售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Autodesk AutoCAD 2013 Practical 3D Drafting and Design
Table of Contents
Autodesk AutoCAD 2013 Practical 3D Drafting and Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Introduction to 3D Design
The Z coordinate
Absolute coordinates
Relative coordinates
Point filters
Workspaces
Classic environment
Ribbon environment
Layers, transparency, and other properties
Layers
Transparency
Visibility
Auxiliary tools
OSNAP, ORTHO, POLAR, and OTRACK auxiliary tools
3DOsnap tool
Exercise 1.1
Application of 2D commands
Drawing commands
Editing commands
Other entities and commands
Exercise 1.2
Linear 3D entities
Thickness
3D polylines
Splines and helixes
How to create great 3D models
Summary
2. Visualizing 3D Models
Zooming, panning, and orbiting
Zooming and panning
Orbiting the model
Automatic orbit
The 3DORBIT command
Other orbiting commands
Exercise 2.1
Views and cameras
Predefined views
View cube
Ribbon and toolbar access
The Viewport controls
The PLAN command
The VPOINT and DDVPOINT commands
Creating views
The Perspective view
Cameras
The camera's creation
The camera's visualization and properties
The camera's activation
Exercise 2.2
Visual styles
Applying visual styles
Creating and modifying visual styles
Exercise 2.3
Walking and flying in a 3D model
Walking and flying
Settings
Exercise 2.4
Viewports
Viewport controls
Working with multiple viewports
Exercise 2.5
Summary
3. Coordinate Systems
User coordinate systems
The world coordinate system
Creating user coordinate systems
The UCS command
Creating a UCS by moving and orienting the icon
Important variables to know
Exercise 3.1
Managing user coordinate systems
The UCSMAN command
Dynamic coordinate systems
Creation of dynamic coordinate systems
Exercise 3.2
UCS icons
Identifying UCS icons
Modifying the UCS icon
Summary
4. Creating Solids and Surfaces from 2D
Creating solids or surfaces
Creating solids and surfaces by extrusion
Extruding 2D objects
The EXTRUDE command
EXTRUDE applied to faces and edges
Exercise 4.1
Creating solids from closed areas or faces
The PRESSPULL command
PRESSPULL applied to faces
Exercise 4.2
Creating solids and surfaces by revolution
The REVOLVE command
Exercise 4.3
Creating solids and surfaces with different sections
The LOFT command
Exercise 4.4
Creating solids and surfaces along a path
The SWEEP command
Exercise 4.5
Exercise 4.6
Important variables for solids and surfaces
Summary
5. 3D Primitives and Conversions
3D solid primitives
Creating boxes and wedges
The BOX command
The WEDGE command
Exercise 5.1
Creating cylinders and cones
The CYLINDER command
The CONE command
Exercise 5.2
Creating spheres
The SPHERE command
Creating 3D donuts
The TORUS command
Exercise 5.3
Creating pyramids
The PYRAMID command
Creating walls
The POLYSOLID command
Exercise 5.4
Primitive surfaces
Creating planar surfaces
The PLANESURF command
Conversions between 3D objects
Converting objects to solids
The CONVTOSOLID command
Converting objects to surfaces
The CONVTOSURFACE command
Summary
6. Editing in 3D
3D editing commands
Rotating in 3D
The ROTATE3D command
The 3DROTATE command
Exercise 6.1
Mirroring in 3D
The MIRROR3D command
Multiple copies
The 3DARRAY command
Exercise 6.2
Aligning objects
The ALIGN command
The 3DALIGN command
Exercise 6.3
Moving objects
The 3DMOVE command
Scaling objects
The 3DSCALE command
Editing with grips
Editing subobjects
Summary
7. Editing Solids and Surfaces
Composite objects
Unions, subtractions, and intersections
The UNION command
The SUBTRACT command
The INTERSECT command
Editing composite objects
The BREP command
Exercise 7.1
Exercise 7.2
Cutting objects
Cutting solids and surfaces
The SLICE command
Exercise 7.3
Filleting and chamfering
Applying fillets
The FILLET command
The FILLETEDGE command
Applying chamfers
The CHAMFER command
The CHAMFEREDGE command
Exercise 7.4
Editing solids and surfaces
Changing parameters
The PROPERTIES command
The QUICKPROPERTIES command
Operations with faces, edges, and volumes of solids
The SOLIDEDIT command
The Face option
The Edge option
The Body option
Exercise 7.5
Creating linear objects from 3D
The OFFSETEDGE command
The SURFEXTRACTCURVE command
Projecting linear objects
The PROJECTGEOMETRY command
The IMPRINT command
Exercise 7.6
Editing surfaces
The THICKEN command
Summary
8. Inquiring the 3D model
Measuring points, distances, and angles
Obtaining point coordinates
The ID command
Measuring distances and angles
The DIST command
The MEASUREGEOM command
Exercise 8.1
Interferences
Detecting interferences and creating solids with a common volume
The INTERFERE command
Exercise 8.2
Volumes and other properties
