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Fixing Bad UX Designs电子书

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3人正在读 | 0人评论 9.8

作       者:Lisandra Maioli

出  版  社:Packt Publishing

出版时间:2018-02-27

字       数:39.2万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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A practical guide filled with case studies and easy solutions to solve the most common user experience issues About This Book ? Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. ? Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs ? See best practices and established principles in UX with case studies illustrating these practices and principles Who This Book Is For This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong. What You Will Learn ? Learn about ROI and metrics in UX ? Understand the importance of getting stakeholders involved ? Learn through real cases how to fix bad UX ? Identify and fix UX issues using different methodologies ? Learn how to turn insights and finding into practical UX solutions ? Learn to validate, test and measure the UX solutions implemented ? Learn about UX refactoring In Detail Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications. Style and approach This book takes a practical approach, with case studies, best practices, and practical solutions to bad design
目录展开

Title Page

Copyright and Credits

Fixing Bad UX Designs

Dedication

Packt Upsell

Why subscribe?

PacktPub.com

Foreword

Contributors

About the author

About the reviewers

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the color images

Conventions used

Get in touch

Reviews

Understanding UX and its Importance

UX is present everywhere

Bad UX is bad for your business

The ROI of fixing bad UX design

Getting stakeholders involved

Metrics and KPI's

Summary

Identifying UX Issues – UX Methodologies

Identifying stakeholders and their needs

Prioritization map

RACI matrix

Stakeholder matrix

Interviewing stakeholders

Understanding users and their needs

Investigation

Heuristic evaluation

User research methodologies

20 UX methods in brief

Screening and recruiting

Guerrilla research

Creating personas

Step 1—Identify behavioral and demographic variables

Step 2—map interviewees into variables

Step 3—Identify key patterns of behavior

Step 4—List relevant characteristics and objectives

Step 5—Check the entire set of person to eliminate redundancies

Step 6—Develop the narrative

Step 7—Determine types of people

Understanding the competitors

User journey and touch points

Defining the challenges and project goals

Summary

Exploring Potential UX Solutions

Organizing the reports

Be visual

Analytics

Heuristic evaluation

User feedback

Finding solutions

Design, test, iterate, repeat

Summary

Increasing Conversion with UX

Identifying conversion issues

Previous analysis

Quantitative/data analysis

Google Analytics

Mixpanel

Hotjar

AppSee

Chartbeat

Inspectlet

Woopra

Formisimo

Lucky Orange

Website Grader by HubSpot

Other tools

Research and interviewing your users

Doing usability tests

Doing A/B tests

Building responsive and accessible websites

Helping your users save time

Making your user think as little as possible and save as much information as possible

Leaving the main function of your site prominent

Improving the loading time

Following design trends

Using good call-to-action

Summary

Using UI and Content for Better Communication

Identifying UI and content issues

The importance of good UI for a great UX

UI elements for good UX communication

Minding the hierarchy of the UI elements

Choosing the appropriate typography

Headline

Body of text

Background

Responsive typography

Fonts

Picking the right color scheme

Using consistent iconography

Content strategy and microcopy

Content analysis

Strategic recommendations

Editorial and tone of voice guide

Organization

SEO

Copy and microcopy for UX

The functional value of microtexts

Tips for good microcopy

Summary

Considering Accessibility As Part of the UX

What accessibility is and its importance

The WCAG documentation

Perceivable

Operable

Understandable

Robust

Different demands in accessibility

Accessible as part of the universal design

Accessibility as an inclusive UX

Accessibility analysis

Automated accessibility tools

The importance of colors

Color blindness

Other disabilities

What about apps?

Accessibility and IoT

Good practices

Screen readers

Focused tips

More accessibility tips

Real examples and case studies

Fukuoka City Subway

The de Young Museum

Oxo

Tuva

Barclays

Tesco

Legal and General

Awake Labs' Reveal

AccessNow

TellMe TV

eSight

Summary

Improving Physical Experiences

UX can be applied everywhere

How to improve ATMs

Usability

Simplifying an elevator panel (but not much)

Improving car panel design

Creating magic experience in parks

Improving boarding passes

Bus stop as part of the user journey

Redesigning urinals to encourage men to wash their hands

When offline meets online experiences

Summary

Improving IA for Better Navigation

IA as part of UX

IA and different fields

Biblioteconomy

Cognitive psychology

Architecture

How to identify IA issues

Content tree

Site maps

Flowchart

Navigational flows

Wireframes

Content inventory

Navigation schema and nomenclature

Task flow analysis

Using card sorting and tree testing to fix bad IA

Card sorting

The card sorting process

Content selection and card preparation

Tree testing

Summary

Prototyping and Validating UX Solutions

Testing, validating, and refining

Conceptual prototype

Low-fidelity (lo-fi) prototype

Medium-fidelity (mid-fi) prototypes

High-fidelity (hi-fi) prototypes

Choosing the right tool to create prototypes

Prototyping tools

Paper

Fluid UI

POP by Marvel

Marvel app

Axure RP

InVision app

InVision Studio

Adobe XD

Zeplin

UXPin

Figma

Flinto

Framer

Origami Studio

Principle

Balsamiq

JustinMind

Proto.io

Sketch app

Running tests with prototypes

Running usability tests

Sample users

Interactive prototype with friendly test features

A facilitator

Observers

Tools to run usability tests

Lookback

WhatUsersDo

User testing

UsabilityHub

Skype/GoToMeeting

Other tools

Five ways to do mobile usability testing

A third person with a camera

Application that records the mobile screen

Sharing the phone screen with your computer

Support coupled to the cell phone

Stand with camera resting on the table

Tips to run usability testing with a prototyping tool

Use realistic content

Use realistic data

Designing your well thought out tests

Moderate or not moderate?

Learn from failures as well as successes

Do not interfere in the middle of the test

Avoid resolving ad hoc bugs

Summary

Implementing UX Solutions

Communicating the project

UX canvas

Lean UX Canvas

Creating documentation

Annotated wireframes

Prototype

System state inventory

Sitemaps/app maps

Flows

Storyboards

User stories

Testing for QA

UX's work does not end in technology

QA needs to take into account the context

Summary

Measuring UX Solutions

Measuring UX

The relationship between UX research, design, and analytics

Planning

Approaches

UX KPIs

Usability

Engagement

Conversion

SUS (System Usability Scale)

NPS (Net Promoter Score)

Framework H.E.A.R.T.

Defining UX metrics

Tools and methodologies

Google Analytics

Conversion rate (CR)

Bounce rate/Bounce rate

Exit rate/Exit rate

Average session time/Session duration

Page views per session/Page per session

Sessions/Sessions

New visitors versus recurring

Clicks/Click Through Rate (CTR)

Average ticket/Average order value

Crossing qualitative with quantitative

Preparing reports for the stakeholders

Creating reports

Summary

Keeping Up to Date

Usability.gov

Nielsen Norman Group

UX Magazine

UXBooth

UXMatters

Smashing Magazine

UX Blog

UXaday

Designmodo

UX Collective

UXMyths

UX Checklists

UX Forums

Designer Hangout

UX Design Community

UXPA

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