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Autodesk AutoCAD 2013 Practical 3D Drafting and Design电子书

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作       者:Jo?o Santos

出  版  社:Packt Publishing

出版时间:2013-04-25

字       数:471.8万

所属分类: 进口书 > 外文原版书 > 科技/医学

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This book is written in a practical and friendly style with practical tutorials, exercises, and detailed images which will help you master the third dimension. This book is intended for everyone who wants to create accurate 3D models in AutoCAD, like architecture, engineering, or design professionals, and students. Only basic understanding of 2D AutoCAD is needed.
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Autodesk AutoCAD 2013 Practical 3D Drafting and Design

Table of Contents

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Introduction to 3D Design

The Z coordinate

Absolute coordinates

Relative coordinates

Point filters

Workspaces

Classic environment

Ribbon environment

Layers, transparency, and other properties

Layers

Transparency

Visibility

Auxiliary tools

OSNAP, ORTHO, POLAR, and OTRACK auxiliary tools

3DOsnap tool

Exercise 1.1

Application of 2D commands

Drawing commands

Editing commands

Other entities and commands

Exercise 1.2

Linear 3D entities

Thickness

3D polylines

Splines and helixes

How to create great 3D models

Summary

2. Visualizing 3D Models

Zooming, panning, and orbiting

Zooming and panning

Orbiting the model

Automatic orbit

The 3DORBIT command

Other orbiting commands

Exercise 2.1

Views and cameras

Predefined views

View cube

Ribbon and toolbar access

The Viewport controls

The PLAN command

The VPOINT and DDVPOINT commands

Creating views

The Perspective view

Cameras

The camera's creation

The camera's visualization and properties

The camera's activation

Exercise 2.2

Visual styles

Applying visual styles

Creating and modifying visual styles

Exercise 2.3

Walking and flying in a 3D model

Walking and flying

Settings

Exercise 2.4

Viewports

Viewport controls

Working with multiple viewports

Exercise 2.5

Summary

3. Coordinate Systems

User coordinate systems

The world coordinate system

Creating user coordinate systems

The UCS command

Creating a UCS by moving and orienting the icon

Important variables to know

Exercise 3.1

Managing user coordinate systems

The UCSMAN command

Dynamic coordinate systems

Creation of dynamic coordinate systems

Exercise 3.2

UCS icons

Identifying UCS icons

Modifying the UCS icon

Summary

4. Creating Solids and Surfaces from 2D

Creating solids or surfaces

Creating solids and surfaces by extrusion

Extruding 2D objects

The EXTRUDE command

EXTRUDE applied to faces and edges

Exercise 4.1

Creating solids from closed areas or faces

The PRESSPULL command

PRESSPULL applied to faces

Exercise 4.2

Creating solids and surfaces by revolution

The REVOLVE command

Exercise 4.3

Creating solids and surfaces with different sections

The LOFT command

Exercise 4.4

Creating solids and surfaces along a path

The SWEEP command

Exercise 4.5

Exercise 4.6

Important variables for solids and surfaces

Summary

5. 3D Primitives and Conversions

3D solid primitives

Creating boxes and wedges

The BOX command

The WEDGE command

Exercise 5.1

Creating cylinders and cones

The CYLINDER command

The CONE command

Exercise 5.2

Creating spheres

The SPHERE command

Creating 3D donuts

The TORUS command

Exercise 5.3

Creating pyramids

The PYRAMID command

Creating walls

The POLYSOLID command

Exercise 5.4

Primitive surfaces

Creating planar surfaces

The PLANESURF command

Conversions between 3D objects

Converting objects to solids

The CONVTOSOLID command

Converting objects to surfaces

The CONVTOSURFACE command

Summary

6. Editing in 3D

3D editing commands

Rotating in 3D

The ROTATE3D command

The 3DROTATE command

Exercise 6.1

Mirroring in 3D

The MIRROR3D command

Multiple copies

The 3DARRAY command

Exercise 6.2

Aligning objects

The ALIGN command

The 3DALIGN command

Exercise 6.3

Moving objects

The 3DMOVE command

Scaling objects

The 3DSCALE command

Editing with grips

Editing subobjects

Summary

7. Editing Solids and Surfaces

Composite objects

Unions, subtractions, and intersections

The UNION command

The SUBTRACT command

The INTERSECT command

Editing composite objects

The BREP command

Exercise 7.1

Exercise 7.2

Cutting objects

Cutting solids and surfaces

The SLICE command

Exercise 7.3

Filleting and chamfering

Applying fillets

The FILLET command

The FILLETEDGE command

Applying chamfers

The CHAMFER command

The CHAMFEREDGE command

Exercise 7.4

Editing solids and surfaces

Changing parameters

The PROPERTIES command

The QUICKPROPERTIES command

Operations with faces, edges, and volumes of solids

The SOLIDEDIT command

The Face option

The Edge option

The Body option

Exercise 7.5

Creating linear objects from 3D

The OFFSETEDGE command

The SURFEXTRACTCURVE command

Projecting linear objects

The PROJECTGEOMETRY command

The IMPRINT command

Exercise 7.6

Editing surfaces

The THICKEN command

Summary

8. Inquiring the 3D model

