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Learning ArcGIS Runtime SDK for .NET
Table of Contents
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Introduction to ArcGIS Runtime
Introducing ArcGIS Runtime
Language options
A little history
Apps
Native versus web versus hybrid
Types of mapping apps
Architecture of ArcGIS Runtime
The Esri platform
SDK and API
Why the .NET version of ArcGIS Runtime?
System requirements for the ArcGIS Runtime SDK for .NET
Setting up your environment
Visual Studio
ArcGIS Runtime for .NET SDK
MVVM Light
Sample code
Let's build an app!
The old way of building an app
Under the hood
Enhancing the app
Configuring, testing, and structuring
Summary
2. The MVVM Pattern
Model-View-ViewModel
The pattern
MVVM in action (without a toolkit)
MVVM Light to the rescue
MVVM Light command parameters
Services and configuration
Displaying a message
Summary
3. Maps and Layers
MapView
Projections and coordinate systems
Esri logo
MapGrid
Scale
Overlays
Editing
WrapAround
LocationDisplay
Events
Map interactions
Map
Extent
Layers
Dynamic map service – ArcGISDynamicMapServiceLayer
Tiled map service – ArcGISTiledMapServiceLayer
Local tiled layer – ArcGISLocalTiledLayer
Feature service – FeatureLayer
Image services – ArcGISImageServiceLayer
Graphics layers – GraphicsLayer
CSV layer – CsvLayer
Bing layers – BingLayer
The Keyhole Markup Language layers – KmlLayer
Group layers – GroupLayer
Message layer – MessageLayer
Message sublayer – MessageSubLayer
Scene layer – SceneLayer
Web map service layer – WMSLayer
OpenStreetMap – OpenStreetMapLayer
Using online content
Using offline content
Local tiled layers
Map package
Runtime geodatabase
Summary
4. From 2D to 3D
Why 3D?
From 2D to 3D
Interacting with the Scene property
Viewing in 3D
Viewpoints
Surface model
Online services
Offline sources (files)
Other properties of the SceneView control
3D content
Layering the Scene properties
Controlling the Scene example
Adding the 3D content
Summary
5. Geometry and Symbology
Assigning geometry
Geometric objects
Immutability
Geometry object
MapPoint
Envelope
Multipart
Polyline
Polygon
Multipoint
Geometry builders
Units
Converting coordinates
Geometry engine
Project
Buffering
Symbology
Simple symbols
Symbol
MarkerSymbol
SimpleMarkerSymbol
PictureMarkerSymbol
TextSymbol
LineSymbol
FillSymbol
CompositeSymbol
Scene symbols
Renderers
SimpleRenderer
UniqueValueRenderer
ClassBreaksRenderer
TemporalRenderer
Military symbols
Limitations
Summary
6. Displaying Information
MVVM mouse events
Labeling
Legend
Scale bar
Overlays
Static XAML
Dynamic XAML
Showing locations
Summary
7. Finding, Querying, and Identifying Features
Tasks
Find versus Query versus Identify
Online searching
FindTask
Canceling a task
QueryTask
A quick example using QueryTask
The QueryTask options
Offline searching
Querying local layers
Spatial querying local layers
IdentifyTask
The online Identify task
The offline Identify task using MVVM Light's messenger
The Identify options
Summary
8. Geocoding and Routing
Geocoding
Locators
Candidates and scores
Useful terms
Locator tasks
Online geocoding
Offline geocoding
Finding a place
Routing
Setting up a network dataset
Routing overview
Setting up the input parameters
Stops
Impedance
Barriers
Driving directions
U-turn policy
Result options
Geometry options
Restrictions
Time windows
Calculating routes
Example routing app
Summary
9. Editing Features
Understanding the editing process
Online and offline editing
Creating a feature service
Downloading the Runtime geodatabase
Downloading a Runtime geodatabase using the ArcGIS Server REST API
Generating a Runtime geodatabase using the ArcGIS Runtime API
Generating a Runtime geodatabase from ArcGIS Desktop
Generating a Runtime geodatabase using a Geoprocessing tool
Editing features
Creating a FeatureLayer class
Editing the FeatureLayer class
Editor
Editing the configuration
Navigating while editing
Edit progress
Adding features
Selecting features
Updating features
Deleting features
Committing edits
Online
Offline
Attachments
Obtaining attachments
Attachment information
Attachment data
Editing attachments
Adding an attachment
Deleting an attachment
Updating attachments
Summary
10. Spatial Analysis
Introducing spatial analysis
Introducing geoprocessing
Preparing for geoprocessing
Online geoprocessing with ArcGIS Runtime
Geoprocessing synchronously
Geoprocessing asynchronously
Working with the output results
GPMesssage
GPFeatureRecordSetLayer
GPResultMapServiceLayer
Offline geoprocessing
Execution types
Maximum number of records
Geoprocessing tools available to ArcGIS Runtime
Summary
11. Testing and Performance
Testing
Unit testing
Unit testing ArcGIS Runtime
Unit testing with MVVM Light
Test-driven development
Code coverage
Unit testing with Windows Store
Performance
Server-side performance
Hardware
Data
ArcGIS Server configuration
Client-side performance
Introducing graphics programming
Layer rendering options
Which rendering mode?
Graphics rendering
Graphics performance testing
Client-side data access
Summary
12. Configuring, Licensing, and Deploying
Configuration
Licensing
Licensing discussion
Licensing the app
Basic-level licensing steps
Standard-level licensing steps
Using ArcGIS Online or Portal for Standard-level licensing
Attribution
Esri logo guidelines
Deployment
Deploying with the manifest file
Deploying without a manifest file
Summary
Index
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