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Multimedia Programming with Pure Data
Table of Contents
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. Getting Started with Pure Data
Creating the first program
Understanding the terms and interface
Displaying messages
Performing arithmetic calculation
Creating a counter
Automating the counter
Making an animation with the interface elements
Using the graphical interface objects
Summary
2. Computer Graphics with the GEM Library
Using the GEM display window
Drawing basic 2D graphics
Understanding the coordinates system
Drawing basic 3D primitive shapes
Working with digital color
Applying geometric transformation
Performing translation, rotation, and scaling
Checking the margins of the window
Order of transformations
Creating animation in 3D space
Summary
3. Image Processing
Obtaining images from external sources
Applying image filters
Layering multiple images
Working with time
Performing background removal
Working with chroma key
Experimenting with advanced effects
Layering with gemhead
Coloring pixel data
Creating painterly effect
Summary
4. Interactivity
Obtaining the mouse position
Responding to keyboard events
Creating a graphical button
Preparing a video-jockey instrument
Creating interactive animation
Animate the moving ball
Bouncing the ball on the four margins
Creating the paddle control
Keeping and displaying the score
Summary
5. Motion Detection
Obtaining the frame difference
Detecting presence
Detecting motion
Creating a motion detection animation
Comparing colors
Performing color detection
Making an air drum
Summary
6. Animation with Particle System
Understanding a particle system
Creating a basic particle system
Applying forces to the particles system
Interacting with the mouse
Rendering particles with images
Combining particle system with motion-tracking
Summary
7. Audio Programming
Preparing for audio processing
Using existing sound files
Generating audio with waves
Working with MIDI
Obtaining audio input for interaction
Summary
8. Interface with the Outside World
Communicating through the Internet
Making the connection
Sending messages
Sending numbers
Controlling the visual display of another computer
Using Open Sound Control with mobile devices
Connecting the TUIOpad to the host computer
Decoding the OSC messages
Tracking multiple points
Drawing the graphics
Interfacing with custom hardware through Arduino
Digital output
Servomotor control
Digital input
Analog input
Summary
9. Extending Pure Data
Integrating with OpenCV
Working with the Kinect camera
Installation of libfreenect
Installation of OpenNI
Summary
A. Communities and References
Pure Data communities
Pure Data events
Pure Data artists and organizations
Reactable
GOTO10
Claude Heiland-Allen
Jun Lee
Hans-Christoph Steiner
Piksel
Baran Gülesen
Andy Farnell
Ben Bogart
Matthias Kronlachner
References
Index
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