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iClone 4.31 3D Animation Beginner's Guide
Table of Contents
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action - heading
What just happened?
Pop quiz - heading
Have a go hero - heading
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Installing and Configuring iClone
Installing the program
Time for action - installing iClone 4 pro
What just happened
Time for action - installing related iClone content
What just happened?
Time for action - exploring iClone options
What just happened?
Configuring work environment
Setting up the 3D grid
Controlling display information
Exploring real-time render options
Choosing the shader
Manipulating objects
Locating Custom Content folder
Installing new content
Using drag-and-drop
Importing new content
Working with zipped files
Welcome to iClone
Interacting with the iClone community
Free iClone assets
Exploring the Reallusion Content Store
Discovering the Reallusion Marketplace
Downloading your trial and purchased items
Time for action - download and installation steps
What just happened?
Exploring the iClone user interface
Exploring the workspace
Selecting objects in the workspace
Pop quiz
Summary
2. Creating Your First Scene
Let the animation begin!
Exploring your virtual studio
Exploring the 3D workspace
Time for action - creating the outdoors
What just happened?
Working with Live Plants
Time for action - creating virtual foliage
What just happened?
Have a go hero - clear the meadow
Adding props to the scene
Placing props
Time for action - house building
What just happened?
Have a go hero - modifying the scene
Manipulating props
Selecting the tools
Manipulating objects directly
Manipulating with precision using gizmos
Handling direct input
Working with iProps (interactive props)
Time for action - placing the iProp
What just happened?
What just happened?
Animated props
Time for action - importing animated props
What just happened?
Creating props from building blocks
What do you see in a primitive?
Time for action - building a gazebo without hand tools!
What just happened?
Diffusing opacity and other maps.
Exploring the mapping channels
Time for action - painting the gazebo
What just happened?
Time for action - correcting the texture mapping
What just happened?
Painting option
Time for action - adding fire effects to the grill
What just happened?
Creating see through material
Turning nothing into something
Lighting in 3D animation
Light types and shadows
Understanding ambient light
Manipulating the lights in the 3D workspace
Setting the mood with lighting and atmosphere
Time for action - setting the ambient light
What just happened?
Time for action - working with shadows
What just happened?
Time for action - manipulating the atmosphere
What just happened?
Time for action - lighting up the grill
What just happened?
Summary
Pop quiz - face-off
3. Adding and Customizing Characters
Developing unique characters
Time for action - loading characters
What just happened?
Customizing character features
Time for action - loading a face image
What just happened?
Time for action - correct the lighting
What just happened
Time for action - customizing our character
What just happened?
Time for action - customizing the head of the avatar
What just happened?
Have a go hero - customizing the avatar's face
Experimenting with model detail
Time for action - giving your character a new do!
What just happened?
Time for action - customizing the eyes and mouth
What just happened?
Skin
Have a go hero - loading and customizing a female character
Positioning the characters
Using character accessories and attaching props
Time for action - can't be cool without shades!
What just happened?
Time for action - shading the glasses
What just happened?
Time for action - attaching the fork prop
What just happened?
Interacting with the iProps
Time for action - grabbing a beer
What just happened?
Altering the characters' clothing
Time for action - altering female avatar clothing
What just happened?
Altering clothing using color
Time for action - altering the male avatar's clothing
What just happened?
Time for action - modifying the avatar's pants
What just happened?
Basics of character dialog
Lip-sync
Adding dialog
Creating dialog using the interface
Recording dialog using a microphone
Inserting audio files
Finding voice actors
Summary
4. Animating the Characters
Using motions versus animations
Introducing the timeline
Controlling action on the timeline
Time for action - the timeline concept … A mini-tutorial
What just happened?
Time for action - adding basic camera movement
What just happened?
Time for action - changing the speed of the animation
What just happened?
Adding motions to characters
Applying motion clips
Adjusting the motion
Controlling facial expressions
Invoking hand motions
Manipulating character's fingers
Using paths to move objects
Time for action - adjusting the starting frame
What just happened?
Time for action - animating the hands
What just happened?
Customizing animation using the motion editor
Time for action - animating the male character
What just happened?
