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Unity 2018 By Example电子书

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25人正在读 | 0人评论 6.2

作       者:Alan Thorn

出  版  社:Packt Publishing

出版时间:2018-07-31

字       数:58.1万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Develop intelligent voice-empowered applications and Chatbots that not only understand voice commands but also respond to it Key Features *Target multiple platforms by creating voice interactions for your applications *Explore real-world examples of how to produce smart and practical virtual assistants *Build a virtual assistant for cars using Android Auto in Xamarin Book Description From touchscreen and mouse-click, we are moving to voice- and conversation-based user interfaces. By adopting Voice User Interfaces (VUIs), you can create a more compelling and engaging experience for your users. Voice User Interface Projects teaches you how to develop voice-enabled applications for desktop, mobile, and Internet of Things (IoT) devices. This book explains in detail VUI and its importance, basic design principles of VUI, fundamentals of conversation, and the different voice-enabled applications available in the market. You will learn how to build your first voice-enabled application by utilizing DialogFlow and Alexa’s natural language processing (NLP) platform. Once you are comfortable with building voice-enabled applications, you will understand how to dynamically process and respond to the questions by using NodeJS server deployed to the cloud. You will then move on to securing NodeJS RESTful API for DialogFlow and Alexa webhooks, creating unit tests and building voice-enabled podcasts for cars. Last but not the least you will discover advanced topics such as handling sessions, creating custom intents, and extending built-in intents in order to build conversational VUIs that will help engage the users. By the end of the book, you will have grasped a thorough knowledge of how to design and develop interactive VUIs. What you will learn *Understand NLP platforms with machine learning *Exploit best practices and user experiences in creating VUI *Build voice-enabled chatbots *Host, secure, and test in a cloud platform *Create voice-enabled applications for personal digital assistant devices *Develop a virtual assistant for cars Who this book is for Voice User Interface Projects is for you if you are a software engineer who wants to develop voice-enabled applications for your personal digital assistant devices such as Amazon Echo and Google Home, along with your car’s virtual assistant systems. Some experience with JavaScript is required.
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Unity 2018 By Example - Second Edition

Unity 2018 By Example - Second Edition

Why subscribe?

PacktPub.com

Contributors

About the author

About the reviewer

Packt is Searching for Authors Like You

Preface

Who this book is for

What this book covers

To get the most out of the book

Download the example code files

Download the color images

Conventions used

Get in touch

Reviews

1. Unity Fundamentals

Game design

Getting started – Unity and projects

Projects and project folders

Importing assets

Starting a level

Transformations and navigation

Scene building

Lighting and sky

Play testing and the Game tab

Adding a water plane

Adding a coin to collect

Summary

Test your knowledge

Further Reading

2. Creating a Collection Game

Creating a coin material

C# scripting in Unity

Counting coins

Code Sample 2.3

Collecting coins

Code Sample 2.5

Coins and prefabs

Timers and countdowns

Code Sample 2.6

Celebrations and fireworks!

Code Sample 2.7

Play testing

Building

Summary

Test your knowledge

Further reading

3. Creating a Space Shooter

Looking ahead – the completed project

Getting started with a space shooter

Creating a player object

Player input

Code Sample 3.1

Configuring the game camera

Bounds locking

Code Sample 3.2

Health

Code Sample 3.3

Death and particles

Code Sample 3.4

Enemies

Code Sample 3.6

Code Sample 3.7

Code Sample 3.8

Enemy spawning

Code Sample 3.9

Summary

Test your knowledge

Further reading

4. Continuing the Space Shooter

Guns and gun turrets

Ammo prefabs

Code Sample 4-1

Ammo spawning

Code Sample 4.2

Code Sample 4.3

User controls

Scores and scoring – UI and text objects

Working with scores – scripting with text

Code Sample 4.4

Polishing

Testing and diagnosis

Building

Summary

Test your knowledge

Further Reading

5. Creating a 2D Adventure Game

A 2D Adventure – getting started

Importing assets

Creating an environment – getting started

Environment Physics

Creating a player

Scripting the player movement

Code Sample 5.1

Optimization

Summary

Test your knowledge

Further reading

6. Continuing the 2D Adventure

Moving platforms

Code Sample 6.1

Creating other scenes – levels 2 and 3

Kill zones

Code Sample 6.2

The UI health bar

Code Sample 6.3

Ammo and hazards

Gun turrets and ammo

NPCs and quests

Code Sample 6.8

Summary

Test your knowledge

Further Reading

7. Creating Artificial Intelligence

An overview of the project

Getting started

Terrain construction

Navigation and navigation meshes

Building an NPC

Code Sample 7.1

Creating patrolling NPCs

Summary

Test your knowledge

Further Reading

8. Continuing with Intelligent Enemies

Enemy AI – range of sight

Code Sample 8.1

An overview of Finite State Machines

Code Sample 8.2

The Patrol state

Code Sample 8.3

The Chase state

Code Sample 8.4

The Attack state

Code Sample 8.5

Summary

Test your knowledge

Further Reading

9. Entering Virtual Reality

Project Overview – Getting Started

Setting Scene Lighting

Post-Processing Stack 2

Preparing for VR

Summary

Test your knowledge

10. Completing the VR Game

Object Pool and Spawning

Code Sample 10.1

Code Sample 10.2

Creating Intelligent Enemies – Navigation

Creating Intelligent Enemies – FSMs

Code Sample 10.3

Code Sample 10.4

Attack and Damage

Code Sample 10.5

Summary

Test your knowledge

A. Test Your Knowledge Answers

Chapter 1- Unity Fundamentals

Chapter 2- Creating a Collection Game

Chapter 3- Creating a Space Shooter

Chapter 4- Continuing the Space Shooter

Chapter 5- Creating a 2D Adventure

Chapter 6- Continuing the 2D Adventure

Chapter 7- Creating Artificial Intelligence

Chapter 8- Continuing with Intelligent Enemies

Chapter 9- Entering Virtual Reality

Chapter 10- Completing the VR Game

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Index

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