Measuring points, distances, and angles

Obtaining point coordinates

The ID command

Measuring distances and angles

The DIST command

The MEASUREGEOM command

Exercise 8.1

Interferences

Detecting interferences and creating solids with a common volume

The INTERFERE command

Exercise 8.2

Volumes and other properties

Obtaining volumes and other geometric properties

The MASSPROP command

Exercise 8.3

Summary

9. Documenting a 3D Model

Creating 2D drawings from 3D models

Layouts

Creating and configuring layouts

Shortcut menu

The LAYOUT command

The PAGESETUP command

Creating viewports and adjusting scales

The MVIEW command

Adjusting views

Viewport scales

The SCALELISTEDIT command

Plot styles

Layer properties per viewport

Freezing layers per viewport

The LAYER command

Previewing and printing

The PREVIEW command

The PLOT command

Exercise 9.1

Views and sections

Sections

The SECTIONPLANE command

Generating 2D/3D section

The SECTION command

Exercise 9.2

Projections and flattened views

The FLATSHOT command

Exercise 9.3

Associative views

Access and automatic layers creation

Base and projection views

The VIEWBASE command

The VIEWPROJ command

The VIEWEDIT command

The VIEWSTD command

The VIEWUPDATE command

Section and detail views

The VIEWSECTION command

The VIEWSECTIONSTYLE command

The VIEWCOMPONENT command

The VIEWDETAIL command

The VIEWDETAILSTYLE command

Other commands

Exercise 9.4

Summary

10. Rendering and Illumination

Rendering concepts and commands

General concepts

Access to commands

Rendering commands

The RENDER command

Menus and saving images

The RENDERWIN command

The RENDERCROP command

The SAVEIMG command

The RPREF command

The RENDERPRESETS command

Exercise 10.1

Scene illumination

Default lighting

Generic and photometric lighting

Sun light and sky light

The SUNPROPERTIES command

Sky properties

The GEOGRAPHICLOCATION command

Exercise 10.2

Point lights

The POINTLIGHT command

The TARGETPOINT command

Spot lights

The SPOTLIGHT command

The FREESPOT command

Other lights

The DISTANTLIGHT command

The WEBLIGHT command

The FREEWEB command

Other lighting commands

The LIGHTLIST command

The RENDEREXPOSURE command

The CONVERTOLDLIGHTS command

Exercise 10.3

Summary

11. Materials and Effects

Introduction to materials, textures, and effects

Materials and textures

Autodesk Material Library

Managing materials and libraries

The MATBROWSEROPEN command

Assigning materials

The MATERIALATTACH command

The MATERIALASSIGN command

Exercise 11.1

Creating and editing materials

The MATEDITOROPEN command

The Generic material

The Ceramic material

The Concrete material

Glazing material

The Masonry material

The Metal material

The Metallic Paint material

The Mirror material

The Plastic material

The Solid Glass material

The Stone material

The Wall Paint material

The Water material

The Wood material

Images and other textures/maps

Image

Checker

Gradient

Marble

Noise

Speckle

Waves

Wood

Tiles

Exercise 11.2

Mapping coordinates

The MATERIALMAP command

Exercise 11.3

Effects

Backgrounds

The BACKGROUND command

Fog and depth cue

The RENDERENVIRONMENT command

Summary

12. Meshes and Surfaces

Procedural surfaces

Access to commands

Creating surfaces from linear objects and by conversion

The SURFNETWORK command

Creating surfaces from other surfaces

Continuity and bulge

The SURFBLEND command

The SURFPATCH command

The SURFEXTEND command

The SURFOFFSET command

The SURFFILLET command

Editing surfaces

The SURFTRIM command

The SURFUNTRIM command

Exercise 12.1

Creating solids from surfaces

The SURFSCULPT command

Exercise 12.2

NURBS surfaces

Creating NURBS surfaces

The SURFACEMODELINGMODE variable

The CONVTONURBS command

Editing NURBS surfaces

The 3DEDITBAR command

The CVSHOW command

The CVHIDE command

The CVADD command

The CVREMOVE command

The CVREBUILD command

Exercise 12.3

Meshes

Access to commands

Creating primitive meshes

The MESH command

The MESHPRIMITIVEOPTIONS command

Creating meshes from linear objects

The RULESURF command

The TABSURF command

The REVSURF command

The EDGESURF command

Creating meshes by converting objects

The MESHSMOOTH and CONVTOMESH commands

The MESHOPTIONS command

Editing meshes

The MESHEXTRUDE command

The MESHSCAP command

The MESHSMOOTHMORE command

The MESHSMOOTHLESS command

The MESHCREASE command

The MESHUNCREASE command

The MESHREFINE command

The MESHMERGE command

The MESHCOLLAPSE command

The MESHSPLIT command

The MESHSPIN command

Polyface meshes

Creating polyface meshes

The 3DFACE command

The 3DMESH command

The PFACE command

The 3D command

Editing polyface meshes

Surface analysis

Types of analysis and commands

The ANALYSISZEBRA command

The ANALYSISCURVATURE command

The ANALYSISDRAFT command

The ANALYSISOPTIONS command

Summary

A. Final Considerations

Advanced concepts and clues for development

Animation

The ANIPATH command

Connecting to other programs

Typical 3D import and export formats

Exporting to 3ds Max

Exporting to Revit

Clues for development

Index

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