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Mastering Lumion 3D
Table of Contents
Mastering Lumion 3D
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. Getting Ready for Lumion 3D
Starting to work with Lumion
A quick overview
Camera navigation in Lumion
Controlling 3D models
Handling the 3D models using Lumion
Importing an external 3D model
Using Lumion's 3D models
Hotkeys to control the 3D models
Saving in Lumion
The Settings menu – how to use it
Modeling for Lumion
Modeling for visualization
Improving the scene by adding detail
Beveling edges
Using additional models
Importance of materials
Materials affecting the geometry in Lumion
Exporting the 3D model
Using the COLLADA file format
Exporting animations
Common problems and solutions
I cannot see my 3D model
Solution
I still cannot see my 3D model
Solution
Missing faces
Solution
Summary
2. Creating a Project in Lumion
Creating a scene in Lumion
Using the nine scenes
Saving the scene
How the save system works
Autosave – the life saver
Importing a proxy or a low geometry 3D model
Sculpting the terrain
Lumion's sculpting tools
Shaping the terrain with the Height submenu
The great Undo button
Using a graphic tablet to sculpt
Sculpting techniques
Technique number 1
Technique number 2
Terrain for a swimming pool
Working with the Terrain submenu
Using terrain or height maps
Creating a height map
Creating height maps for real locations
Modeling a 3D terrain
The Landscape material
Workflow optimization (best practices)
Configuring Editor Quality
Using Lumion's layers
Why use layers?
Where is the Layers menu?
How layers work in Lumion
Summary
3. Importing 3D Models
The importance of planning
Checking Lumion's content
Importing 3D models
External 3D model
Adding Lumion's objects to the scene
Placing the 3D models
Rearranging 3D models
Using Lumion's tools
Making good use of hotkeys
Placing any 3D model accurately
Updating a 3D model with new geometry
Replacing 3D models
Common problems (troubleshooting)
Locking a 3D model
Summary
4. Applying and Creating Materials
Material or texture
A quick overview of Lumion's materials
Working with materials
Assigning materials to a 3D model
Naming materials
Removing a material
Modifying and tweaking Lumion's materials
The scale and texture positions
Reflection, glossiness, and more
Fresnel
Controlling the refection sharpness
Saturation
Emissiveness
An extra touch with the custom materials
Working with the Glass material
Hiding geometry with the Invisible material
Creating swimming pools and other water surfaces
Using the fantastic Water material
Exploring the Waterfall material
Advantages of using Lumion's materials
Using imported materials in Lumion
Transforming images into textures
Creating seamless textures
Gimp – how to create a seamless texture
Photoshop – how to create a seamless texture
Using UVs in Lumion
Controlling the reflection with an alpha channel
Clipping a surface with an alpha channel
The Glass special feature
Creating materials in Lumion
The Standard material
The mysterious Advanced Options menu
Creating a normal map
Organizing materials
Saving and loading material sets
Common problems (troubleshooting)
How to solve flickering
Summary
5. Creating Your 3D World
Lumion models – a quick overview
Different categories and what we can find
Idle, animated, and other 3D models
Project planning
Placing and controlling 3D models in Lumion
Placing a 3D model from Lumion's library
Placing multiple copies with one click
Tweaking the 3D models
Controlling the models
Copying 3D models
Selecting and deleting 3D models
The remarkable Context menu
Selection – library
Selection – all the Selection options
Selecting different categories
Controlling 3D models with the Transformation submenu
Editing the properties of a 3D model
Creating grass and using the Scatter elements
Summary
6. Lighting in Lumion
Lumion lighting – a quick overview
Adjusting the Weather menu
Exterior lighting with the Weather menu
Photo and Movie modes – a very quick introduction
How to create a golden and blue hour
Creating a golden and blue hour with the Sun effect
Adding realistic clouds using the Cloud effect
Interior lighting with Lumion's lights
Spotlight, omni light, and fill light
Placing lights
Using the fill light
Tweaking lights with the Properties menu
Working with Global illumination
Improving reflections with a reflection cube
Summary
7. Creating Realistic Visualizations
Special effects – fire, smoke, and fog
Special elements – practical applications
Fire – a practical example
Smoke – a practical example
Fog – practical examples
Photo and Movie effects
What are the effects and how can they help me?
Things needed for this chapter
The difference with using the Movie mode
Sun study – what is it and how can it be useful
Tweaking shadows using the Shadow effect
Working of shadows in Lumion
Correcting shadows
Coloring and tweaking soft shadows
Creating realistic reflections
Improving the realism with Camera effects
Camera effects – what are they and how to use them
Depth of field
Creating lens artifacts with the Lens Flare effect
Balancing the Bloom effect with the Exposure effect
Noise
Changing the saturation with the Selective Saturation effect
Color correcting in Lumion
Adding vignette
Lens' errors – chromatic aberrations
A practical application for the God Rays effect
Working with Horizon and Volume Clouds
Render still Images with the Photo mode
Summary
8. Non-photorealistic Visualizations with Lumion
Non-photorealistic rendering
Benefits of using NPR's illustrations
How can Lumion help us?
Moving, deleting, and hiding effects
How to use the artistic effects
Conceptual visualization with the Painting, Watercolor, and Sketch effects
The first layer – the Painting effect
Best practice – adding a varnish layer
The first layer – the Watercolor effect
Best practice – improving lighting and color
Best practice – the Watercolor Painting effect
The second layer – the Sketch effect
Best practices – enhancing a Watercolor/Painting render
Technical illustrations with the Manga and Cartoon effects
Correcting perspective with a 2-point perspective
Exploring and using the Manga effect
Working with the Cartoon effect
Best practices – combining different outputs
Sharpening lines
Improving the Cartoon effect
Creating a colored drawing with the Manga effect
Summary
9. Animation Techniques
Lumion's Movie mode – a quick overview
Creating a movie in Lumion
Motive and the need to create a storyboard
Lumion's Movie mode – the workflow
Step 1 – shoot the movie!
Creating a camera path
The camera path – how it works
Best practices – creating a smooth camera path
Best practices – composition and its importance
Composition
Importance of composition
Getting a good composition
Step 2 – editing the clips
Editing a camera path
Changing the video length
Best practices – camera-filming techniques
Tilt
Panning
Zoom
Tracking
Conclusion
Step 3 – organizing the movie
Handling clips
Renaming clips
Deleting and controlling multiple clips
How can we move and rearrange the clips?
Step 4 – animating objects and effects
Lumion's animation effects – a quick overview
Animating layers with the Hide and Show layer effects
Sky drop with Lumion
Animating a section cut with the Near Clip Plane effect
Keyframe
Simple animations with the Move effect
Animating curved paths with the Advanced move effect
Summary
10. Creating Walk-through Visualizations
Lumion's video effects – a quick overview
The Entire Movie mode
Two exclusive effects – Sound and Stereoscopic
Best practices – copying effects from the Photo mode
Editing the scene in the Movie mode
Improving the movie using additional effects
Using depth of field and animating the camera's focus
Adding realistic motion blur
Walking and handling the camera
Visual effects – Rain, Snow, and much more
Winter time with the Snow and Rain effects
Best practices – attending to small details with Lumion effects
A special touch with falling leaves
Enriching the movie using sound
Playing safe with the Broadcast Safe effect
Final touches using the Titles and In/Out effects
Fading in/out – transitions between clips
Adding text and logos with the Titles effect
Rendering the final movie
Exporting an entire movie with two clicks
Best practices – exporting individual clips and a sequence of images
Best practices – rendering a sequence of images
Render passes
Summary
Index
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