cycles volume materials
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a cloud volumetric material
Getting ready
How to do it...
How it works...
Creating a fire and smoke shader
Getting ready
How to do it...
How it works...
See also
Creating a shadeless material in Cycles
Getting ready
How to do it...
How it works...
There's more...
Creating a fake immersion effect material
Getting ready
How to do it...
How it works...
Creating a fake volume light material
Getting ready
How to do it...
How it works...
See also
Index
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