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Title Page
Copyright
Game Audio Development with Unity 5.X
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Why subscribe?
Customer Feedback
Dedication
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
Introducing Game Audio with Unity
Introduction to game audio
Main game audio components
Diegetic versus non-diegetic sound
Audio layers or groups
Getting started with unity
Downloading unity
An introduction to unity
Downloading and importing project assets
A tour of the village
Importing audio into unity
Inspecting the imported audio files
Audio sources and listeners
Adding an audio source
3D sound and spatial blending
Summary
Scripting Audio
Introduction to scripting in Unity
Building a musical keyboard
Importing and playing notes
Enhancing the virtual keyboard
Weapons and sound
Throwing the ax
Understanding the axController script
Playing sounds on collision
Randomizing audio
Background music
Summary
Introduction to the Audio Mixer
Introducing the Unity Audio mixer
Creating mixer groups
Shaping audio with effects
Visualizing audio equalization
The master mixer and controlling signal flow
Routing audio signals in the mixer to effects
Audio effects breakdown
Equalization effects
Lowpass and Lowpass simple
Highpass and Highpass simple
ParamEQ
Delay effects
Echo
SFX reverb
Flange
Chorus
Other effects
Pitch Shifter
Normalize
Compressor
The duck volume effect
Summary
Advanced Audio Mixing
Recording audio changes with snapshots
Pausing the scene
Audio Mixer scripting with parameters
A dynamic audio wind effect
Creating environmental audio zones
Dynamic music mixing
Summary
Using the Audio Mixer for Adaptive Audio
Introducing adaptive audio
Building adaptive audio cues
Creating mood with adaptive music
Vertical remixing with the Audio Mixer
Footsteps with adaptive sound
Summary
Introduction to FMOD
Getting started with FMOD Studio
Installing FMOD Studio
Back to the basics
Effects and mixing
Mixing in a reverb effect
Parameters, snapshots, and triggers
Summary
FMOD for Dyanmic and Adaptive Audio
Dynamic wind and environmental zones
Scripting with FMOD
Revisiting the footsteps example
Adaptive music with FMOD
Transition timelines and stingers
Summary
Visualizing Audio in Games
Analyzing audio with Fast Fourier Transform (FFT) windows
Audio spectrum
Deconstructing signals using FFT and windowing
Examining an audio visualizer
Uncovering the details
Visualization performance and windowing
Audio-driven lighting
Microphone-driven visualizations
Summary
Character Lip Syncing and Vocals
Real-time lip syncing
Speech and phonemes
Blend shape animation
Real-time character lip sync
Recording vocals
Summary
Composing Music
Getting started with Reaper
MIDI and virtual instruments
Virtual instruments
Basic music theory
Chords and chord progressions
Chord progression
Melody and scale
Enhancing the composition
Recording music and vocals
Recording and optimizing vocals
Summary
Audio Performance and Troubleshooting
Audio performance considerations
Profiling performance with Unity
Audio optimization tips and tricks for Unity
Memory optimization tips and tricks
Effects optimization tips and tricks
FMOD performance and optimization
Audio troubleshooting
Summary
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