Turn the character
Time for action - animating the turn
What just happened?
Time for action - closing the grill cover
What just happened?
Animating the limbs
Setting the starting point key frame
What just happened?
Time for action - animating the arm movement
What just happened?
Time for action - scaling and moving the grill
What just happened?
Time for action - copying and pasting the key frame
What just happened?
Time for action - closing the grill
What just happened?
Time for action - finishing out the movement
What just happened?
Blending motions
Time for action - animating the female avatar
What just happened?
Time for action - add more time to the animation
What just happened?
Adding more motion to the female avatar
What just happened?
Time for action - creating new motions
What just happened?
Building our custom motion library
Saving custom animations as motions
Time for action - saving single clips
What just happened?
Time for action - collecting and saving multiple clips
What just happened?
Time for action - using the Absolute Bone method
What just happened?
Manipulating transitions
Time for action - polishing character moves
What just happened?
Have a go hero - experimenting with curves
Animating paths for smooth movement
Time for action - using a path to animate Benny's walk
What just happened?
Using alternative methods of character movement
Time for action - point and click movement
What just happened?
Time for action - using director mode
What just happened?
Have a go hero - using the alternatives
Animating character dialog
Time for action - using dialog with characters
What just happened?
Have a go hero - adjusting the conversation timing
Summary
5. Enhancing Animation with Particles
Using special effects (FX) wisely
Exploring iClone particles
Breaking down an iClone particle
Extending particle usage
Using iClone particles
Time for action - cueing mother nature
What just happened?
Time for action - configuring particle settings
What just happened?
Time for action - coloring mother nature
What just happened?
Attaching iClone particles to props
Creating a torch
Time for action - creating the torch handle
What just happened?
Time for action - loading and manipulating the particle
What just happened?
Time for action - adjusting and texturing the torch
What just happened?
Have a go hero - save the torch!
Time for action - setting up the smoke and fire particles
What just happened?
Time for action - adding the fire particle
What just happened?
Adjusting iClone particles
Time for action - controlling the fire
What just happened?
Time for action - adding a smoke particle to the smoke stack
What just happened?
Time for action - positioning the smoke stack particle
What just happened?
Using visibility with particles
Time for action - setting the timing for the emitter
What just happened?
Using particles with paths
Time for action - creating a magical swirling effect
What just happened?
Have a go hero - creating a fireball
Summary
Pop quiz - particles
Pop quiz - attaching particles
6. Working with Cameras
Creating cameras
Time for action - creating our first camera
What just happened?
Renaming your cameras
Time for action - naming the camera
What just happened?
Time for action - creating and renaming another camera
What just happened?
Have a go hero - creating and renaming more cameras
Using character/object cameras (Follow Cam)
Using the Actor Cam
Time for action - setting up the Actor Cam
What just happened?
Time for action - converting Follow Cam to a permanent camera
What just happened?
Time for action - setting up the Face Cam
What just happened?
Time for action - viewing the character from above
What just happened?
Pop quiz - using follow cams
Understanding the camera lens
Time for action - creating new cameras and picking the lens
What just happened?
Time for action - setting up our main camera angle
What just happened?
Time for action - setting up a lens only camera close up
What just happened?
Have a go hero - creating a lens only pullback shot
Pop quiz - testing our lens knowledge
Focusing with depth of field
Time for action - creating a depth of field camera
What just happened?
Have a go hero - exploring depth of field
Creating more cameras
Time for action - creating the Benny cams
What just happened?
Time for action - creating a wide angle camera shot
What just happened?
Selecting cameras for filming
Creating a shot list
Understanding camera cuts and timing
Time for action - setting up the camera switch
What just happened?
Have a go hero - adjusting the camera switch settings
Filming through walls and objects with camera clipping
Time for action - Using camera clipping
What just happened?
Summary
7. Enhancing Scenes with Images and Videos
Using the 2D drag-and-drop menu
Adding details with planes
Time for action - creating an image plane
What just happened?
Have a go hero - adding another mountain
Billboards
Time for action - working with billboards to add an old barn
What just happened?
