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Ouya Unity Game Development电子书

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1人正在读 | 0人评论 9.8

作       者:Gary Riches

出  版  社:Packt Publishing

出版时间:2013-10-23

字       数:38.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.
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Ouya Unity Game Development

Table of Contents

Ouya Unity Game Development

Credits

About the Author

Acknowledgment

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. What Is Ouya and Why Does It Matter?

The early years

The crash

The recovery

Home computers

Advancement of game consoles

The first indie console

Cellular games

The iPhone

The competitors

Current day situation

History of Ouya

Ouya's release

Summary

2. Setting Up Unity and the Ouya Plugin

Installing the Android SDK

Installing Java

Setting up the Android SDK

Setting up the Android NDK

Connecting Ouya to your Windows computer

Connecting Ouya to your Mac computer

Ouya Development Kit

The Unity project

The bundle identifier

Setting up Ouya Panel

Ouya required prefabs

Building, running, and compiling an application

Summary

3. Setting Up Your Game

Boo, C#, or UnityScript

Boo

UnityScript

C#

The project structure

Setting up your Scenes

Scripts and MonoDevelop

Scene progression

The title screen menu

Advancing to the game

Ouya controller support

Creating the level

Prefabs

Creating a Prefab

Materials

Multidimensional arrays

The BuildLevel method

Summary

4. Adding a Character and Making Them Move

Making the camera move

Making the character move

Ouya controller support

Animating the character

Summary

5. Adding Finesse to Your Game

Texturing your Prefabs

Adding a background

Adding extra levels

Level complete detection

Moving to the next level

Restarting our level

Adding sounds

Summary

6. Show Me the Money!

Setting up your purchase

Setting up your game

Implementing the Ouya payment framework

How to manage your purchases

Getting the list of products

Limiting your levels

Unlocking levels for people who have paid

Buying your product

Adding a new menu item

The buy method

Hiding menu items

Submitting your game

Summary

7. Building Cross-platform Games

Platform Dependent Compilation

Changing the TitleScreen scene

Removing In-App Purchases

Mobile controls

Summary

Index

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