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Blender 2.6 Cycles: Materials and Textures Cookbook电子书

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8人正在读 | 0人评论 9.8

作       者:Enrico Valenza

出  版  社:Packt Publishing

出版时间:2013-06-25

字       数:124.1万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!
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Blender 2.6 Cycles: Materials and Textures Cookbook

Table of Contents

Blender 2.6 Cycles: Materials and Textures Cookbook

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Overview of Materials in Cycles

Introduction

Material nodes in Cycles

Getting ready

How to do it...

How it works...

There's more...

Procedural textures in Cycles

Getting ready

How to do it...

How it works...

There's more...

Setting the World material

Getting ready

How to do it...

How it works...

There is more...

Creating a mesh-light material

Getting ready

How to do it...

How it works...

There's more...

How it works...

Using displacement (aka bump)

How to do it...

How it works...

There is more...

2. Managing Cycles Materials

Introduction

Preparing an ideal Cycles interface for material creation

How to do it...

How it works...

There's more...

Naming materials and textures

How to do it...

Creating node groups

How to do it...

How it works...

Linking materials

How to do it...

3. Creating Natural Materials in Cycles

Introduction

Creating a rock material using image maps

Getting ready

How to do it...

How it works...

There's more...

Creating a rock material using procedural textures

Getting ready

How to do it...

How it works...

Creating a sand material using procedural textures

Getting ready

How to do it...

How it works...

There's more...

Creating a simple ground material using procedural textures

Getting ready

How to do it...

How it works...

Creating a snow material using procedural textures

Getting ready

How to do it...

How it works...

Creating an ice material using procedural textures

Getting ready

How to do it...

How it works...

Creating a clean running water material

Getting ready

How to do it...

How it works...

There's more...

4. Creating Man-made Materials in Cycles

Introduction

Creating a generic plastic material

Getting ready

How to do it...

How it works...

Creating a bakelite material

Getting ready

How to do it...

How it works...

There's more...

Creating an expanded polystyrene material

Getting ready

How to do it...

How it works...

Creating a clear (glassy) polystyrene material

Getting ready

How to do it...

Creating a rubber material

Getting ready

How to do it...

Creating an antique bronze material with procedurals

Getting ready

How to do it...

How it works...

Creating a multipurpose metal group node

Getting ready

How to do it...

How it works...

Creating a worn metal material with procedurals

Getting ready

How to do it...

How it works...

There's more...

Creating a rusty metal material with procedurals

Getting ready

How to do it...

How it works...

Creating a wood material with procedurals

Getting ready

How to do it...

How it works...

5. Creating Complex Natural Materials in Cycles

Introduction

Creating an ocean material using procedural textures

Getting ready

How to do it...

How it works...

See also

Creating underwater environment materials

Getting ready

How to do it...

How it works...

Creating a snowy mountain landscape with procedurals

Getting ready

How to do it...

How it works...

Creating a realistic planet Earth as seen from space

Getting ready

How to do it...

How it works...

6. Creating More Complex Man-made Materials

Introduction

Creating cloth materials with procedurals

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a leather material with procedurals

Getting ready

How to do it...

How it works...

Creating a synthetic sponge material with procedurals

Getting ready

How to do it...

How it works...

Creating a brick wall material with procedurals

Getting ready

How to do it...

How it works...

Creating a spaceship hull

Getting ready

How to do it...

How it works...

There's more...

See also

7. Creating Organic Materials

Introduction

Creating a snake-like scaly material with image maps and procedurals

Getting ready

How to do it...

How it works...

Creating a wasp-like chitin material with procedural textures

Getting ready

How to do it...

How it works...

Creating a beetle-like chitin material with procedural textures

Getting ready

How to do it...

How it works...

Creating a grass shader

Getting ready

How to do it...

How it works...

Creating tree shaders – the bark

Getting ready

How to do it...

How it works...

There's more...

Creating tree shaders – the leaves

Getting ready

How to do it...

How it works...

There's more...

Creating a Gray Alien skin material with procedurals

Getting ready

How to do it...

How it works...

There's more...

Index

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