Time for action - working with billboards to add a water tower
What just happened?
Pop quiz
Have a go hero - adding the wishing well
Image layers
Time for action - driving down the street
What just happened?
Time for action - using multiple image layers
What just happened?
Have a go hero - adding more clouds
Using 2D with special effects
Time for action - using planes to mimic volume effects
What just happened?
Time for action - adding mountains
What just happened?
Using video to enhance scenes
Time for action - adding video to props
What just happened?
Creating and using popVideo
Time for action - playing with popVideo
What just happened?
Summary
8. Rendering our Work
Understanding rendering
Rendering in iClone
Exporting single images
Time for action - rendering our first image
What just happened?
Time for action - rendering an action shot
What just happened?
Have a go hero - rendering more images
Exporting image sequences
Time for action - exporting our first image sequence
What just happened?
Exporting videos
Understanding video
Codecs versus formats
Formats available in iClone
AVI
RM
WMV
MP4 for PC
Flash video
Using good video rendering habits
Determining end usage
Setting screen resolution as soon as possible
Time for action - rendering our main project video
What just happened?
Rendering popVideo
3D rendering… got glasses?
Understanding 3D stereoscopic rendering
Anaglyph
Time for action - setting up the scene
What just happened?
Time for action - rendering the scene
What just happened?
Have a go hero - experimenting with the convergence distance
Side X Side
Top Down
Two Files
Summary
Pop quiz
9. Animating Outer Space
Reviewing the project assets
Laying out and planning the scene
Determining the purpose of the scene
Determining render resolution
Time for action - setting the resolution
What just happened?
Determining the scene animation
Determining the particle effects required
Laying out the scene tasks
Tweaking the project assets
Time for action - adjusting the existing scene
What just happened?
Time for action - turning outer space into live space
What just happened?
Time for action - lighting the scene
What just happened?
Time for action - importing scene assets
What just happened?
Storyboarding with iClone
Time for action - creating our initial storyboard frame
What just happened?
Time for action - storyboarding the action at mid-scene
What just happened?
Time for action - storyboarding the shuttle escape
What just happened?
Time for action - storyboarding the explosion
What just happened?
Time for action - storyboarding the shuttle leaving
What just happened?
Analyzing our storyboard
Time for action - setting up the animated shuttle path
What just happened?
Have a go hero
Time for action - adding particles
What just happened?
Have a go hero - adding more particles
Setting up the shot list
Time for action - deleting an existing camera
What just happened?
Creating cameras for the shot list
Time for action - creating cameras
What just happened?
Setting up the camera switch
Time for action - setting the camera order
What just happened?
Last minute tweaks
Time for action - adjust the movie length
What just happened?
Have a go hero - making the scene your own
Rendering our scene
Time for action
What just happened?
Have a go hero - promotional stills
Summary
A. Using Personas, iProps, and Helpers
Understanding AML
Exploring personas to animate a character
Time for action - loading a Persona
What just happened?
Have a go hero - experimenting with perform motions
Using AML templates
Implementing character interaction
Time for action - placing and using character interaction dummies
What just happened?
Time for action - applying the kick me AML template
What just happened?
Have a go hero - using the hit me template
Using operate dummy props
Time for action - Using the character interaction templates
What just happened?
Time for action - using the grab it AML template prop
What just happened?
Have a go hero - using the other operate dummy props
Working with iProps
Exploring the home iProps folder
Time for action - getting in and out of bed
What just happened?
Have a go hero - sitting down on the iprop chair
Time for action - using the iprop door
What just happened?
Working with vehicle dummies
Summary
B. Animating with iClone Physics
Understanding iClone physics
Working with simulations
Baking the physics
Testing versus saving simulations
Touring the physics menu
Understanding soft bodies versus rigid bodies
Rigid bodies
Setting the state of the object
Object properties
Bounding settings
Soft bodies
Preset
Property
Collision settings
Time for action - dropping the ball
What just happened?
Have a go hero - setting up the physics
Time for action - setting up the wall
What just happened?
Time for action - knocking down the wall first run
What just happened?
Time for action - fine tuning the first run
What just happened?
