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Augmented Reality with Kinect电子书

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4人正在读 | 0人评论 9.8

作       者:Rui Wang

出  版  社:Packt Publishing

出版时间:2013-07-11

字       数:40.2万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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  • 读书简介
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This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
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Augmented Reality with Kinect

Table of Contents

Augmented Reality with Kinect

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Getting Started with Kinect

Installation of Kinect

Setting up your Kinect software on PCs

Why did I do that?

The idea of the AR-based Fruit Ninja game

Summary

2. Creating Your First Program

Preparing the development environment

Building the Visual Studio project

Starting the device

Initializing and using Kinect in C++

Understanding the code

Additional information

Summary

3. Rendering the Player

Choosing image stream types

Obtaining color and depth images

Drawing color and depth as textures

Understanding the code

An incorrect way to combine depth and color

A traditional way for background subtraction

Understanding the code

Aligning color with depth

Generating a color image from depth

Understanding the code

Additional information

Using a green screen with Kinect

Making a magic photographer

Understanding the code

Additional information

Summary

4. Skeletal Motion and Face Tracking

Understanding skeletal mapping

Obtaining joint positions

Drawing the skeleton

Understanding the code

Drawing the linetrails following the hands

Drawing the path for specified joints

Understanding the code

Face tracking in Kinect

Detecting a face from the camera

Detecting and drawing the face rectangle

Understanding the code

Constructing the face model

Drawing the parametric face model

Understanding the code

Summary

5. Designing a Touchable User Interface

Multitouch systems

Locating the cursors

Drawing cursors from two hands

Understanding the code

Additional information

Common touching gestures

Recognizing holding and swiping gestures

Drawing cursors using two hands

Understanding the code

Additional information

Sending cursors to external applications

Emulating Windows mouse with cursors

Understanding the code

Summary

6. Implementing the Scene and Gameplay

Integrating the current code

Integrating existing elements in a scene

Understanding the code

Cutting the fruits

Adding and handling fruit objects

Understanding the code

Playing the game

Adding simple game logic

Understanding the code

Additional information

Summary

A. Where to Go from Here

libfreenect – the pioneer of Kinect middleware

OpenNI – a complete and powerful Kinect middleware

Free and open source resources

Commercial products using Kinect

Index

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