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Unreal Development Kit 3
Table of Contents
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
What just happened?
Pop quiz – heading
Have a go hero – heading
Reader feedback
Customer support
Errata
Piracy
Questions
1. Level Design HQ
Time for action – UDK download and installation
UDK folder structure
Time for action – launching the editor
Autosave
Content browser
What just happened?
Time for action – movement and rotation
Navigation
UDK
WASD key navigation
MAYA users
What just happened?
BSP
Why use BSP?
Can I use static meshes to create my map without using BSP?
Dominance of static meshes
Brushes only, no static meshes
Brushes and static meshes
Time for action – using BSP brushes and static meshes
Additive and subtractive
Additive
Subtractive
Unreal scale and proportions
Grid snapping
Viewport options
What just happened?
Have a go hero – wireframe brush
Pop quiz
Summary
2. Hello UDK
Your first map
Time for action – setup, where to save the file, what to name it
What just happened?
Why CSG?
Time for action – the builder brush and our first cube
Subtractive
Brush Order
What just happened?
Time for action – geometry editing tool
What just happened?
Time for action – building our first room
What just happened?
Have a go hero – second floor
Time for action – placing lights and a player start
What just happened?
Have a go hero – advanced lighting
Time for action – creating a hallway and a second room
What just happened?
Time for action – applying materials to CSG surfaces
Surface Properties
What just happened?
Have a go hero – adding more elements to your level
Time for action – test map and add bots
What just happened?
Have a go hero – content browser
Have a go hero – bot navigation
Pop quiz
Summary
3. Applying Lighting Effects
Directional lights
Point lights
Spotlights
Skylights
Time for action – different types of light
Point lights
Spotlights
Directional lights
Skylights
What just happened?
Time for action – lightmaps
What just happened?
Time for action – adjusting lightmaps on CSG surfaces
What just happened?
Have a go hero – reduce lightmap resolution on surfaces
Time for action – lightmaps on static meshes
What just happened?
Have a go hero – creating lightmaps for custom static meshes
Pop quiz
Summary
4. Battling the Elements
Time for action – the basics
Time for action – add a new particle emitter
What just happened?
Time for action – the smoke example
What just happened?
Time for action – adding height fog
Setting parameters
Uses
Atmospheric haze
Localized fog
Dense haze
What just happened?
Have a go hero – alternatives to height fog
Time for action – creating the surface
What just happened?
Time for action – water volumes
What just happened?
Time for action – underwater
What just happened?
Have a go hero – animated cloud shadows
Pop quiz
Summary
5. Movement with Movers
Time for action – a basic elevator/door
What just happened?
Time for action – elevators UT style
What just happened?
Time for action – a continuously looping animation
What just happened?
Time for action – a continuously rotating animation
What just happened?
Time for action – attaching something
What just happened?
Have a go hero – triggering sounds
Pop quiz
Summary
6. Terrain
Time for action – your first terrain
What just happened?
Time for action – applying materials
What just happened?
Have a go hero – deco layers
Time for action – light mapping
What just happened?
Have a go hero – foliage layers
Pop quiz
Summary
7. Adding Gameplay Elements into your Map
Adding gameplay elements
Time for action – naming your map
What just happened?
Time for action – adding a player start
What just happened?
Time for action – play in editor
What just happened?
Time for action – placing pickups
What just happened?
Time for action – placing weapons
What just happened?
Time for action – placing jump pads
What just happened?
Time for action – adding other game object types
What just happened?
Have a go hero – adding music to your map
Bot pathing
Time for action – adding path nodes
What just happened?
Pop quiz
Summary
8. Complex Event Sequences
Time for action – a simple sequence
What just happened?
Have a go hero – preview screenshot
Time for action – basic UIScene
What just happened?
Time for action – basic cut scene
What just happened?
Summary
9. Materials
What is a material?
Time for action – creating a new material
What just happened?
Time for action – adding textures to a material
What just happened?
Time for action – creating a shiny metal surface
What just happened?
Time for action – adding a normal map
What just happened?
Time for action – seeing your material in the world
What just happened?
Time for action – giving a perfect texture to your material
What just happened?
Time for action – color specular highlight
What just happened?
Time for action – adding a tint to the diffuse color
What just happened?
Time for action – making your material easy to read
What just happened?
Summary
Pop Quiz Answers
Chapter 1
Level Design HQ
Chapter 2
Hello UDK
Chapter 3
Applying Lighting Effects
Chapter 4
Battling the Elements
Chapter 5
Movement with Movers
Chapter 6
Terrain
Chapter 7
Adding Gameplay Elements into your Map
Index
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