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Gamification with Moodle
Table of Contents
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
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Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
eBooks, discount offers, and more
Questions
1. Setting Up Gamification in a Moodle Course
Moodle for motivation poster
Standardized outcomes yet personalized delivery
Objectives
Understanding the Gamification design process
Freeing up time to be creative
Identifying learner progress and providing personalized learning paths
Setting up a test environment
Setting up scoring in your test course
Adding gradebook categories
Summary
2. Communication and Collaboration (Labels and Forums)
Mount Orange demo Moodle site
Profiles and avatars
Messaging and forums
Activity loops
Forum moderation
Custom scales
Onboarding
Moodle labels as tutorials
Summary
3. Challenges for Learners (Self-Assessment and Choice)
Moodle assignments
The Cup of Fate Gamification activity
Growth mindsets and personalized learning
Creating teachable moments through suspense and hope
Summary
4. Passing the Gateway (Conditional Activities)
Minimalistic course layout design
Revealing content
Completion tracking
Completion requirements
Completion options
Labels with restrictions used as adaptive messaging
Moodle labels to create minimalistic design layouts
Summary
5. Feedback on Progress (Marking Guides and Scales)
Assessing progress
Marking guides
Delayed feedback feeds anxiety
Leveling up with scales or letters
Summary
6. Mastery Achieved (Badges and Motivation)
Creating badges
Badge criteria
Acceptance of digital badges
Peer-assessed badges
Will badges motivate everybody?
Summary
7. Leveling Up (Rubrics)
Getting started with rubrics
Adding a rubric to a Moodle assignment
Experienced Moodlers only
XP points and skills points
Exponential scoring
Drop the lowest x, minimum, or maximum
Summary
8. Completing the Quest (Reporting Activities)
Reporting on completion
Celebrating success
Identifying individual student progress
Surveys, interactivity, and learner engagement
Summary
9. Super-boost Gamification with Social Elements (Groups)
Onboarding – communication and collaboration with Moodle groups
Group scores
Challenges for learners – group submission
Groups that encourage participation
Individual formal assessment
Summary
Recommended reading
Books
Index
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