Obtaining volumes and other geometric properties
The MASSPROP command
Exercise 8.3
Summary
9. Documenting a 3D Model
Creating 2D drawings from 3D models
Layouts
Creating and configuring layouts
Shortcut menu
The LAYOUT command
The PAGESETUP command
Creating viewports and adjusting scales
The MVIEW command
Adjusting views
Viewport scales
The SCALELISTEDIT command
Plot styles
Layer properties per viewport
Freezing layers per viewport
The LAYER command
Previewing and printing
The PREVIEW command
The PLOT command
Exercise 9.1
Views and sections
Sections
The SECTIONPLANE command
Generating 2D/3D section
The SECTION command
Exercise 9.2
Projections and flattened views
The FLATSHOT command
Exercise 9.3
Associative views
Access and automatic layers creation
Base and projection views
The VIEWBASE command
The VIEWPROJ command
The VIEWEDIT command
The VIEWSTD command
The VIEWUPDATE command
Section and detail views
The VIEWSECTION command
The VIEWSECTIONSTYLE command
The VIEWCOMPONENT command
The VIEWDETAIL command
The VIEWDETAILSTYLE command
Other commands
Exercise 9.4
Summary
10. Rendering and Illumination
Rendering concepts and commands
General concepts
Access to commands
Rendering commands
The RENDER command
Menus and saving images
The RENDERWIN command
The RENDERCROP command
The SAVEIMG command
The RPREF command
The RENDERPRESETS command
Exercise 10.1
Scene illumination
Default lighting
Generic and photometric lighting
Sun light and sky light
The SUNPROPERTIES command
Sky properties
The GEOGRAPHICLOCATION command
Exercise 10.2
Point lights
The POINTLIGHT command
The TARGETPOINT command
Spot lights
The SPOTLIGHT command
The FREESPOT command
Other lights
The DISTANTLIGHT command
The WEBLIGHT command
The FREEWEB command
Other lighting commands
The LIGHTLIST command
The RENDEREXPOSURE command
The CONVERTOLDLIGHTS command
Exercise 10.3
Summary
11. Materials and Effects
Introduction to materials, textures, and effects
Materials and textures
Autodesk Material Library
Managing materials and libraries
The MATBROWSEROPEN command
Assigning materials
The MATERIALATTACH command
The MATERIALASSIGN command
Exercise 11.1
Creating and editing materials
The MATEDITOROPEN command
The Generic material
The Ceramic material
The Concrete material
Glazing material
The Masonry material
The Metal material
The Metallic Paint material
The Mirror material
The Plastic material
The Solid Glass material
The Stone material
The Wall Paint material
The Water material
The Wood material
Images and other textures/maps
Image
Checker
Gradient
Marble
Noise
Speckle
Waves
Wood
Tiles
Exercise 11.2
Mapping coordinates
The MATERIALMAP command
Exercise 11.3
Effects
Backgrounds
The BACKGROUND command
Fog and depth cue
The RENDERENVIRONMENT command
Summary
12. Meshes and Surfaces
Procedural surfaces
Access to commands
Creating surfaces from linear objects and by conversion
The SURFNETWORK command
Creating surfaces from other surfaces
Continuity and bulge
The SURFBLEND command
The SURFPATCH command
The SURFEXTEND command
The SURFOFFSET command
The SURFFILLET command
Editing surfaces
The SURFTRIM command
The SURFUNTRIM command
Exercise 12.1
Creating solids from surfaces
The SURFSCULPT command
Exercise 12.2
NURBS surfaces
Creating NURBS surfaces
The SURFACEMODELINGMODE variable
The CONVTONURBS command
Editing NURBS surfaces
The 3DEDITBAR command
The CVSHOW command
The CVHIDE command
The CVADD command
The CVREMOVE command
The CVREBUILD command
Exercise 12.3
Meshes
Access to commands
Creating primitive meshes
The MESH command
The MESHPRIMITIVEOPTIONS command
Creating meshes from linear objects
The RULESURF command
The TABSURF command
The REVSURF command
The EDGESURF command
Creating meshes by converting objects
The MESHSMOOTH and CONVTOMESH commands
The MESHOPTIONS command
Editing meshes
The MESHEXTRUDE command
The MESHSCAP command
The MESHSMOOTHMORE command
The MESHSMOOTHLESS command
The MESHCREASE command
The MESHUNCREASE command
The MESHREFINE command
The MESHMERGE command
The MESHCOLLAPSE command
The MESHSPLIT command
The MESHSPIN command
Polyface meshes
Creating polyface meshes
The 3DFACE command
The 3DMESH command
The PFACE command
The 3D command
Editing polyface meshes
Surface analysis
Types of analysis and commands
The ANALYSISZEBRA command
The ANALYSISCURVATURE command
The ANALYSISDRAFT command
The ANALYSISOPTIONS command
Summary
A. Final Considerations
Advanced concepts and clues for development
Animation
The ANIPATH command
Connecting to other programs
Typical 3D import and export formats
Exporting to 3ds Max
Exporting to Revit
Clues for development
Index
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