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Unreal Engine Game Development Cookbook
Table of Contents
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
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Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Acquainted with the UE4 Interface
Introduction
Installing UE4 and folder structure
How to do it…
There's more…
UI overview
Getting ready
How to do it…
Navigating the viewport
How to do it…
The Content Browser overview
Getting ready
How to do it…
Importing your own content
Getting ready
How to do it…
2. Level Design – Building Out Levels or Greyboxing
Introduction
Building a room
Getting ready
How to do it…
Building out a level
Getting ready
Some keyboard tips
Seeing double – duplicating elements
How to do it…
Applying materials to geometry brushes
Getting ready
How to do it…
Converting brushes to static meshes or volumes
Getting ready
How to do it…
3. Creating Quality Interior Environments
Introduction
Placing static meshes
Getting ready
How to do it…
Placing a particle system
Getting ready
How to do it…
Using Groups
Getting ready
How to do it…
Meshing an example map
Getting ready
How to do it…
Adding life to static meshes
Getting ready
How to do it…
4. Building the Great Outdoors – Exterior Environments
Introduction
Creating a landscape
Getting ready
How to do it…
Building an exterior level using the Sculpt mode
Getting ready
How to do it…
Creating rivers with the Flatten tool
Getting ready
How to do it…
Placing trees and rocks using the Foliage tool
Getting ready
How to do it…
Streaming levels
Getting ready
How to do it…
5. Lights, Camera, Action – Cinematics
Introduction
An introduction to Matinee
Getting ready
How to do it…
Creating an opening cutscene
Getting ready
How to do it…
Playing a Matinee via Blueprints
Getting ready
How to do it…
Preventing a player from moving via cinematic mode
Getting ready
How to do it…
See also
6. Lighting and Shadows
Introduction
Lighting overview – learning the types of lights
Getting ready
How to do it…
Adding moveable lights – flashlight, part 1
Getting ready
How to do it…
Creating a Day/Night cycle
Getting ready
How to do it…
See also
7. Art Pipeline – Working with Materials
Introduction
Creating a custom material
Getting ready
How to do it…
Creating a mirror material
Getting ready
How to do it…
Using Textures and normal maps with Materials
Getting ready
How to do it…
Creating glowing materials with static emissive lighting
Getting ready
How to do it…
Seeing through walls
Getting ready
How to do it…
See also
8. Blueprint Scripting – Level Effects
Introduction
Building a flickering light
Getting ready
How to do it…
Converting from Level to Class Blueprints
Getting ready
How to do it…
Using Trigger Volumes – opening a door using Matinee
Getting ready
How to do it…
Adding to an existing Blueprint – flashlight, part 2
Getting ready
How to do it…
Creating a Health/Damage system, part 1 – taking damage
Getting ready
How to do it…
See also
9. C++ Programming – Gameplay
Introduction
When to use C++/Blueprints
Setting up your development environment
Getting ready
How to do it…
Displaying text during runtime
Getting ready
How to do it…
Networking 101 – creating collectables with networking
Getting ready
How to do it…
Saving or loading games and keyboard input with C++
Getting ready
How to do it…
Creating custom blueprint nodes
Getting ready
How to do it…
See also
10. User Interface
Introduction
Creating a Health/Damage system, part 2 – creating a healthbar
Getting ready
How to do it…
Dynamic enemy healthbars
Getting ready
How to do it…
Creating a main menu
How to do it…
Animating a menu
Getting ready
How to do it…
See also
11. Publishing and Deployment
Introduction
Packaging your project
Getting ready
How to do it…
Creating an installer for Windows
Getting ready
How to do it…
Index
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