Have a go hero - finish the scene
Time for action - batting the ball
What just happened?
Time for action - setting up the physics
What just happened?
Have a go hero - experimenting with the settings
Time for action - changing the impact object angle
What just happened?
Time for action - adding the aiming site
What just happened?
Time for action - crashing the jeep
What just happened?
Time for action - duplicating rows of boxes
What just happened?
Have a go hero - driving through again
Time for action - setting up an ejection sequence
What just happened?
Time for action - setting up the eject physics
What just happened?
Time for action - attaching the character
What just happened?
Have a go hero
Time for action - creating a chain action
What just happened?
Colliding with characters
Attaching dummies
Time for action - preparing a character collision
What just happened?
Summary
C. Exploring New Features
Discovering new visual enhancements
Understanding ambient occlusion
Time for action - using ambient occlusion
What just happened?
Have a go hero - experimenting with ambient occlusion
Exploring the toon shader
Time for action - enhancing the existing scene
What just happened?
Time for action - setting up the toon shader
What just happened?
Time for action - - exploring the NPR post effect
What just happened?
Time for action - exploring the toon shader
What just happened?
Removing skin color
Time for action - tooning the characters
What just happened?
Time for action - skinning the character for tuning
What just happened?
Using post effects
Time for action - applying blur
What just happened?
Time for action - testing the other post effects
What just happened?
Time for action - adjusting the overall post effect
What just happened?
Have a go hero - experimenting with the scene
Setting the light with the multiplier
Time for action - using directional versus spotlight
What just happened?
Pop quiz
Discovering the performance enhancements
Improving usability features
Using the tree brush
Time for action - planting and felling trees
What just happened?
Have a go hero - cutting paths in the forest
Using soft cloth
Time for action - testing a cloth
What just happened?
Time for action - creating a ghost effect
What just happened?
Have a go hero
Exploring soft cloth options
Summary
D. Discovering New Animation Tools
Exploring the modified timeline
Mixing moves the easy way
Time for action - using MixMoves
What just happened?
Using the motion puppet
Time for action - animating Gwynn
What just happened?
Time for action - smoothing the transition between motions
What just happened?
Have a go hero - adjusting the presets
Time for action - walking with the motion puppet
What just happened?
Time for action - stopping the foot sliding
What just happened?
Understanding Human IK (pose and reach target)
Time for action - setting up a two-handed rig with Human IK
What just happened?
Time for action - hooking up the dummies
What just happened?
Time for action - using the two handed rig for movement
What just happened?
Time for action - using locking dummies
What just happened?
Have a go hero - experimenting with the three way rig
Time for action - setting up the unicycle
What just happened?
Have a go hero - operating the unicycle
Manipulating Direct Puppet
Time for action - puppeteering the character's movements
What Just Happened?
Have a go hero - experimenting with Direct Puppet
Time for action - climbing with Human IK
What Just Happened?
Have a go hero - moving the character further up the pipe
Pop quiz - Pinning versus Lock To
Understanding device Mocap (Kinect)
Time for action - installing the Kinect plugin
What just happened?
Time for action - starting the Mocap Device Plug-in
What just happened?
Time for action - cleaning up the Mocap
What just happened?
Using motion capture effectively
Using the Prop Puppet
Time for action - building the tank turret
What just happened?
Time for action - animating the radar
What just happened?
Time for action - animating the turret
What just happened?
Customizing the transition and time warp
Have a go hero - using the transition and time warp curves
Using the Prop Look At
Time for action - grasping the basics of Prop Look At
What just happened?
Time for action - using a practical example of the Prop Look At
What just happened?
Applying iClone 5 techniques to Chapter 4, Animating the Characters
Time for action - animating the grill with new features
What just happened?
Have a go hero - - adjusting the hand position
Summary
E. Pop quiz - Answers
Chapter 5, Enhancing Animation with Particles
Chapter 6, Working with Cameras
Chapter 7, Enhancing Scenes with Images and Videos
Chapter 8, Rendering our Work
Appendix C, Exploring New Features
Appendix D, Discovering New Animation Tools
Index
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