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Gamification with Moodle电子书

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2人正在读 | 0人评论 9.8

作       者:Natalie Denmeade

出  版  社:Packt Publishing

出版时间:2015-10-20

字       数:32.9万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Use game elements in Moodle courses to build learner resilience and motivationAbout This BookFormulate a Moodle course that acts as a flexible framework ready for your own contentKeep learners engrossed and create opportunities for motivation through the concepts of status, access, and powerA resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.What You Will LearnSet up a scoring system using Moodle GradebookEnable communication and collaboration in your class as a Learning Community using forumsAssess your learners’ abilities by setting up challenges and questsConfigure gateways to check and ensure progress before new content or activities are releasedCreate Moodle assignments to provide effective feedback through a comment bank and custom scaleIssue Open Badges to recognize achievements and set up an online backpack to share digital badgesReduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical de*ions.
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Gamification with Moodle

Table of Contents

Gamification with Moodle

Credits

Foreword

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

eBooks, discount offers, and more

Questions

1. Setting Up Gamification in a Moodle Course

Moodle for motivation poster

Standardized outcomes yet personalized delivery

Objectives

Understanding the Gamification design process

Freeing up time to be creative

Identifying learner progress and providing personalized learning paths

Setting up a test environment

Setting up scoring in your test course

Adding gradebook categories

Summary

2. Communication and Collaboration (Labels and Forums)

Mount Orange demo Moodle site

Profiles and avatars

Messaging and forums

Activity loops

Forum moderation

Custom scales

Onboarding

Moodle labels as tutorials

Summary

3. Challenges for Learners (Self-Assessment and Choice)

Moodle assignments

The Cup of Fate Gamification activity

Growth mindsets and personalized learning

Creating teachable moments through suspense and hope

Summary

4. Passing the Gateway (Conditional Activities)

Minimalistic course layout design

Revealing content

Completion tracking

Completion requirements

Completion options

Labels with restrictions used as adaptive messaging

Moodle labels to create minimalistic design layouts

Summary

5. Feedback on Progress (Marking Guides and Scales)

Assessing progress

Marking guides

Delayed feedback feeds anxiety

Leveling up with scales or letters

Summary

6. Mastery Achieved (Badges and Motivation)

Creating badges

Badge criteria

Acceptance of digital badges

Peer-assessed badges

Will badges motivate everybody?

Summary

7. Leveling Up (Rubrics)

Getting started with rubrics

Adding a rubric to a Moodle assignment

Experienced Moodlers only

XP points and skills points

Exponential scoring

Drop the lowest x, minimum, or maximum

Summary

8. Completing the Quest (Reporting Activities)

Reporting on completion

Celebrating success

Identifying individual student progress

Surveys, interactivity, and learner engagement

Summary

9. Super-boost Gamification with Social Elements (Groups)

Onboarding – communication and collaboration with Moodle groups

Group scores

Challenges for learners – group submission

Groups that encourage participation

Individual formal assessment

Summary

Recommended reading

Books

Index

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